YandereGirlfriend wrote: »Much better idea is to de-couple healing and damage so that you actually have to BE a healer in order to heal like a healer.
Allowing DDs to stacking healing (including cross-healing) via stacking damage stats is one of the most bizarre design decisions I have ever seen.
Talk about having your cake and eating it, too.
I too think this would be important, it reduces the amount of people that can produce the bigger heals - so the echoing vigor from a DD would effectively be a small heal - so even if stacked it would 3 or 4 seperate casting from different DDs to represent what is now a single resolving vigor from a DD currently.
But this would need to be joined with other elements, the health vs damage balance needs sorting aswell - TTD needs to be vastly reduced, and everything else being equal the balance (in PVP) should always be with the aggressor.
spelling/phrasing
YandereGirlfriend wrote: »Much better idea is to de-couple healing and damage so that you actually have to BE a healer in order to heal like a healer.
Allowing DDs to stacking healing (including cross-healing) via stacking damage stats is one of the most bizarre design decisions I have ever seen.
Talk about having your cake and eating it, too.
The only thing that would do is make organized groups even more overpowered and force everyone to play with a healer if they want to be in any way competitive.
Cross-healing between DDs is not the problem. Designated healers making groups almost immortal and easily outhealing the damage of 2 or more DDs is a much bigger issue.
YandereGirlfriend wrote: »Much better idea is to de-couple healing and damage so that you actually have to BE a healer in order to heal like a healer.
Allowing DDs to stacking healing (including cross-healing) via stacking damage stats is one of the most bizarre design decisions I have ever seen.
Talk about having your cake and eating it, too.
The only thing that would do is make organized groups even more overpowered and force everyone to play with a healer if they want to be in any way competitive.
Cross-healing between DDs is not the problem. Designated healers making groups almost immortal and easily outhealing the damage of 2 or more DDs is a much bigger issue.
No, all they need to do is have Healing scale aggressively into Max Stamina or Magicka.
Back in the day, before scaling was altered, healing used to lean more into resources and solo players would run sets like Necropotence and Bone Pirate, and we had no problem whatsoever.
This is how you fix the problem without destroying surviveability for solo players, across all content.