... the More Addicted You Get?
Will there be daily/weekly/monthly/quarterly cap on the number of rewards obtainable?
If so, what is the expected number of hours to collect all rewards in any given time period?
While others may have concerns on things like pricing and value for money, I personally feel player mental health should be the priority. So I say again: Please, Zos, assuage my fears.
SummersetCitizen wrote: »The new model is pure FOMO!
Exactly what we asked for. 🥰
Seraphayel wrote: »Honestly, when I read the the more you play, the more you earn statement I was left a little dumbfounded. I mean technically this is very true and always has been, but this sounds for me very dangerous to players that have no control over how much they play (aka gaming addiction).
SummersetCitizen wrote: »The new model is pure FOMO!
Exactly what we asked for. 🥰
The model is FOMO on collectibles, not content.
SummersetCitizen wrote: »The new model is pure FOMO!
Exactly what we asked for. 🥰
The model is FOMO on collectibles, not content.
Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.
Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.
SummersetCitizen wrote: »The new model is pure FOMO!
Exactly what we asked for. 🥰
The model is FOMO on collectibles, not content.
Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.
Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.
ZOS have explicitly stated it will return if players want it to, as it is an experimental zone. The question is then can you earn all the rewards in that time without shuting yourself in and playing 80 hours a week.
SummersetCitizen wrote: »The new model is pure FOMO!
Exactly what we asked for. 🥰
The model is FOMO on collectibles, not content.
Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.
Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.
ZOS have explicitly stated it will return if players want it to, as it is an experimental zone. The question is then can you earn all the rewards in that time without shuting yourself in and playing 80 hours a week.
Which is a great opportunity for ZOS to make Writhing Wall 2.0, send out an anonymous survey and then tell us that other players said they don't like that story content so they won't make story content in future.
Yes that's a cynical approach, but when they're scrambling to cut costs while pushing players to keep logging in and paying for subscriptions and passes and crowns and whatever else creating an excuse to stop making new zones and stories (which require expensive artists and writers and actors) would be a good move from their perspective.
The more you play, the more you "earn" could be argued to be every video game ever's mantra.
Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.
People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
The more you play, the more you "earn" could be argued to be every video game ever's mantra.
Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.
People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
99.9% of all video games ever have a finite end point. Just saying.
I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.
spartaxoxo wrote: »The more you play, the more you "earn" could be argued to be every video game ever's mantra.
Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.
People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
99.9% of all video games ever have a finite end point. Just saying.
I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.
I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably
spartaxoxo wrote: »The more you play, the more you "earn" could be argued to be every video game ever's mantra.
Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.
People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
99.9% of all video games ever have a finite end point. Just saying.
I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.
I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably
Assumption is the mother of all [expletive]-ups.
spartaxoxo wrote: »spartaxoxo wrote: »The more you play, the more you "earn" could be argued to be every video game ever's mantra.
Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.
People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
99.9% of all video games ever have a finite end point. Just saying.
I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.
I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably
Assumption is the mother of all [expletive]-ups.
Sure. But, I mean, it's also an assumption that it would be way worse. We don't know but we know the goal was to reduce FOMO rather than increase it.