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[Seasons] The More You Play, The More You Earn ...

Gabriel_H
Gabriel_H
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... the More Addicted You Get?

Will there be daily/weekly/monthly/quarterly cap on the number of rewards obtainable?
If so, what is the expected number of hours to collect all rewards in any given time period?

While others may have concerns on things like pricing and value for money, I personally feel player mental health should be the priority. So I say again: Please, Zos, assuage my fears.
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!
  • PeacefulAnarchy
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    It seems they will be removing the daily part, so that's an improvement at least. The rest was really unclear not only your question of how much time, but also how open ended the tasks may be. Judging by endeavors and golden pursuits I would guess that yes there's a cap and there's some level of options, but not clear how much.
  • AvalonRanger
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    Gabriel_H wrote: »
    ... the More Addicted You Get?

    Will there be daily/weekly/monthly/quarterly cap on the number of rewards obtainable?
    If so, what is the expected number of hours to collect all rewards in any given time period?

    While others may have concerns on things like pricing and value for money, I personally feel player mental health should be the priority. So I say again: Please, Zos, assuage my fears.

    "I personally feel player mental health should be the priority. "

    Agree.
    ZOS didn't reflect "writhing wall disaster" at all. :s
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • SummersetCitizen
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    The new model is pure FOMO!

    Exactly what we asked for. 🥰
  • Gabriel_H
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    The new model is pure FOMO!

    Exactly what we asked for. 🥰

    The model is FOMO on collectibles, not content.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Ruj
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    I feel like ESO needs to do a pre-Stream where they present this content in person to players who are locals in the area of the company.

    Then those players can give the company feedback.

    The amount of confusion and players having to speculate on things after streams is a bit too much.

    They didn't provide an example of a list of tasks/rewards for these 3 months paid FOMO battlepasses. So none of us have any idea what is coming.
  • Vonnegut2506
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    I think you put in an extra letter in your title, it is "The more you pay, the more you earn."
  • spartaxoxo
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    From the way they talked about it on stream, they did it this way to reduce FOMO by giving us more time to collect the stuff that we already collecting daily. So, I would imagine this would improve player mental health over the current system, in terms of people addicted to FOMO.
  • AvalonRanger
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    [Seasons] The More You Play, The More You Earn ... Bookmark

    I JUST WANT "Orsinium quality" middle zone of Skyrim.
    If ZOS do that, then take my money.

    I don't want writhing wall again.... :s
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Seraphayel
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    Honestly, when I read the the more you play, the more you earn statement I was left a little dumbfounded. I mean technically this is very true and always has been, but this sounds for me very dangerous to players that have no control over how much they play (aka gaming addiction).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Gabriel_H
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    Seraphayel wrote: »
    Honestly, when I read the the more you play, the more you earn statement I was left a little dumbfounded. I mean technically this is very true and always has been, but this sounds for me very dangerous to players that have no control over how much they play (aka gaming addiction).

    Which is my concern. I don't want to see ESO descend into that.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Danikat
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    Gabriel_H wrote: »
    The new model is pure FOMO!

    Exactly what we asked for. 🥰

    The model is FOMO on collectibles, not content.

    Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.

    Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Gabriel_H
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    Danikat wrote: »
    Gabriel_H wrote: »
    The new model is pure FOMO!

    Exactly what we asked for. 🥰

    The model is FOMO on collectibles, not content.

    Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.

    Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.

    ZOS have explicitly stated it will return if players want it to, as it is an experimental zone. The question is then can you earn all the rewards in that time without shuting yourself in and playing 80 hours a week.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Danikat
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    Gabriel_H wrote: »
    Danikat wrote: »
    Gabriel_H wrote: »
    The new model is pure FOMO!

    Exactly what we asked for. 🥰

    The model is FOMO on collectibles, not content.

    Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.

    Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.

    ZOS have explicitly stated it will return if players want it to, as it is an experimental zone. The question is then can you earn all the rewards in that time without shuting yourself in and playing 80 hours a week.

    Which is a great opportunity for ZOS to make Writhing Wall 2.0, send out an anonymous survey and then tell us that other players said they don't like that story content so they won't make story content in future.

    Yes that's a cynical approach, but when they're scrambling to cut costs while pushing players to keep logging in and paying for subscriptions and passes and crowns and whatever else creating an excuse to stop making new zones and stories (which require expensive artists and writers and actors) would be a good move from their perspective.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Gabriel_H
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    Danikat wrote: »
    Gabriel_H wrote: »
    Danikat wrote: »
    Gabriel_H wrote: »
    The new model is pure FOMO!

    Exactly what we asked for. 🥰

    The model is FOMO on collectibles, not content.

    Except they've told us The Night Market, the only content announced so far, is only going to be available for the duration of it's season, whether you buy the pass or not.

    Players are speculating that later releases might he different, but we don't know anything about them yet so that's just an optimistic guess for now.

    ZOS have explicitly stated it will return if players want it to, as it is an experimental zone. The question is then can you earn all the rewards in that time without shuting yourself in and playing 80 hours a week.

    Which is a great opportunity for ZOS to make Writhing Wall 2.0, send out an anonymous survey and then tell us that other players said they don't like that story content so they won't make story content in future.

    Yes that's a cynical approach, but when they're scrambling to cut costs while pushing players to keep logging in and paying for subscriptions and passes and crowns and whatever else creating an excuse to stop making new zones and stories (which require expensive artists and writers and actors) would be a good move from their perspective.

    Well, this year we are getting a new system, 2 new stories, a new type of world event (dynamic and co-operative), a new trial, a new type of in-game event (that sounds like a naval battle), a new zone, and a new type of large world event, as well as the start of a refresh on existing overland difficulty.

    If they want to stop making new zones, stories, systems, and content their roadmap seems to be doing a pretty bad job at it. The more details they release the more their direction is clear - what is still not clear are the answers to the 2 questions I asked in my OP.
    Edited by Gabriel_H on January 8, 2026 11:39AM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • heaven13
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    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Gabriel_H
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    heaven13 wrote: »
    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).

    99.9% of all video games ever have a finite end point. Just saying.

    I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • spartaxoxo
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    Gabriel_H wrote: »
    heaven13 wrote: »
    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).

    99.9% of all video games ever have a finite end point. Just saying.

    I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.

    I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably
  • Gabriel_H
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    spartaxoxo wrote: »
    Gabriel_H wrote: »
    heaven13 wrote: »
    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).

    99.9% of all video games ever have a finite end point. Just saying.

    I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.

    I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably

    Assumption is the mother of all [expletive]-ups.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • MincMincMinc
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    People seem very wishy washy on seasons, but to be honest, anything we can do to separate the monetization from content and gameplay design is great.

    How many times have we been burned by "oh hey buy this new chapter or else you will fall behind and not have the new X"
    - warden
    - psijic
    - necro
    - arcanist
    - scribing
    - monomyth

    Now its buy this new season and get a reskinned mount. Hopefully we see less P2W monetization. Hopefully this separation lets the monetization designers not rule over the actual combat designers.
    Edited by MincMincMinc on January 8, 2026 2:09PM
    I only use insightful
  • lillybit
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    I've been as guilty as anyone of expecting the worst from them recently, but with the massive amount of positive, long requested changes announced I do think they're trying to make the game a better experience for players. I'm hopeful that the free version of the pass won't be impossible to complete.

    There probably won't be the same amount of traditional content in terms of zones and dungeons but there will still be new things. And they seem to be putting in a lot of effort to address existing problems.

    Instead of having to pay £60 a year for a zone that will probably disappoint, I'll only have to pay the equivalent of a pack of crowns if I fancy the shinies that quarter. That's the cost of a fancy mount (or an equivalent) which you're pretty much gaurenteed eventually because paid passes don't expire. Plus if you sub, one of those passes a year is free anyway.

    I'm actually cautiously thinking it might not be so bad but I'll definitely be checking out PTS next week!
    PS4 EU
  • spartaxoxo
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    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Gabriel_H wrote: »
    heaven13 wrote: »
    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).

    99.9% of all video games ever have a finite end point. Just saying.

    I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.

    I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably

    Assumption is the mother of all [expletive]-ups.

    Sure. But, I mean, it's also an assumption that it would be way worse. We don't know but we know the goal was to reduce FOMO rather than increase it. So, rather than operate under the assumption that was a lie. . . Why not instead operate under the assumption that we will have more time to complete our goals and get everything, like most battle pass systems? Most battlepass systems that I have played are way better about time spent than this game but also extract more money because the cosmetics are way nicer. I personally assume it will the same here. Much less time spent on doing chore tasks that you don't want to do just to get some cosmetic. But also really nice cosmetics on the paid content that makes you want to open your wallet while the free stuff is more plain.

    I personally prefer this system of monetization because I'm not someone that has to collect every pretty paid cosmetic. As a console player, I can't even search through them. So I actually don't want to over collect them.
    Edited by spartaxoxo on January 8, 2026 2:16PM
  • Gabriel_H
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    spartaxoxo wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Gabriel_H wrote: »
    heaven13 wrote: »
    The more you play, the more you "earn" could be argued to be every video game ever's mantra.

    Pre-Seasons, players who played more could have more mats which meant more gold which meant more other things. Or they had more time to practice/improve, so therefore could complete harder content or had more time to dedicate to harder content which meant more achievements or more rare items to sell. Or they had more time so they had more characters they could more easily level/play with.

    People have been asking for more things to be earnable in game for years, almost the entire life of ESO (and I've been here for a decade). I, for one, am not going to be mad that we're finally getting it and getting it in a way that allows us to pick the rewards that we prefer (which is also something people have been asking for; go look at any of the daily reward threads, for example).

    99.9% of all video games ever have a finite end point. Just saying.

    I'm not questionning the reasoning behind the changes. Simply asking for clairity on what the amount of time needed is. If it's roughly the same as now, that's fine, but if it requires 80+ hours a week - that's a bad thing.

    I mean they said the goal was to reduce FOMO so idk why it would take longer. They have consolidated things for streamlining purposes, presumably

    Assumption is the mother of all [expletive]-ups.

    Sure. But, I mean, it's also an assumption that it would be way worse. We don't know but we know the goal was to reduce FOMO rather than increase it.

    Hence the two questions seeking clarity.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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