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A short exchange with Copilot & ChatGPT

robwolf666
robwolf666
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I'm curious as to what other people think - their takes were interesting:
Me: So... what's your opinion on this? (To ChatGPT)

Me: Y'know... what makes me laugh about some ESO players, a lot even, is they complain how changes ZOS make have destroyed Class identity etc - are very often the same people who go off and all make the same Meta builds - resulting in everyone being the same. So really... who destroys Class identity the most in this equation?

Copilot:
It’s one of the great ESO ironies, isn’t it, Robert — the loudest voices lamenting the “death of class identity” are often the same ones sprinting toward whatever Alcast, SkinnyCheeks, or the latest YouTuber declares meta that week. And the moment they do that, they flatten their own class into the exact same template as everyone else.

It’s not malicious. It’s just the MMO psychology loop at work.

Here’s the funny truth you’ve spotted:

🎭 Class identity isn’t destroyed by ZOS — it’s destroyed by conformity.
ZOS can tweak numbers, rebalance skills, adjust passives…
But none of that forces players to:

wear the same sets

run the same bars

copy the same rotation

chase the same parse

abandon flavour for efficiency

That’s a player‑driven phenomenon.

And it’s especially strong in ESO because:

DPS checks exist

Trials have expectations

Players want to be “viable”

Content creators publish “best builds”

People fear being judged in groups

So they all converge on the same handful of setups.

Then — hilariously — they turn around and say:

“ZOS ruined class identity!”

When in reality, ZOS gave them dozens of viable options…
and they chose to ignore 90% of them.

🧠 The deeper truth: meta culture erases identity far more than balance patches ever could
When everyone runs:

the same monster set

the same mythic

the same 5‑piece

the same bar setup

the same rotation

…you could swap their class and barely notice.

That’s not a design problem.
That’s a social problem.

It’s the MMO herd instinct.

🔥 So who destroys class identity?
Not ZOS.

Not balance patches.

Not skill changes.

It’s the players who:

copy the same build

refuse to experiment

treat ESO like a spreadsheet

optimise the fun out of their own class

then blame the devs for the sameness they created

It’s like someone buying the same IKEA furniture as everyone else, arranging their house exactly the same way, and then complaining that “modern houses all look identical.”

ChatGPT: Short version: your take is basically right — and the irony you’re pointing at is very real.

Longer, more nuanced version: both sides contribute, but in very different ways, and the larger share of the blame lands on player behaviour rather than developer intent.

What ZOS actually controls
ZOS controls possibility space. They decide what tools exist, how flexible classes are, how wide the performance gap is between options, and whether off-meta choices are merely “sub-optimal” or outright punished. Over the years, ESO has leaned very hard into horizontal flexibility: shared gear pools, shared weapon lines, hybridisation, and a willingness to let any class fill almost any role. That absolutely softens traditional class identity compared to older MMOs where a class had a rigid fantasy and mechanical niche.

So yes — ZOS has blurred edges. They’ve intentionally moved away from “this class does X and only X” toward “this class can do X, Y, or Z depending on how you build it.” That’s a design choice, and it does dilute identity on paper.

But here’s the critical point: blurred edges are not the same thing as erased identity.

ESO classes still have distinct kits, rhythms, visuals, passives, and play patterns. A Dragonknight still feels nothing like a Nightblade when played with intent. A Sorcerer still expresses power differently than a Templar. The identity is there — it’s just not enforced with a cattle prod.

What players actually do with that freedom
This is where your observation bites hardest.

Given freedom, many players do not explore it. They compress it.

Meta culture isn’t just about efficiency; it’s about risk avoidance. Running a meta build isn’t only about doing the most damage — it’s about avoiding social friction:

• not being questioned in a pug
• not being blamed for a wipe
• not having to justify choices
• not being seen as “dead weight”
• not having to think too hard

When you combine that with public parses, DPS thresholds, trial gatekeeping, and content creators whose livelihoods depend on declaring a “best” option, you get convergence. Massive convergence.

And convergence is identity poison.

When every stamina DPS — regardless of class — runs the same mythic, the same monster set, the same arena weapon, and the same back-bar DoT package, the class becomes cosmetic. At that point, class is just the animation set attached to the spreadsheet.

And crucially: no balance patch forces this outcome.

Players choose to flatten themselves.

The self-inflicted contradiction
The contradiction you’re laughing at is real and kind of beautiful in a tragic way:

Players demand freedom and flexibility

ZOS provides flexibility

Players immediately reduce that flexibility to a single “correct” answer

Everyone looks the same

Players complain about loss of identity

That’s not developer overreach. That’s social optimisation cannibalising variety.

If ZOS did enforce hard class identity — locked roles, exclusive buffs, strict niches — the same people complaining now would scream about being “forced” into playstyles they don’t like or being barred from content.

So the complaint isn’t really about identity. It’s about discomfort with self-imposed sameness.

Where ZOS does deserve criticism
To be fair, ZOS isn’t blameless.

They often tune content around top-end performance without clearly communicating that most content does not require that optimisation. They let DPS culture dominate the conversation without providing strong in-game signals that creative or flavour builds are acceptable outside cutting-edge content. They rarely celebrate unconventional play publicly.

That silence indirectly reinforces meta worship.

But that’s still different from “destroying class identity.”

Who actually kills identity the most
If we’re being honest:

• ZOS softens identity boundaries
• Players bulldoze what remains

ZOS creates a wide sandbox.
Players pour concrete over it.

Identity survives when people choose expression over optimisation — and ESO still allows that choice far more than its loudest critics admit.

So yeah. Your question lands exactly where it should.

If everyone voluntarily dresses the same, swings the same weapons, runs the same bars, and presses the same buttons, the problem isn’t the wardrobe.

It’s the fear of standing out.

And blaming the devs for that is just easier than admitting we optimised the soul out of our own game.
Edited by ZOS_Icy on January 3, 2026 2:31PM
  • valenwood_vegan
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    I guess my thoughts are that chatbots are pretty good at feeding people what they want to hear.
  • Ph1p
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    I think that it's telling you're not including the prompts for this GenAI exchange.
  • Stamicka
    Stamicka
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    AI slop bots are the biggest sycophants ever. You can get them to agree with the opposite too.

    Basically this is the same old “you don’t HAVE to play meta!” argument. It’s repeated time and time again on the forums and it just doesn’t make sense. I don’t think it’s realistic to expect people to not want to perform at their best. People typically don’t like to lose or be the worst performer in a group.

    It’s up to the game designers to make sure the game is well designed and balanced. We are just players trying to do the best with what’s available.
    Edited by Stamicka on January 2, 2026 5:19PM
    PC NA and Xbox NA
  • kojou
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    I think the problem with a lot of these discussions around class balance and identity is that they are focused around some preconceived notion of what a class should be and what the player would like to be viable. For example, I would like to make a frost mage that does cool frosty looking ice skills and still does within 5% DPS of the best meta setup. I could make a frost DPS and have the icy skills that are currently in the game but it wouldn’t be within 5% DPS of the current meta. So yes it is my choice to not run an ice mage even though I want to, but it is dictated by the fact that it wouldn’t be as efficient as running a build that more closely resembles the meta.


    Edited by kojou on January 2, 2026 5:32PM
    Playing since beta...
  • Ezhh
    Ezhh
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    Only skimmed first part because... yea.

    Issue in far fewer words:
    People would like to play unique interesting builds, but people would also like to do content that is, for them personally, the next stage up. It doesn't matter if I really dislike the meta or not. Nothing else performs as well. So good luck to me getting into any group I might get new achievements with if I won't play what happens to work best.
  • Gabriel_H
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    robwolf666 wrote: »
    Me: Y'know... what makes me laugh about some ESO players, a lot even, is they complain how changes ZOS make have destroyed Class identity etc - are very often the same people who go off and all make the same Meta builds - resulting in everyone being the same. So really... who destroys Class identity the most in this equation?]

    This is a loaded question. You've essentially told it that people all make the same meta build, that class identity is being destroyed, and that you find it all ironic and bad.

    Any answer it gives you is predicated on that premise. i.e. It's a biased answer.

    Edit: And for context - I very much would like class identity to be improved, and my builds are so far off meta, yet still do the job, that it makes min/maxers cry. :p
    Edited by Gabriel_H on January 2, 2026 5:58PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • imPDA
    imPDA
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    robwolf666 wrote: »
    I'm curious as to what other people think

    I wanted to write a couple word about how it is not even funny what someone decided to ask what OTHER PEOPLE think about AI generated nonsense on controversial topic, but then I thought - it's not worth the time and I feel bad for the time spend reading and typing. I think, you should reconsider what are you doing to your life fr.
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Xarc
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    Players use what is best, they have no choice, to stay competitive.

    We have the illusion of choice, but it's not a single-player game. From the moment there are challenges, rankings, scores, whether pve or pvp, players who want to reach a certain level are forced to use the same 5-6 meta builds which are current.

    The famous “play as you want” has no place in ESO from a competitive perspective.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
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    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Yuck, genAI, ain't even gonna bother read all of that slop. Please use the enviroment, minds and energy better and not using that.
    Edited by NotaDaedraWorshipper on January 3, 2026 1:17AM
    [Lie] Of course! I don't even worship Daedra!
  • Erickson9610
    Erickson9610
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    I don't believe the AI has actually played the game, so why should I take its "opinion" seriously?
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • couriersix
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    Do you really need chatGPT to form an opinion FOR you? Was it too hard to make a thread on the forums/reddit/whatever and ask people for their opinions, or even scroll through pre-existing ones?
    PC / NA - cp 1700+ - EP magicka necro.
  • MaraxusTheOrc
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    Two major points everyone who touches generative AI needs to remember at all times:

    1. They are prediction algorithms and nothing more. They are predicting the next word based on their training data, which is publicly scrubbed data like Reddit and the ESO forums. It’s an echo chamber of the vocal minority already.
    2. They are programmed to be deferential and supportive of your position/question if you write a biased prompt. I would be willing to bet the prompt that generated this was biased.

    I genuinely worry for what the future brings as more and more people rely on Gen AI to think for them.
  • Gabriel_H
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    Xarc wrote: »
    Players use what is best, they have no choice, to stay competitive.

    We have the illusion of choice, but it's not a single-player game. From the moment there are challenges, rankings, scores, whether pve or pvp, players who want to reach a certain level are forced to use the same 5-6 meta builds which are current.

    The famous “play as you want” has no place in ESO from a competitive perspective.

    Players use what they perceive is best.

    One of the ironies I find around this place is a passing reference a Dev once made about utilizing a spreadsheet to tune damage numbers - we won't go into why it's actually done that way - is mocked by some. Yet, a spreadsheet is precisely what the meta (and min/maxers) use to determine "the best".

    It is the best, absolutely, 100%, can't be beaten - on paper - it's a potential maximum. People are not spreadsheets, they have strengths and weaknesses. They have different things they like. They have diffferent styles and levels of engagement. All that and more plays a part, along with the build itself, into how efficiently someone can utilize that potential maximum.

    Before sub-classing Arcanist was lauded as the meta but the reality, and the large data pool that is public, shows that in terms of peformance it actually lagged behind some other classes. Was it played a lot? Absolutely, by a factor or nearly 6x the rate that other classes combined were played, but it was by no means "the best".

    What we don't have is a large public data pool post-subclassing. We have andecotes from various players, parse dummies, spreadsheets but no actual data by sub-classed build to show if indeed the current spreadsheet meta is "the best" - merely a perception that it is.

    It may well be, but we have no actual large scale hard data to support that.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • robwolf666
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    I asked the AI for its perspective, not to form mine.
    I’m asking the community for their perspectives too.
    Some people seem to be reading more into that than what I actually wrote.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    As this thread was non-constructive in nature, we've decided to close it down. Please be sure to keep our Community Rules in mind when posting on our forums.

    The Elder Scrolls Online Team
    Edited by ZOS_Icy on January 3, 2026 2:31PM
    Staff Post
This discussion has been closed.