Dear ESO team,
I am writing this post to wish you a Happy New Year and to thank you for everything you have done for the game.
This is not a farewell post, and it is not an “I am leaving” post.
On the contrary, this is a post of gratitude and support.
I am an ESO fan. I love this game very much, and I genuinely want it to thrive.
It hurts me bitterly to see how much negativity has surrounded the game in recent years, and how many people are leaving. I understand why they do, of course.
I myself am mad about many things, too; but I am not going to vent about them here (because, first, I believe you have already had quite enough of that, and second - 'would it help?' (c)).
And still - while I do understand the people who are leaving, I myself am not going anywhere.
I love this game deeply, and I will continue to love it no matter what happens.
This may not be something people often say, but this is true. I honestly do not know if there is anything that would make me leave it. I am here for this world, even if I am frustrated with some of the decisions made or tone chosen.
What keeps me in the game, above all else, is the work of the narrative team and the world-creating team.
I want to say this very clearly, and I hope my words find them: it's their work, and theirs alone, that has kept me in love with ESO all these years. It is what keeps me returning, what keeps me invested, what keeps me loving this world, and what keeps me supporting the game. It is the foundation everything else rests on, and it matters so much for me, for my entire life. I am deeply thankful for that.
Whenever I move through the world, I find myself noticing the music, the way objects are placed, the atmosphere that is being built. I am always curious about who on the team made a particular decision, and why it was done that way. When I come across small pieces of environmental storytelling - bones on the shore, a small cave with a note - I think about what the person who created that might have had in mind.
I do not take this work for granted. I see your effort, I value your effort, and I always will.
I am also very attentive to the tiniest narrative changes, and I am grateful for the many new features the narrative team has introduced lately (like the ones that narratively introduce a new small mechanic – the Ayleid dungeon in West Weald, the Meridian Temple and the Voskrona animation in Solstice).
I love the quest dynamics and the way the story is unfolding. Characters now feel more alive, both the pleasant, the unpleasant and the cult-involved ones, and their motivations and inner states are communicated far more convincingly than they were, say, in Blackwood. I especially appreciate that NPCs are allowed to make their own decisions; that the world does not revolve solely around the player as the only true actor (the vampire-related questline in Solstice stood out to me in this regard). Dialogues feel more natural and grounded now. I am frequently asking myself: why does it happen like this, - and the next moment I find an NPC explaining that exact bit to me. I feel like I think along with the writers now, and it is so cool

Also, I am not against the occasional “I was rescuing people and stuff” tone. Not one bit.
The only thing that worries me is that the lore part could use some more care and depth.
However, I understand how difficult it is to make dialogues both short, engaging, powerful and rich in information, and I don’t think there is much room to be better in this than you currently are. I am just really puzzled with the loose way some of the important lore pieces are explained in quests (like the vampire cure in West Weald, or in the use of “positive energy” in one of the Solstice delves. also, I'm a Gabriel fan, so...). I also think that this happened to a large extent due to the context in which all of this work is being done. The layoffs, the uncertainty, and constant negativity surrounding the game - all of this takes a toll.
Knowing this, I am especially grateful for the effort the writers, the artists, the coders and everyone else have continued to put into their work despite everything.
And
I am sincerely looking forward to what comes next.
Actually, I would really love to know more about the people who make this game: the narrative team, the artists, and the teams responsible for building the world itself. I would happily watch streams or other formats where developers talk about their work, their ideas, and their process.
Having attended the ESO Tavern and having had the chance to speak with some of you in person, I saw developers who truly love what they do and who are deeply immersed in the game.
That experience highlighted a gap I believe many players currently feel. The impression one gets from meeting the team directly is very different from the image that is often conveyed through communication strategy alone. In my opinion, this disconnect between the people who make the game and how the team is publicly perceived is one of the most important issues to address in 2026.
I would also like to say that I am open to dialogue and to cooperation.
I know I am not alone in this: many active members of the community, guild leaders in particular, are still here, still invested, and still interested in making the game better. We are not just an audience; we are people who care, who observe, and who are willing to share thoughtful feedback when there is space for it.
I believe this works best when communication goes both ways.
Meeting each other halfway, with clarity and mutual respect, would make a real difference.
Yes, there are things I do not like, both now and in the past, but I do think that ESO has so much to offer, and I wish it to prosper and shine as a gem it is.
I wish all the ESO team members much luck and joy in the year to come!
Please do not lose heart. Please do not give up. Remember that there are people who genuinely love what you do, who support changes for the better, and who are quietly thankful for your work.
Let us make 2026 a fine year for ESO together.