Oblivion_Protocol wrote: »Hi, Veteran PvP player here. I’ve been playing this game since 2020, and got into PvP around mid 2021. I’ve seen a lot of metas come and go, played through hundreds of builds, and experienced change after change to the game. I’ve read your post, OP, and I can say one thing with confidence.
I’m not doing any of that. Neither is anyone else who’s serious about winning in PvP.
I, too, have complained about sets and abilities and metas and ball groups in the past. But at the end of the day, these things aren’t going anywhere. ZoS has clearly demonstrated that. And these sets, abilities, and strategies work. Who wants to be less effective in combat? Who wants to be less powerful? Not me or the majority of endgame PvP players I’ve encountered.
To be clear, I’m happy for anyone who has fun in PvP without using any of this stuff. If you can function in Cyro on your unique off-meta build, that’s great! But the meta players also have fun on our builds and in our groups. We’re not going to limit our fun because people disagree with our strategies or get frustrated that they can’t beat us because of some refusal to either use what works or learn how to beat it.
As for the long-term health of the game, the PvP community may be dwindling, but it’s not going to die. Not by a long shot. I’ve been hearing that Chicken Little take for years now, and it hasn’t come to pass. Even if Vengeance replaces GH, people will play it (I won’t be one of them, but others will). It takes a LOT more than some overperforming gear to kill an MMO mode with a dedicated fanbase.
Danse_Mayhem wrote: »I challenge you, put down the rallying cry, the monomyth, The charm, the rush of agony, the same 3 subclasses that 90% of cyrodil is using for like, and try something new.
Hear me out. We, as the community are the fix here.
I get it - When subclassing was released, we were all excited to be OP, our PVE DPS doubled overnight, we got instant insane PvP builds and felt stronger than emperors…
But it’s getting old now. I don’t think I’ve spoken to a single pvp regular who enjoys the current state of pvp, and ZOS clearly aren’t doing anything about it anytime soon;
The charm spam.
- It’s annoying and overpowered. No other class mastery performs this well. If Procs on healing soul (also overtuned) so can be used both offensively and defensively, to stun entire groups through block and dodge roll… without even slotting a stun. The AOE is also huge. If you use charm and deny how ridiculous this is, you’re in denial. Drop it for a week and I’ll see you back here. No one enjoys this trash.
Rush of agony
- I still have no idea why a set that has the best CC in the game, doesn’t grant CC immunity, and has an explosion attached to it afterwards because why not. It’s even got its own internal cooldown separate to regular CC, which I have to assume is harder to code than just making it obey the rules of normal CC?? It does nothing for pve, and all it does is ruin PvP with that ridiculous interaction. It’s a tool for ball groups to decimate solo / small groups, and large fights are almost always decided by this annoying set, often spammed every 8 seconds in tandem with charm. No one enjoys this.
The same subclasses
- Everyone is using assassination, with a combo of storm calling, animal companions, aedric spear or restoring light. Everyone. They are overtuned and it makes every player an infinite sustaining, speed machine TankHealsDeeps with no counter, no weakness, and everyone just bouncing off each others invincible builds, until you notice some poor soul trying something different in a group fight - and you go and 2 shot them, before getting back to being more survivable than a trials tank. It’s boring. No one likes this.
Monomyth / Rallying / Wretched
- I mean mostly Monomyth. It’s busted OP and it’s why we all use it. But the Same builds are everywhere. When sets like rallying over perform to such a level, build variety is dead.
Ball groups
- I mean where to start… I’ve played in a ball group and actively felt my brain cells melting away with how boring it was, spamming the same few skills around a pull spam every few seconds and causing the game to lag for everyone nearby. I’ve also played against them, and PvP is legit miserable for anyone not in a ball group right now.
My point?
It’s time for US, the player base to take some accountability here. Sure, we can rightfully blame ZOS for such god awful balance and ignoring things flagged on PTS, we can flame them for the current state and hope that they listen, and we can post feedback and tag them… But it’s been months, and all we have is a fleeting hope of this class balance in the near future… But the veterans amongst us know full well that won’t be the fix that pvp needs.
It’s on us, the players, to put down that trash that’s ruining the game, and try something different. Sure it’s nice to win all the time, and i know the ego players are gonna shudder at the thought of not being at their best…. But the alternative is killing the game.
I came from the dark souls community before playing eso from console release, and in that community, the playerbase got together and collectively decided that we weren’t going to all use the same broken OP stuff. We made news and made fun of people who did that. We tried new things and got creative, and as a result, the game lasted years after the developers stopped caring.
I don’t know how long eso has - Hopefully a while because we love this game right? But we currently have a community full of pvpers who know full well what the problems are, yet do nothing about it, in favour of remaining OP.
At the very least, don’t be one of the people complaining about how pvp sucks, before jumping on your rally / null arca / balorghs warden base with assassination and Storm calling.
Rant over, I am mad. I’m not chill. 12 years on eso and here we are, with the worst balance since release, and a playerbase that’s forcing each other into the very meta that is causing the need for vengeance campaign to take over (which most of us don’t want)
tell me what you think.
Danse_Mayhem wrote: »I challenge you, put down the rallying cry, the monomyth, The charm, the rush of agony, the same 3 subclasses that 90% of cyrodil is using for like, and try something new.
Hear me out. We, as the community are the fix here.
I get it - When subclassing was released, we were all excited to be OP, our PVE DPS doubled overnight, we got instant insane PvP builds and felt stronger than emperors…
But it’s getting old now. I don’t think I’ve spoken to a single pvp regular who enjoys the current state of pvp, and ZOS clearly aren’t doing anything about it anytime soon;
The charm spam.
- It’s annoying and overpowered. No other class mastery performs this well. If Procs on healing soul (also overtuned) so can be used both offensively and defensively, to stun entire groups through block and dodge roll… without even slotting a stun. The AOE is also huge. If you use charm and deny how ridiculous this is, you’re in denial. Drop it for a week and I’ll see you back here. No one enjoys this trash.
Rush of agony
- I still have no idea why a set that has the best CC in the game, doesn’t grant CC immunity, and has an explosion attached to it afterwards because why not. It’s even got its own internal cooldown separate to regular CC, which I have to assume is harder to code than just making it obey the rules of normal CC?? It does nothing for pve, and all it does is ruin PvP with that ridiculous interaction. It’s a tool for ball groups to decimate solo / small groups, and large fights are almost always decided by this annoying set, often spammed every 8 seconds in tandem with charm. No one enjoys this.
The same subclasses
- Everyone is using assassination, with a combo of storm calling, animal companions, aedric spear or restoring light. Everyone. They are overtuned and it makes every player an infinite sustaining, speed machine TankHealsDeeps with no counter, no weakness, and everyone just bouncing off each others invincible builds, until you notice some poor soul trying something different in a group fight - and you go and 2 shot them, before getting back to being more survivable than a trials tank. It’s boring. No one likes this.
Monomyth / Rallying / Wretched
- I mean mostly Monomyth. It’s busted OP and it’s why we all use it. But the Same builds are everywhere. When sets like rallying over perform to such a level, build variety is dead.
Ball groups
- I mean where to start… I’ve played in a ball group and actively felt my brain cells melting away with how boring it was, spamming the same few skills around a pull spam every few seconds and causing the game to lag for everyone nearby. I’ve also played against them, and PvP is legit miserable for anyone not in a ball group right now.
My point?
It’s time for US, the player base to take some accountability here. Sure, we can rightfully blame ZOS for such god awful balance and ignoring things flagged on PTS, we can flame them for the current state and hope that they listen, and we can post feedback and tag them… But it’s been months, and all we have is a fleeting hope of this class balance in the near future… But the veterans amongst us know full well that won’t be the fix that pvp needs.
It’s on us, the players, to put down that trash that’s ruining the game, and try something different. Sure it’s nice to win all the time, and i know the ego players are gonna shudder at the thought of not being at their best…. But the alternative is killing the game.
I came from the dark souls community before playing eso from console release, and in that community, the playerbase got together and collectively decided that we weren’t going to all use the same broken OP stuff. We made news and made fun of people who did that. We tried new things and got creative, and as a result, the game lasted years after the developers stopped caring.
I don’t know how long eso has - Hopefully a while because we love this game right? But we currently have a community full of pvpers who know full well what the problems are, yet do nothing about it, in favour of remaining OP.
At the very least, don’t be one of the people complaining about how pvp sucks, before jumping on your rally / null arca / balorghs warden base with assassination and Storm calling.
Rant over, I am mad. I’m not chill. 12 years on eso and here we are, with the worst balance since release, and a playerbase that’s forcing each other into the very meta that is causing the need for vengeance campaign to take over (which most of us don’t want)
tell me what you think.
@Danse_Mayhem, maybe a better angle to tackle this would be to spread awareness on how to counter said builds.
Not many people are posting PvP builds anymore, and most veterans who understood the value of counterplay are no longer around to spread that knowledge. It’s on us… the people who have been around through all of these different metas to inform people that there are still options.
When that starts happening, just like in Dark Souls, the community will correct itself.
Instead of melee burst builds, people might pull up with a staff and wards, and then when people get sick of that... they counter it with a flood of DoTs and intermittent burst.
Melee burst builds can’t kill someone stacking wards correctly, but they can sure keep up with a flood of DoTs when built right.
That’s the beauty of it.
El_Borracho wrote: »Unless you are part of the hard-core veterans, which is maybe 10-25% of PVPers who are adept at crafting creative, powerful builds for their playstyle, the meta will always be there. There are simply too many nerfs, changes, rebalancing, tweaks, etc. for casual to veteran PVP players to constantly keep up with. Even just leaving for a couple of months can make your build obsolete.
10 years ago, like @DarkStrifeYT pointed out, there were multiple options for being a viable DD in Cyrodiil. Then players complained, so they "fixed" the problem, and have been fixing it ever since. I remember when Mark Target was an OP skill and the worst thing you had to worry about was Snipe desync. Now I wish those days came back.
The first crack to appear was Mythics and the simultaneous crushing of Monster Sets. While a few remain useful, the loss of Monster Sets was a big blow to build diversity. Scribing was a valiant attempt to bring some diversity back, then the Warden Class Mastery appeared. Subclassing has only accelerated the process to this overarching meta.
As a non-hard-core PVPer, I was able to keep a DK build that used the Last Ayleid King mythic effective well past its prime, and have played with some Huntsman's builds. I tried the warden charm/ROA/Monomyth builds, they are just not fun. Its funny, players complain about Vengeance for lack of diversity, then immediately hop back onto their meta. Its got to the point I wish they brought back the original Oakensoul, or at least the infamous original Elf Bane-Zaan combo.
MincMincMinc wrote: »
- Charm is the pinnacle of the bloated skill issue in the game. Take healing soul alone and its a strong heal. Take healing soul with major vitality and it IS the strongest heal. Take healing soul and give it an 8m ultimate worth effect like aoe charm and its a no brainer choice on every build. >> reduce to minor vitality and change warden mastery to a single purify. Put the charm on the unused warden healing ult for group play coordination.
- Rush of Agony is the pinnacle of bloated proc effect sets doing multiple paragraphs of effects (that definitely doesn't lag the server one bit....LOL). This set could be reduced to simply just the CC with a long cooldown. IMO there are far more steps that should be done for play/counterplay telegraphing but I dont want to write out another 5 paragraph essay here.
- Subclassing is the result of launching the ship without patching up all the holes. When you move to a classless skill system each of the skill lines needs to be balanced as if it is its own standalone class. Things like major buff conflicts should be moved to other systems for balancing like putting resolve on armor skills. Revamp the potion system to give major buffs instead of unique buffs. Revamp poisons to do minor debuffs. Doing this would drastically cut down on the unique proc calcs while also bringing more weight out of skill line choice depending on what passives each line gives.
- Monomyth, this is just a flat power creep P2W if you want to be relevant, just like how scribing healing soul was. Remove the minor buffs atleast to start. If its too strong make the minor debuffs into majors. Problem solved in 2 patches.
- Rallying is the pinnacle of group set issues with the game. Do you all realize the set incentivizes and benefits ballgroup/zergs to spam aoe dot heals........literally the worst performance inducing skills possible. How about you tie the proc effect to something like a purge or a single target aimed heal. There are hundreds of ways to make this set more performative lag wise.
Now talking stat wise the 2-4 line isnt crazy. Critchance isnt great in pvp theorycraft wise because of how stat balancing was done. Max mag for stam builds is wasted damage wise. Even for mag builds it comes out to only being worth about 85sd/wd towards your damage. For the 5 piece it is worth hundings+impreg 200% uptime (the cooldown and proc conditions are pointless calcs on the server) The group decay is such that at 10 players this buff is reduced by half, which HARDLY keeps smaller groups competitive vs larger groups, but it atleast balance wise is better than something like olorime. Lag wise it is atrocious though having to constantly calculate group size, aoe, timers, etc.- Wretched.......I honestly dont understand why people run regen sets because you should be getting your sustain through better sources like using food to trade off max stat or potions or mundus for efficiency. Otherwise the 5 piece is 780 total regen which is equivalent to 780wd as a flat bonus all the time (EXCEPT IT ISNT A FLAT BONUS.........IT IS A PROC THAT ADDS MORE CALCS ON THE SERVER!!!)
- Ballgroups, idk just see my rallying cry rant. IMO at this stage in eso population they should be designing combat in pvp around making 4 man groups the most efficient stat wise. For "ballgroups" or larger groups combat should be dictated by who coordinates crucial skills/ults better, not just by who slots the 12 BIS passive builds that go Brrrrrrrr. For instance move more group mechanics onto unused ultimates. NB siphoning ult for example should be as crucial as negate for groups. Right now ballgroup builds are a byproduct of dumbing down the combat in the name of "Accessibility for the less fortunate"
Then make cyrodil or the new pvp game mode designed to incetivize small man teams spreading out during fights. Zos really screwed the pooch when they did the old resource/ap changes and turned cyrodil into a PvDoor waiting room bunching people up with the hammer.
Why does the server lag? idk taking a guess here, it might have something to do with zos ballooning every aspect of the game while also incentivizing the worst offenders to benefit by spamming the most repetitively calc dense everything.
heimdall14_9 wrote: »keep12v1ing an dead zone lol
Oblivion_Protocol wrote: »heimdall14_9 wrote: »keep12v1ing an dead zone lol
Game’s not dead, though. I get plenty of fights, and not all of them are “12 v 1” (though I don’t understand the reasoning behind complaining about getting killed by a group in a group-based mode).
PvP is what it is. Maybe things will change in a way that satisfies most of the playerbase, and maybe they won’t. But in the meantime, most of us are going to do what works, because that’s how we enjoy the game.
heimdall14_9 wrote: »Oblivion_Protocol wrote: »heimdall14_9 wrote: »keep12v1ing an dead zone lol
Game’s not dead, though. I get plenty of fights, and not all of them are “12 v 1” (though I don’t understand the reasoning behind complaining about getting killed by a group in a group-based mode).
PvP is what it is. Maybe things will change in a way that satisfies most of the playerbase, and maybe they won’t. But in the meantime, most of us are going to do what works, because that’s how we enjoy the game.
and this what OP is talking about , am sure there is other VET PVP players that remember the OLD ways of running into an group of 24 players and 1v1ing untill you died or if you killed them that wanted to fight, dance around an lil and be CHILL for an min or 2 then go our own ways but nope not in 2025 12 people chasing 1 player across map is seen as OP and fun lol and on top of 12 players you have these sets that break all standards and 2-3 stacks of the same skill use by 5 others in group lol funny how it all goes hand and hand because to be honest this playstyle benefits non skilled players by using broken sets and skills KNOWN TO LAG OUT THE PLAYER ON THE OTHER END OF IT ALL so yes poor skilled players get to have their FUN at the cost of broken game play sounds really fun reason everyone always in here saying its not fun hmmm how is it both FUN and NOT FUN so UNFUN they been TESTING ways to fix for 3 years now lol
but really it is alot on US as the players why PVP has became UNFUN AND ZOS NOR THE DEV TEAM CAN FIX OUT BAD HABITS !!!!!!!!!!!!!!!!!!! AND MAYBE ITS TIME TO FACE UP TO OUR ADOLESCENT AND BEOME ADUTS THAT WORK TOGETHER TO BETTER SOMETHING WE ALL LOVE and put down our broken sets and unbalanced game play and bring PVP back to an fun place to come kill and be killed ( as dying only teaches you what not to do next time )
Grey Host has always been a competitive environment where people optimize within the rules that exist. Dying, learning, and adjusting is exactly how PvP stays alive—but that adaptation has to happen at the player level, not by asking others to voluntarily handicap themselves. The game improves when players improve, not when effectiveness is treated as bad behavior. Try harder. Just like the rest of us had to.
heimdall14_9 wrote: »NOT ZOS , ESO DEVS,NOR 1 PERSON WILL CHANGE ESO PVP AS THE THINGS THAT REALLY NEED CHANGED IS PLAYER HABITS .......
yes we are gave the tools to do the things that are hurtful to the game BUT we dont have to use them NOR DO WE HAVE TO PROMOTE FOR MORE but for years the players has PROMOTED broken sets and exploits as the COOL THING TO DO ..... YES US PLAYERS as the ones doing these things are the ones we place as TOP player, TOP ball-group , TOP EXT EXT .... i get that we cant go around shaming others but in this case really the shame falls to us all for taking part in making something we ALL want to be FUN miserable to others by utilizing unbalanced skills and broken gear sets against each other not just NPCs and the BIG THING IS ESO CAN REWORK THE GAME 100XS if the players PROMOTE broken gear sets unbalanced skills and 0 fun in PVP fights nothing well get better or it well just go away all together ( there is already an pushing out op , tho its just as un-liked as broken pvp because players cant have carry sets do the work for them ) without the PLAYERS coming TOGETHER and SEEING WE NEED TO MAKE AN CHANGE FOR THE BETTER OF THE GAME AND find something else that works is fun but doesnt break the game and fun of PVP because you can see it in all parts of PVP cyrodill / ic / BGs so its not just that cyrodill gets supper lag but the whole game zones where pvp happens has became victim to it and we as educated adults know that WE ARE THE REASON FOR 85% IF NOT MORE of the issues we ALL HATE to fight BUT LOVE TO WEAR ....but i also understand that ego has A LOT to do with WHY PVP PLAYERS will never even for the betterment of the whole weaken themselves as theres always going to be that one guy lmao , THERES ALWAYS GOING TO BE THAT ONE GUY EGO OR NOT no one NEVER gets beat it happens to US all at some point and its ok really it is its just an game after al( and im glade about that dont think i could handle all the 1v20s otherwise ) where even dying can be fun ....
but really it is alot on US as the players why PVP has became UNFUN AND ZOS NOR THE DEV TEAM CAN FIX OUT BAD HABITS !!!!!!!!!!!!!!!!!!! AND MAYBE ITS TIME TO FACE UP TO OUR ADOLESCENT AND BEOME ADUTS THAT WORK TOGETHER TO BETTER SOMETHING WE ALL LOVE and put down our broken sets and unbalanced game play and bring PVP back to an fun place to come kill and be killed ( as dying only teaches you what not to do next time )
this is the game zos made, so it's the one everyone plays. the copy/paste build isn't particularly new, it's just that subclassing amplified it beyond belief. and the cat's out of the bag, so it'll be hard for zos to get things to a varied, interesting state again. my idea of that would be a multitude of viable builds, but i don't see it happening. zos is working on class balancing now, but considering how they messed up the game with subclassing, i don't have much confidence that they can fix it. we'll see...
Danse_Mayhem wrote: »some of these newer answers are really disappointing.
Firstly, the adapt angle is a dumb one to take. I’m not talking as, or to, people who are new to the game, or can’t use the meta themselves, or even overcome it with their own ideas. I’m talking to the ones who are just bored of the same thing dominating, and they are usually the ones (like me) who have tried it and know first hand how busted some of it is.
Secondly, I’m not sure where the talk of cyrodil being ‘competitive’ is coming from? What exactly do you win in cyrodil? Sure you can win the campaign and gain emperor but those things are almost completely based on numbers and map coordination between the alliance, rather that sweat builds. Outside of that, all you are winning is fights. Is it -that- necessary to win every fight?
Thirdly, If you’re holding on to a Null / rally / balorghs build with warden base for charm / assassination / storm calling, or spamming rush of agony as part of a ball group every 8 seconds… because winning every fight is so important, even months after subclassing was released - Then you’re either one of those players with an ego to protect and can’t be clipped losing, or you aren’t a veteran that I’m aiming this post at.
Danse_Mayhem wrote: »A real pvp vet imo would have gotten bored of that busted stuff ages ago and would be well into the creative phase now of trying new things. There are so many possibilities and many of them actually work when given half a chance.
Danse_Mayhem wrote: »Respectfully, Please don’t weigh in here to essentially say “get gud” when you’re either missing the point entirely or not the target audience it’s intended for.