But I've already posted countless scoreboards of 2-teams BGs that didn't have a competitive nature. Is there anything competitive about a lopsided match?@Artisian0001 wrote: »There is more competitive nature in a 2 team BG. Do I like the chaos of a 3 team BG? Sure, sometimes, but I prefer real competition to casual chaos.
Crazy king 1 & 2, no risk of losing:
Deathmatch, no risk of losing:
Chaosball 1, no risk of losing. They couldn't even reach the objective.
Chaosball 2, no risk of losing. Even on the winning team, target order never left green-3. Lots of spawncamping newcomers and not doing the objective to prolong the lopsided snoozefest for as long as possible.
Cap the relic 1, no risk of winning. By not giving up I successfully extended everyone's suffering for the full 15 minutes. Mission accomplished.
Cap the relic 2, no risk of losing. Most just gave up and left.
Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
What I'm desperate for is solving all seven flaws that plague Battlegrounds. So far, we've only been able to find solutions to three of them. The three that ruined 4v4v4.Artisian0001 wrote: »Are you really that desperate to keep it alive? 2 team BGs are more competitive than 3 team ones







I posted dozens of them in one of the other similar BGs debate threads. Check your own post history for when we last discussed this a few months back. You insisted that the problem wasn't the format, but the poor matchmaking system, which I partially agree with.@xylena , when you have a moment, could you please let me know if you’ll be able to send those extremely rare 3-teams scoreboards we talked about? The ones with 100% chance winning/losing. I’d really appreciate the clarification so I know whether to keep waiting.
I posted dozens of them in one of the other similar BGs debate threads. Check your own post history for when we last discussed this a few months back. You insisted that the problem wasn't the format, but the poor matchmaking system, which I partially agree with.@xylena , when you have a moment, could you please let me know if you’ll be able to send those extremely rare 3-teams scoreboards we talked about? The ones with 100% chance winning/losing. I’d really appreciate the clarification so I know whether to keep waiting.
I'll post the shutout again because it's my favorite. You have no idea who these players were so please don't waste time shuffling random KDA results between teams like you did last time.
What I'm desperate for is solving all seven flaws that plague Battlegrounds. So far, we've only been able to find solutions to three of them. The three that ruined 4v4v4.Artisian0001 wrote: »Are you really that desperate to keep it alive? 2 team BGs are more competitive than 3 team ones
Chaosball 1 & 2, no way to lose. The usual pointless staring contest with ball carriers.
Relic 1, no way to win.
Relic 2, no way to lose. Only four opponents remained.
Deathmatch 1 & 2, no way to lose.
Crazy King, no way to lose.
Destruction of Battlegrounds Chapter 124: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/NA)
Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
Major_Toughness wrote: »Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
At what time? We know you like to queue at 3am which is when next to no one is online. Expecting to find a game at that time of day within a short period is unrealistic, yet you keep doing it and recording the queue as if it proves a point.
There is a reason you never include the time of day since you accidentally showed it the first time, and haven't done since, and ignore all comments on it because you know it doesn't align with your narrative. Giving full transparency breaks the veil.







Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
Maybe he's referring to the first video that was actually named ''destruction of battlegrounds''?Major_Toughness wrote: »Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
At what time? We know you like to queue at 3am which is when next to no one is online. Expecting to find a game at that time of day within a short period is unrealistic, yet you keep doing it and recording the queue as if it proves a point.
There is a reason you never include the time of day since you accidentally showed it the first time, and haven't done since, and ignore all comments on it because you know it doesn't align with your narrative. Giving full transparency breaks the veil.
This was the first of these videos: Why do you believe it was recorded at 3 AM?
It sure was chaotic to have half the participants playing the objective while the other half only wanted to play deathmatch. It was the worst of the 3 flaws that ruined 4v4v4. Easily solvable by having a separate objectives queue, yes? There would be no more chaos, only real competition in all 4 queue options.Artisian0001 wrote: »I always want BGs to improve. There is more competitive nature in a 2 team BG. Do I like the chaos of a 3 team BG? Sure, sometimes, but I prefer real competition to casual chaos.






It sure was chaotic to have half the participants playing the objective while the other half only wanted to play deathmatch. It was the worst of the 3 flaws that ruined 4v4v4. Easily solvable by having a separate objectives queue, isn't it? There would be no more chaos, only real competition in all 4 queue options.Artisian0001 wrote: »I always want BGs to improve. There is more competitive nature in a 2 team BG. Do I like the chaos of a 3 team BG? Sure, sometimes, but I prefer real competition to casual chaos.
Relic 1, no way to lose.
Relic 2, no way to win. Teammates talked about how they miss 4v4v4.
Deathmatch 1 & 2, no way to lose:
Crazy King, no way to lose:
Domination, no way to lose. They could barely arrive at the flags.
Destruction of Battlegrounds Chapter 126: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
That's not a forum signature. Look closer.Artisian0001 wrote: »Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
It only looks that way because he has this giant signature in every single response to flood the post.
That's not a forum signature. Look closer.Artisian0001 wrote: »Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
It only looks that way because he has this giant signature in every single response to flood the post.
Got it. Here it is:Maybe he's referring to the first video that was actually named ''destruction of battlegrounds''?Major_Toughness wrote: »Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
At what time? We know you like to queue at 3am which is when next to no one is online. Expecting to find a game at that time of day within a short period is unrealistic, yet you keep doing it and recording the queue as if it proves a point.
There is a reason you never include the time of day since you accidentally showed it the first time, and haven't done since, and ignore all comments on it because you know it doesn't align with your narrative. Giving full transparency breaks the veil.
This was the first of these videos: Why do you believe it was recorded at 3 AM?







Artisian0001 wrote: »That's not a forum signature. Look closer.Artisian0001 wrote: »Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
It only looks that way because he has this giant signature in every single response to flood the post.
If he does this intentionally after every messages just to flood the forums it's even worse. There is no need to spam that in every response when it isn't even relevant, it's just obnoxious.
Trashing 2-sided? I thought this thread was about finding solutions to the game-breaking problems that plague all forms of Battlegrounds. If we manage to do that, I don't think it matters if they're two or three-sided.@Haki_7 maybe instead of trashing 2-sided for another 27 pages







And now that 3-sided BGs are on the PTS, that's where your solutions should go. This thread has run its course, time for a new future.Trashing 2-sided? I thought this thread was about finding solutions to the game-breaking problems that plague all forms of Battlegrounds.
Btw, speaking about transparency, @ZOS_Kevin could you tell us more about MMR in BGs? I saw development of this started and postponed, idk why, probably because of priorities. Will this feature ever be delivered? Does it exist in some form under the hood, so complete newbies would not play against veterans, or it is absent completely? Any plans to bring it live one sunny day in the future?
We have "MMR" in some ingame strings, like "MMR will not be decreased" or something like that if someone leaves BG, we have API functions for this (not working atm), and we have 2 BG types, and 4vs4 is "rating" match, so it is obvious, MMR was planned, but we never heard about it again after it was mentioned in one PTS note long ago and then instantly removed.
Thank you in advance!
Btw, speaking about transparency, @ZOS_Kevin could you tell us more about MMR in BGs? I saw development of this started and postponed, idk why, probably because of priorities. Will this feature ever be delivered? Does it exist in some form under the hood, so complete newbies would not play against veterans, or it is absent completely? Any plans to bring it live one sunny day in the future?
@imPDA how do you think the MMR works?
@ZOS_Kevin Here's one of the very few balanced matches I've played:Btw, speaking about transparency, @ZOS_Kevin could you tell us more about MMR in BGs? I saw development of this started and postponed, idk why, probably because of priorities. Will this feature ever be delivered? Does it exist in some form under the hood, so complete newbies would not play against veterans, or it is absent completely? Any plans to bring it live one sunny day in the future?
Hi @imPDA, wanted to follow up here. While the team would still like to address this in the future, currently with all of our other initiatives, we don't have bandwidth to properly address the MMR tech. You are correct, it was on the roadmap for a bit and then we had a priority shift to address other longstanding issues. We still want to address this, but it will be some time before we can get to it.

@imPDA how do you think the MMR works?
How it works in general? How it calculated or what? How MMR based matchmaking works? If you clarify it, I can try to give better explanation.To begin with, MMR is calculated differently in different games. Usually, it is zero-sum for the match, like in Elo rating system. Elo rating allows you to calculate win/lose probability of any player pair (in classic Elo, in chess for example). Any MMR system works similarly; it calculates probability of win based on some rating values, then it calculates probable MMR change. High rank player vs low rank player will not win many points, but will lose many points, because they are very probable to win according to rating. Players of same rating lose/win some equal amount; all calculations depend on particular formula developed for this particular scenario, once again, as in chess for example, FIDE has formula, some other rating can have a little bit different formula.
There are multiplayer MMR systems, but they have same base - if you have high chance to win, you will get less MMR points, and if you lose you will lose many point, with player of same strength you should get and lose same number of points.
There is zero-sum MMR (in DotA if I remember correctly), non-zero-sum MMR (ToT is ESO).
Matchmaking is simple and hard at the same time. Ideally, if number of players in pool is big enough, you should be able to form two teams of same skill all the time. If there are not enough players, you can wait until timeout (e.x., 5 min max) and form group of players who queued first to let match start faster. This way some high rank player can play with low skilled player, but it is OK, because MMR loss and gain will be adjusted based on total/average team rank.
It is basement for MMR, not in every game you can create successful MMR system, but in ESO I would really like to see if it is possible, and friends and guild members I talked with also said they would appreciate it. Current "rating" system shows nothing, and because there is no big PvP reward and there is no MMR, there is no big stimulus to continue playing BGs after 1-2 thousands of BGs. MMR can end up with dead queue because of lack of players of the same MMR, but it can be tested.
We have no access to BG data, but it would be very interesting to explore tbh, I would try to simulate to what MMR system could lead.
But simple solutions have already been found to perfectly address all three of the game-breaking problems that ruined 3-sided. Don't you remember?






