But I've already posted countless scoreboards of 2-teams BGs that didn't have a competitive nature. Is there anything competitive about a lopsided match?@Artisian0001 wrote: »There is more competitive nature in a 2 team BG. Do I like the chaos of a 3 team BG? Sure, sometimes, but I prefer real competition to casual chaos.
Crazy king 1 & 2, no risk of losing:
Deathmatch, no risk of losing:
Chaosball 1, no risk of losing. They couldn't even reach the objective.
Chaosball 2, no risk of losing. Even on the winning team, target order never left green-3. Lots of spawncamping newcomers and not doing the objective to prolong the lopsided snoozefest for as long as possible.
Cap the relic 1, no risk of winning. By not giving up I successfully extended everyone's suffering for the full 15 minutes. Mission accomplished.
Cap the relic 2, no risk of losing. Most just gave up and left.
Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
What I'm desperate for is solving all seven flaws that plague Battlegrounds. So far, we've only been able to find solutions to three of them. The three that ruined 4v4v4.Artisian0001 wrote: »Are you really that desperate to keep it alive? 2 team BGs are more competitive than 3 team ones







I posted dozens of them in one of the other similar BGs debate threads. Check your own post history for when we last discussed this a few months back. You insisted that the problem wasn't the format, but the poor matchmaking system, which I partially agree with.@xylena , when you have a moment, could you please let me know if you’ll be able to send those extremely rare 3-teams scoreboards we talked about? The ones with 100% chance winning/losing. I’d really appreciate the clarification so I know whether to keep waiting.
I posted dozens of them in one of the other similar BGs debate threads. Check your own post history for when we last discussed this a few months back. You insisted that the problem wasn't the format, but the poor matchmaking system, which I partially agree with.@xylena , when you have a moment, could you please let me know if you’ll be able to send those extremely rare 3-teams scoreboards we talked about? The ones with 100% chance winning/losing. I’d really appreciate the clarification so I know whether to keep waiting.
I'll post the shutout again because it's my favorite. You have no idea who these players were so please don't waste time shuffling random KDA results between teams like you did last time.
What I'm desperate for is solving all seven flaws that plague Battlegrounds. So far, we've only been able to find solutions to three of them. The three that ruined 4v4v4.Artisian0001 wrote: »Are you really that desperate to keep it alive? 2 team BGs are more competitive than 3 team ones
Chaosball 1 & 2, no way to lose. The usual pointless staring contest with ball carriers.
Relic 1, no way to win.
Relic 2, no way to lose. Only four opponents remained.
Deathmatch 1 & 2, no way to lose.
Crazy King, no way to lose.
Destruction of Battlegrounds Chapter 124: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/NA)
Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin
Major_Toughness wrote: »Destruction of Battlegrounds Chapter 123: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
At what time? We know you like to queue at 3am which is when next to no one is online. Expecting to find a game at that time of day within a short period is unrealistic, yet you keep doing it and recording the queue as if it proves a point.
There is a reason you never include the time of day since you accidentally showed it the first time, and haven't done since, and ignore all comments on it because you know it doesn't align with your narrative. Giving full transparency breaks the veil.







Well this thread has turned into a dialogue between two people (@Haki_7 & @Artisian0001) , with the occasional unrelated comment from someone else, but I think we've reached its end here @ZOS_Kevin