It depends.
These days, even the simplest algorithm is called AI.
Kelenan7368 wrote: »I was curious if the ZOS team has any plans to implement AI for development of new content and also to help solve some of the illusive bugs like the game crashing or combat bug?
Kelenan7368 wrote: »We AI is a wonderful tool. They could put the entirety of the game into it and it could far quicker than a human decern were the bugs first started. And run simulations to see what addition actually caused the bug. Testing is still a must, and humans still needed.
What examples of AI doing poorly in this game do you have to share? Could you please share some examples.
Because ZOS has recently admitted they are perplexed with most of these bugs and have no timeline if any for a fix.
Do all of you wish the bugs just go unresolved?
AI could also help speed up development, True it's only as good as its source information given but it learns quickly and is capable of self learning.
The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.
The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.
Kelenan7368 wrote: »We AI is a wonderful tool. They could put the entirety of the game into it and it could far quicker than a human decern were the bugs first started. And run simulations to see what addition actually caused the bug. Testing is still a must, and humans still needed.
What examples of AI doing poorly in this game do you have to share? Could you please share some examples.
Because ZOS has recently admitted they are perplexed with most of these bugs and have no timeline if any for a fix.
Do all of you wish the bugs just go unresolved?
AI could also help speed up development, True it's only as good as its source information given but it learns quickly and is capable of self learning.