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My Perception Of The Pure Class Refresh

  • SilverBride
    SilverBride
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    I'd rather they nerf subclassing so that it doesn't overpower the pure classes. If I have to redo all my characters' builds and gear I will be extremely unhappy.
    PCNA
  • Cooperharley
    Cooperharley
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    I don’t want to see a sorcerer breathing fire from their mouth.

    I don’t want to see a templar that can spam gravestones.

    I don’t want to see a dragonknight running around with flowers, insects, and jellyfish.

    “Subclass” breaks Tamriel’s magic and atmosphere.
    Elder Scrolls is not that kind of game.

    In an MMO way true, but in elder scrolls fashion, this is exactly what made the games so cool. The problem is their implementation. The idea itself is fine, but it was severely undercooked and just ended up rocking balance
  • Radiate77
    Radiate77
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    I'd rather they nerf subclassing so that it doesn't overpower the pure classes. If I have to redo all my characters' builds and gear I will be extremely unhappy.

    From my understanding, they are simply moving abilities around within the Subclasses to get rid of Role-Centric skill lines, and as such, a lot of the flavor text and animations will be changing.

    Well, that and making passives generally better.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • SilverBride
    SilverBride
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    Radiate77 wrote: »
    I'd rather they nerf subclassing so that it doesn't overpower the pure classes. If I have to redo all my characters' builds and gear I will be extremely unhappy.

    From my understanding, they are simply moving abilities around within the Subclasses to get rid of Role-Centric skill lines, and as such, a lot of the flavor text and animations will be changing.

    Well, that and making passives generally better.

    I hope that's all it is. Thanks.
    PCNA
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