baltic1284 wrote: »baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
That drop by over 90% in one month on that website doesn't seem likely.
...it was done mainly cause one poster here wasn't accepting Steam pop numbers as a indicator of what is happening to the game...
SilverBride wrote: »baltic1284 wrote: »baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
That drop by over 90% in one month on that website doesn't seem likely.
...it was done mainly cause one poster here wasn't accepting Steam pop numbers as a indicator of what is happening to the game...
Being the poster that information was given to I'd like to say that some players will just have different opinions than us, and that is fine. There is no need to change other player's opinions. ZoS are the ones that need to be convinced.
baltic1284 wrote: »SilverBride wrote: »baltic1284 wrote: »baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
That drop by over 90% in one month on that website doesn't seem likely.
...it was done mainly cause one poster here wasn't accepting Steam pop numbers as a indicator of what is happening to the game...
Being the poster that information was given to I'd like to say that some players will just have different opinions than us, and that is fine. There is no need to change other player's opinions. ZoS are the ones that need to be convinced.
I agree with what you said but had to cover it more in to prevent an argument instead of adding to it...
SilverBride wrote: »baltic1284 wrote: »SilverBride wrote: »baltic1284 wrote: »baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
That drop by over 90% in one month on that website doesn't seem likely.
...it was done mainly cause one poster here wasn't accepting Steam pop numbers as a indicator of what is happening to the game...
Being the poster that information was given to I'd like to say that some players will just have different opinions than us, and that is fine. There is no need to change other player's opinions. ZoS are the ones that need to be convinced.
I agree with what you said but had to cover it more in to prevent an argument instead of adding to it...
I appreciate that. Thank you for clarifying.
SaffronCitrusflower wrote: »
This thread has really pointed out the benefits of the forum ignore list for me.
Nemesis7884 wrote: »Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
honestly the class implementation of eso falls short in many of the themes...they are doing something different thats fine but there is a reason these class archetypes are so established and often used
I wished the warden/druid had a bear transform (as even the druids have in eso) and be built around lightning and earth magic rather than frost
I wished the necro was based around frost and had persistent pets - even 1 ultimate like the warden
I wished the templar was more like a paladin with auras
etc. etc.
Of course you can interpret class themes differently but then they need to be good/better...
This is why zos was on the right track with subclassing, because their classes suck despite a few identity enthusiasts endless crying. Zos has once again fallen into the trap of appeasing these people ( like they did with the combat system) rather than finish the job and it will be another disaster.
they should of redesigned the cp system to a specialization system where players could truely be what they wanted, with upsides and downsides to it. Players always pick simple well known archetypes. Fire mage, frost mage, ranger etc.
this would of brought back "identity", lol, but in a way that would actually work.
SaffronCitrusflower wrote: »
This thread has really pointed out the benefits of the forum ignore list for me.
I was already searching for this function. Where do I find this?
Also want to add… sorry about the other night. It was out of character, and I’m glad Icy cleaned it up.
We all care about the game, and sometimes it’s easy to forget that.
SummersetCitizen wrote: »lostineternity wrote: »I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.
I also hold an MS in the social sciences, with a particular focus on data analysis. The level of statistical illiteracy in these discussions is striking. Personal anecdotes and individual experiences may feel meaningful, but they do not constitute evidence and carry little weight in population-level analysis.
One contributing factor to population decline is the forum environment itself. Long-standing trolls—some of whom have posted thousands of borderline rage-bait messages over the years—appear to be effectively insulated from consequences, potentially due to inconsistent or legacy moderation practices. At the same time, many ordinary in-game players report being automatically banned through AI-driven moderation systems.
These trolls are widely disliked by the player base, yet their posts—often driven by emotion rather than evidence—tend to align with pro-ZOS narratives. As a result, dissenting voices are gradually removed or disengage out of frustration, leaving a shrinking, unrepresentative group that persists until the community itself is effectively shut down.