PrinceShroob wrote: »You can use Void Bash from Vateshran Hollows to pull all enemies nearby to you, and you can soft aggro enemies with area skills like Wall of Elements. The game is simply designed around priority tanking--taunting specific heavy-hitting targets rather than taunting everything.
That said, this is on the healer and DPS, too--they need to learn to stick near the tank so that adds don't chase after them. And I will be honest--if you are menaced by a singular add, you are uncommonly squishy. You shouldn't be afraid of one archer.
BXR_Lonestar wrote: »PrinceShroob wrote: »You can use Void Bash from Vateshran Hollows to pull all enemies nearby to you, and you can soft aggro enemies with area skills like Wall of Elements. The game is simply designed around priority tanking--taunting specific heavy-hitting targets rather than taunting everything.
That said, this is on the healer and DPS, too--they need to learn to stick near the tank so that adds don't chase after them. And I will be honest--if you are menaced by a singular add, you are uncommonly squishy. You shouldn't be afraid of one archer.
The problem with void bash, rush of agony, etc. is that you pull them, and then after being pulled, they run off. Yes, if you are a veteran DPS/healer, the random mobs are not a legitimate threat, but the point of pulling them together is so you can nuke them, but tanks rarely have sufficient room on their bar to run a good immobilize (I know because I play all 3 roles). So while I can pull together groups of ranged mobs and they'll stay together in a nice neat pack to get nuked, the melee ones will run all over the place and you have to focus them down one-by-one.
Not necessarily the end of the world, but it would be nice if the aoe-pulls also hard-taunted any minions that are pulled. Especially since you have a cooldown before you can pull again.