To repeat, the likes of PS4 are not "old hardware" in terms of the size of user base and the current generation has only barely started to outnumber the previous one. I appreciate that people want to pretend reality doesn't exist, but much of this discussion is plain silly. A game needs to cater to the hardware players actually use, not the hardware we fantasise they possessed.
WoW Classic is 15 year old tech and it was only released just over 5 years ago.
Wow classic is a potato itself. Is current WoW constantly cutting it's parts to fit 15 yo tech stopping itself from moving forward until something is deleted, leaving the game in broken state for months? never heard of it. I will gladly accept if ESO will have classic version for old hardware
Cooperharley wrote: »I'd love to see % numbers on how many actually still play on old consoles and extremely old spec-PCs to where this is still an issue
Cooperharley wrote: »I'd love to see % numbers on how many actually still play on old consoles and extremely old spec-PCs to where this is still an issue
PS: Roughly a 50/50 split - https://reddit.com/r/PS4/comments/1lab67x/sony_confirms_ps5_has_more_monthly_players_than/
XBox: Microsoft don't release usage figures, but there is nothing to suggest the same trend found in PS isn't true for XBox. What we do know is units sold:
Xbox 360 85.73 million
Xbox One 57.96 million
Xbox Series 27.68 million
That would indicate a lot of XBox users have not upgraded to the latest.
PC: Steam run a monthly hardware survey - https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
As PC's can be upgraded more regularly the split is more spread out than on Consoles. The survey would indicate a not insigficant number are still running DX11 and even DX10 for example on integrated CPU/GPUs; and the most used GPUs are 5+ years old. Likewise the most common used CPU's would be considered entry-level.
Cooperharley wrote: »I'd love to see % numbers on how many actually still play on old consoles and extremely old spec-PCs to where this is still an issue
PS: Roughly a 50/50 split - https://reddit.com/r/PS4/comments/1lab67x/sony_confirms_ps5_has_more_monthly_players_than/
XBox: Microsoft don't release usage figures, but there is nothing to suggest the same trend found in PS isn't true for XBox. What we do know is units sold:
Xbox 360 85.73 million
Xbox One 57.96 million
Xbox Series 27.68 million
That would indicate a lot of XBox users have not upgraded to the latest.
PC: Steam run a monthly hardware survey - https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
As PC's can be upgraded more regularly the split is more spread out than on Consoles. The survey would indicate a not insigficant number are still running DX11 and even DX10 for example on integrated CPU/GPUs; and the most used GPUs are 5+ years old. Likewise the most common used CPU's would be considered entry-level.
The problem many seem to have is conflating ESO being a 10 year old game and having 10 year old minimum specs - without failing to realise if ZOS never updated those specs then you'd have had to have a top tier rig at release, which of course you didn't.
RAM prices are out of this world. GPUs are still insane.
Yeah, I'd love for ESO to raise the bar and use Xbox Series S specs as minimum (which IS NOT worst than average PCs, since GTX 1650 is so common) but with this economy... I understand it can be asking too much for many players all over the world, outside my personal bubble

The problem many seem to have is conflating ESO being a 10 year old game and having 10 year old minimum specs - without failing to realise if ZOS never updated those specs then you'd have had to have a top tier rig at release, which of course you didn't.
I fail to see where your answer is covering the problem with the game eating itself, you are just proving that ESO is in the worse state as WoW doesn't have to cut features before every update. and WoW is PC only where you have more ways to make it work on low-end hardware
Yeah, I'd love for ESO to raise the bar and use Xbox Series S specs as minimum (which IS NOT worst than average PCs, since GTX 1650 is so common) but with this economy... I understand it can be asking too much for many players all over the world, outside my personal bubble
From the Steam hardware survey:
Yeah, I'd love for ESO to raise the bar and use Xbox Series S specs as minimum (which IS NOT worst than average PCs, since GTX 1650 is so common) but with this economy... I understand it can be asking too much for many players all over the world, outside my personal bubble
From the Steam hardware survey:
...yeah? Which is the fifth most common GPU overall, above that just 3050, 3060 and 4060 (+ laptop).
My point is 5090, 5080, 4090, 4080 are not the norm. Never been, never will be (as tier).
Just as you wouldn't balance damage in game around top 0.1% DDs, you'll never see games optimized around that kind of hardware. Minimal common denominator is what it's aimed at.
spartaxoxo wrote: »In order to know whether or not they're holding back development, you'd have to know what percentage of the playerbase and revenue they are.
For all you know, the product isn't financially viable at all without them. Having to cater around old hardware is not the same thing as that old hardware holding the game back.
Companies sunset older hardware when it's financially viable to do so.
licenturion wrote: »spartaxoxo wrote: »In order to know whether or not they're holding back development, you'd have to know what percentage of the playerbase and revenue they are.
For all you know, the product isn't financially viable at all without them. Having to cater around old hardware is not the same thing as that old hardware holding the game back.
Companies sunset older hardware when it's financially viable to do so.
I would be very surprised that people who cling on to 12 old deprecated hardware are spending whales on game software products and ESO+ and PSN+ subscriptions (which you need to play).
I see other live service games not releasing anymore on PS4 or pulling back support. If they want to keep going with ESO for 10 years like they said, the day they cut support is coming eventually.
Yeah, I'd love for ESO to raise the bar and use Xbox Series S specs as minimum (which IS NOT worst than average PCs, since GTX 1650 is so common) but with this economy... I understand it can be asking too much for many players all over the world, outside my personal bubble
From the Steam hardware survey:
...yeah? Which is the fifth most common GPU overall, above that just 3050, 3060 and 4060 (+ laptop).
My point is 5090, 5080, 4090, 4080 are not the norm. Never been, never will be (as tier).
Just as you wouldn't balance damage in game around top 0.1% DDs, you'll never see games optimized around that kind of hardware. Minimal common denominator is what it's aimed at.
3% isn't "common". And that's graphic cards - not all GPUs. It doesn't include intergrated GPUs and Combined.
Compare that to the Intel HD Graphics 4000 - an integrated GPU, running on DX11, and is 13 years old - usage at 27.33%
The problem many seem to have is conflating ESO being a 10 year old game and having 10 year old minimum specs - without failing to realise if ZOS never updated those specs then you'd have had to have a top tier rig at release, which of course you didn't.
I fail to see where your answer is covering the problem with the game eating itself, you are just proving that ESO is in the worse state as WoW doesn't have to cut features before every update. and WoW is PC only where you have more ways to make it work on low-end hardware
Closing off a large chunk of your market that competitors will then take is worse. I can probably find 3 or 4 more ways to say that, but do I really need to?!
Closing off a large chunk of your market that competitors will then take is worse. I can probably find 3 or 4 more ways to say that, but do I really need to?!
For ESO to remain relevant, ZOS will have to continue adding new and interesting features. Those features inevitably come with a cost—either in performance or in higher hardware requirements. That’s simply the nature of nearly every live-service game I’ve played.
From this point forward, one of three things will have to happen: the quality of updates and new features declines, the pace of updates slows down significantly, or the minimum system requirements increase.
queenlarxene wrote: »I get where you're coming from about older hardware potentially holding back game features and that old consoles will likely have to be dropped at some point. But the idea that it's possible for them to simultaneously run two sets of servers, one for the game as it is now for older devices to use, one that would continue receiving updates and new content for newer devices seems... I dunno, just really unrealistic?
Like, they barely have the people and hardware resources to run the game as it is now, what makes anyone think that Microsoft is going to allow the significant time and cost associated with setting this up? Just think about the logistics involved for a minute and consider the viability.
I've just recently upgraded to a PS5 (they were available for < £200, it was an offer I couldn't refuse). Honestly it was the best move ever. PS4, even with a SSD I regularly had invisible enemy and black outline player issues, extremely long load screens, regular trial instances that were so badly laggy that they were basically unplayable. PS5 all those problems are gone, the game is smooth and buttery. Also the PS4 is approaching EOL with support winding down starting in January 2026. I suspect it's still slightly early to withdraw support, but it would be helpful if the devs made an announcement about intent so that remaining PS4 users could plan ahead and save up for what will increasingly become a necessary move.
katanagirl1 wrote: »I've just recently upgraded to a PS5 (they were available for < £200, it was an offer I couldn't refuse). Honestly it was the best move ever. PS4, even with a SSD I regularly had invisible enemy and black outline player issues, extremely long load screens, regular trial instances that were so badly laggy that they were basically unplayable. PS5 all those problems are gone, the game is smooth and buttery. Also the PS4 is approaching EOL with support winding down starting in January 2026. I suspect it's still slightly early to withdraw support, but it would be helpful if the devs made an announcement about intent so that remaining PS4 users could plan ahead and save up for what will increasingly become a necessary move.
That was my experience as well, I upgraded quite a while ago (maybe two years ago) from PS4 Pro but still saw significant improvement even back then. It has got to be so much worse now. The game is definitely in an unplayable state for those on PS4. I think the split playerbase is why the performance issues get either made a higher priority than they should be or ignored, depending on who is posting. Even so, the game is starting to show the same problems on PS5 now.
I think many here are trying to highlight that these problems are not limited to console players, as we are generally encouraged more as gamers to upgrade as new hardware comes out whereas PC players seem not to be as much. I would bet that if hardware specs were increased that there would be many PC players who would be caught completely by surprise. They have the option to downgrade their graphics too, which those of us on console do not have that option.
and XBox has series S and if Microsoft is pushing devs to support it, they are already struggling a lot even if it is "current" generationTurtle_Bot wrote: »(and equivalent XBox)