Future of Battlegrounds

  • Haki_7
    Haki_7
    ✭✭✭
    @ZOS_Volpe
    How can the mods allow this thread to continue? The moment it´s unlocked the same two people spam the thread with the same 2-3 posts over and over again, deliberately derailing any attempt to a constructive discussion.

    Same posts? These are all different matches. Different videos too.
  • xylena
    xylena
    ✭✭✭✭✭
    @ZOS_Volpe How can the mods allow this thread to continue? The moment it´s unlocked the same two people spam the thread with the same 2-3 posts over and over again, deliberately derailing any attempt to a constructive discussion.
    Was there a change in mod policy? They didn't even censor posts in other threads directly bashing devs. Still funny these 2 guys think their identical video posts "prove" anything.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Moonspawn
    Moonspawn
    ✭✭✭✭
    xylena wrote: »
    @ZOS_Volpe How can the mods allow this thread to continue? The moment it´s unlocked the same two people spam the thread with the same 2-3 posts over and over again, deliberately derailing any attempt to a constructive discussion.
    Was there a change in mod policy? They didn't even censor posts in other threads directly bashing devs. Still funny these 2 guys think their identical video posts "prove" anything.

    @xylena , @Major_Mangle You don't think that having matches that are either 100% guaranteed wins or 100% guaranteed losses drives people away from Battlegrounds?
    Can you help solve any of the FOUR critical flaws of Two-Teams BGs ?

    Looking for feedback on How to fix the Three-Teams objective modes
  • xylena
    xylena
    ✭✭✭✭✭
    Moonspawn wrote: »
    @xylena , @Major_Mangle You don't think that having matches that are either 100% guaranteed wins or 100% guaranteed losses drives people away from Battlegrounds?
    It absolutely does! Same exact problem when it was 3way though, depending on whether you consider 2nd place to be winning or losing, which was the disconnect between us.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Artisian0001
    Artisian0001
    ✭✭✭
    Haki_7 wrote: »
    Haki_7 wrote: »
    Jierdanit wrote: »
    Moonspawn wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?

    balanced chaosball:
    bFfzCwR.png

    balanced chaosball 2:
    0RgScvw.png

    balanced crazy king:
    bUfSBYX.png

    balanced crazy king 2:
    gHlEBGL.png

    balanced domination (with Haki):
    7JGNGdK.png

    balanced deathmatch (with Haki):
    wl9qr8h.png

    balanced deathmatch 2:
    P0EwYfI.png

    Its very much cherry picked (very surprising @Haki_7 didnt post the actually balanced matches he was part of, I know :)).
    I can also cherry pick more matches like that if you want to act like that proves anything.

    That's all people on the forums do. The 4v4 and 8v8 game modes are way better than a 3 team system that is just fighting for position to third party, which I did enjoy, but ultimately is less competitive than a straight up fight. The devs just did a bad job with the 2 team system, but it is far superior.

    But don't the hundreds of scoreboards that have already been posted prove that the 4 flaws make 2 teams bgs objectively worse?

    Relic 1 & 2, impossible to lose. Thankfully the first one ended quickly.
    mzkkki74eulp.png
    y1ymb0sxbem6.png

    Crazy King 1 & 2, impossible to lose:
    ltymh4pestjo.png
    azijpe8cqwwp.png

    DM 1, impossible to win. Green-5 had no choice but to go around targeting newcomers.
    sxe9y80hta9f.png

    DM 2 & 3, impossible to lose:
    d0mkxemhzazb.png
    qksuzoxycc41.png

    Destruction of Battlegrounds Chapter 114: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)

    No, believe it or not, posting cherry picked screenshots doesn't prove anything at all. Basketball players are typically taller than average, but I can post hundreds of videos of shorter players being better than taller players, does this prove anything? Of course not. If that's literally your standard of evidence, good luck my man.

    Improving Battlegrounds and keeping its critical flaws are diametrically opposing goals. If you know someone who genuinely likes two-sided BGs (and not its flaws), please direct them here. We could use the help.

    Deathmatch 1 & 2, unavoidable victory:
    vcouy15z01tb.png
    i5ds26s4yflt.png

    Domination 1, getting spawncamped from start to finish, unavoidable defeat:
    ubhsretrp8lz.png

    Domination 2 & 3, unavoidable victory:
    p6mh1lz5c9oo.png
    whr6zt2k7six.png

    Capt the relic 1 & 2, unavoidable victory:
    zgo4etu0acgm.png
    h1rmuw26ctxa.png

    Destruction of Battlegrounds Chapter 116: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/NA)

    This is non-responsive to the quote you are responding to. Cherry picked screenshots don't prove anything, are you going to respond to that at all or just move past it?

    I always want BGs to improve. There is more competitive nature in a 2 team BG. Do I like the chaos of a 3 team BG? Sure, sometimes, but I prefer real competition to casual chaos. What I propose that I don't think anyone else has proposed, that you would like (but will never be implemented even though it's VERY EASY to do) is to take the 2 team BGs and make them the competitive option. For instance, make the 4v4 and 8v8 team ques the competitive option and GIVE THEM AN ACTUAL LEADERBOARD BASED OFF WIN/LOSS NOT JUST TIME PLAYED. Then take the existing non competitive ones and just replace those with casual 3 team BGs. This will make everyone happy.
  • Moonspawn
    Moonspawn
    ✭✭✭✭
    xylena wrote: »
    Moonspawn wrote: »
    @xylena , @Major_Mangle You don't think that having matches that are either 100% guaranteed wins or 100% guaranteed losses drives people away from Battlegrounds?
    It absolutely does! Same exact problem when it was 3way though.
    3way matches with 0% chance of either winning or losing? Those were extremely rare. How many do you have? Can you please send them to me?
    Can you help solve any of the FOUR critical flaws of Two-Teams BGs ?

    Looking for feedback on How to fix the Three-Teams objective modes
  • xylena
    xylena
    ✭✭✭✭✭
    Moonspawn wrote: »
    3way matches with 0% chance of either winning or losing? Those were extremely rare. How many do you have? Can you please send them to me?
    I posted a bunch of them in that other BGs thread including a 512-0-0 shutout.

    You weren't swayed, you instead hypothetically shuffled players between teams.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
    ✭✭✭
    Haki_7 wrote: »
    Haki_7 wrote: »
    Jierdanit wrote: »
    Moonspawn wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?

    balanced chaosball:
    bFfzCwR.png

    balanced chaosball 2:
    0RgScvw.png

    balanced crazy king:
    bUfSBYX.png

    balanced crazy king 2:
    gHlEBGL.png

    balanced domination (with Haki):
    7JGNGdK.png

    balanced deathmatch (with Haki):
    wl9qr8h.png

    balanced deathmatch 2:
    P0EwYfI.png

    Its very much cherry picked (very surprising @Haki_7 didnt post the actually balanced matches he was part of, I know :)).
    I can also cherry pick more matches like that if you want to act like that proves anything.

    That's all people on the forums do. The 4v4 and 8v8 game modes are way better than a 3 team system that is just fighting for position to third party, which I did enjoy, but ultimately is less competitive than a straight up fight. The devs just did a bad job with the 2 team system, but it is far superior.

    But don't the hundreds of scoreboards that have already been posted prove that the 4 flaws make 2 teams bgs objectively worse?

    Relic 1 & 2, impossible to lose. Thankfully the first one ended quickly.
    mzkkki74eulp.png
    y1ymb0sxbem6.png

    Crazy King 1 & 2, impossible to lose:
    ltymh4pestjo.png
    azijpe8cqwwp.png

    DM 1, impossible to win. Green-5 had no choice but to go around targeting newcomers.
    sxe9y80hta9f.png

    DM 2 & 3, impossible to lose:
    d0mkxemhzazb.png
    qksuzoxycc41.png

    Destruction of Battlegrounds Chapter 114: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)

    No, believe it or not, posting cherry picked screenshots doesn't prove anything at all. Basketball players are typically taller than average, but I can post hundreds of videos of shorter players being better than taller players, does this prove anything? Of course not. If that's literally your standard of evidence, good luck my man.

    Improving Battlegrounds and keeping its critical flaws are diametrically opposing goals. If you know someone who genuinely likes two-sided BGs (and not its flaws), please direct them here. We could use the help.

    Deathmatch 1 & 2, unavoidable victory:
    vcouy15z01tb.png
    i5ds26s4yflt.png

    Domination 1, getting spawncamped from start to finish, unavoidable defeat:
    ubhsretrp8lz.png

    Domination 2 & 3, unavoidable victory:
    p6mh1lz5c9oo.png
    whr6zt2k7six.png

    Capt the relic 1 & 2, unavoidable victory:
    zgo4etu0acgm.png
    h1rmuw26ctxa.png

    Destruction of Battlegrounds Chapter 116: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/NA)

    This is non-responsive to the quote you are responding to. Cherry picked screenshots don't prove anything, are you going to respond to that at all or just move past it?

    My question was poorly phrased and your answer just made everything even more confusing. Best to break it down into parts: Do you believe these 4 critical flaws have made Battlegrounds objectively worse? Do you want said flaws to be eliminated?

    Relic 1,2 and 3, 100% guaranteed to win:
    6fcgs0udu3hl.png
    lhk0im0milla.png
    z9nbpxuxdha5.png

    Chaosball, 100% guaranteed to lose. We couldn't even get to the objective. Pvpers on my side had no choice but to go around targeting newcomers. Once again, the opposite of everything bgs are supposed to be. Opponents mostly died to chaosball damage:
    zyxesnyhtrsu.png

    Crazy king, 100% guaranteed to win:
    uvy28cxyou59.png

    DM, 100% guaranteed to win:
    qcwxfygktr3k.png

    Domination, 100% guaranteed to win:
    k5agsly867zs.png

    Destruction of Battlegrounds Chapter 117: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
    Edited by Haki_7 on December 21, 2025 10:33AM
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    Moonspawn wrote: »
    xylena wrote: »
    Moonspawn wrote: »
    @xylena , @Major_Mangle You don't think that having matches that are either 100% guaranteed wins or 100% guaranteed losses drives people away from Battlegrounds?
    It absolutely does! Same exact problem when it was 3way though.
    3way matches with 0% chance of either winning or losing? Those were extremely rare. How many do you have? Can you please send them to me?

    I just spent like 3 minutes going over old BG screenshots and found about 30 matches where 2 teams had absolutely no chance of winning. Would probably be more than twice that if I also counted matches where 1 team did not have any chances of winning.
    One of those happened in easily 75%+ of the 3way matches I had. You not wanting to remember that is just delusional.
    PC/EU, StamSorc Main
  • Decimus
    Decimus
    ✭✭✭✭✭
    Haki_7 wrote: »
    Haki_7 wrote: »
    Haki_7 wrote: »
    Jierdanit wrote: »
    Moonspawn wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?

    balanced chaosball:
    bFfzCwR.png

    balanced chaosball 2:
    0RgScvw.png

    balanced crazy king:
    bUfSBYX.png

    balanced crazy king 2:
    gHlEBGL.png

    balanced domination (with Haki):
    7JGNGdK.png

    balanced deathmatch (with Haki):
    wl9qr8h.png

    balanced deathmatch 2:
    P0EwYfI.png

    Its very much cherry picked (very surprising @Haki_7 didnt post the actually balanced matches he was part of, I know :)).
    I can also cherry pick more matches like that if you want to act like that proves anything.

    That's all people on the forums do. The 4v4 and 8v8 game modes are way better than a 3 team system that is just fighting for position to third party, which I did enjoy, but ultimately is less competitive than a straight up fight. The devs just did a bad job with the 2 team system, but it is far superior.

    But don't the hundreds of scoreboards that have already been posted prove that the 4 flaws make 2 teams bgs objectively worse?

    Relic 1 & 2, impossible to lose. Thankfully the first one ended quickly.
    mzkkki74eulp.png
    y1ymb0sxbem6.png

    Crazy King 1 & 2, impossible to lose:
    ltymh4pestjo.png
    azijpe8cqwwp.png

    DM 1, impossible to win. Green-5 had no choice but to go around targeting newcomers.
    sxe9y80hta9f.png

    DM 2 & 3, impossible to lose:
    d0mkxemhzazb.png
    qksuzoxycc41.png

    Destruction of Battlegrounds Chapter 114: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)

    No, believe it or not, posting cherry picked screenshots doesn't prove anything at all. Basketball players are typically taller than average, but I can post hundreds of videos of shorter players being better than taller players, does this prove anything? Of course not. If that's literally your standard of evidence, good luck my man.

    Improving Battlegrounds and keeping its critical flaws are diametrically opposing goals. If you know someone who genuinely likes two-sided BGs (and not its flaws), please direct them here. We could use the help.

    Deathmatch 1 & 2, unavoidable victory:
    vcouy15z01tb.png
    i5ds26s4yflt.png

    Domination 1, getting spawncamped from start to finish, unavoidable defeat:
    ubhsretrp8lz.png

    Domination 2 & 3, unavoidable victory:
    p6mh1lz5c9oo.png
    whr6zt2k7six.png

    Capt the relic 1 & 2, unavoidable victory:
    zgo4etu0acgm.png
    h1rmuw26ctxa.png

    Destruction of Battlegrounds Chapter 116: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/NA)

    This is non-responsive to the quote you are responding to. Cherry picked screenshots don't prove anything, are you going to respond to that at all or just move past it?

    Relic 1,2 and 3, 100% guaranteed to win:

    Chaosball, 100% guaranteed to lose. We couldn't even get to the objective. Pvpers on my side had no choice but to go around targeting newcomers. Once again, the opposite of everything bgs are supposed to be. Opponents mostly died to chaosball damage:

    Crazy king, 100% guaranteed to win:

    DM, 100% guaranteed to win:

    Domination, 100% guaranteed to win:

    Whenever you think in absolutes like that you've already set yourself up to lose. The truth is that a good player on a good build can turn that 100% into 90%, 80%, 70% and so on.

    Of course if you build to be 100% reliant on your team mates and not on your build or own personal skill then that is indeed what is going to happen - I would suggest changing things rather than repeating the same things over and over and over again here, especially when the reality so clearly disagrees with you.
  • Artisian0001
    Artisian0001
    ✭✭✭
    Haki_7 wrote: »
    Haki_7 wrote: »
    Haki_7 wrote: »
    Jierdanit wrote: »
    Moonspawn wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?

    balanced chaosball:
    bFfzCwR.png

    balanced chaosball 2:
    0RgScvw.png

    balanced crazy king:
    bUfSBYX.png

    balanced crazy king 2:
    gHlEBGL.png

    balanced domination (with Haki):
    7JGNGdK.png

    balanced deathmatch (with Haki):
    wl9qr8h.png

    balanced deathmatch 2:
    P0EwYfI.png

    Its very much cherry picked (very surprising @Haki_7 didnt post the actually balanced matches he was part of, I know :)).
    I can also cherry pick more matches like that if you want to act like that proves anything.

    That's all people on the forums do. The 4v4 and 8v8 game modes are way better than a 3 team system that is just fighting for position to third party, which I did enjoy, but ultimately is less competitive than a straight up fight. The devs just did a bad job with the 2 team system, but it is far superior.

    But don't the hundreds of scoreboards that have already been posted prove that the 4 flaws make 2 teams bgs objectively worse?

    Relic 1 & 2, impossible to lose. Thankfully the first one ended quickly.
    mzkkki74eulp.png
    y1ymb0sxbem6.png

    Crazy King 1 & 2, impossible to lose:
    ltymh4pestjo.png
    azijpe8cqwwp.png

    DM 1, impossible to win. Green-5 had no choice but to go around targeting newcomers.
    sxe9y80hta9f.png

    DM 2 & 3, impossible to lose:
    d0mkxemhzazb.png
    qksuzoxycc41.png

    Destruction of Battlegrounds Chapter 114: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)

    No, believe it or not, posting cherry picked screenshots doesn't prove anything at all. Basketball players are typically taller than average, but I can post hundreds of videos of shorter players being better than taller players, does this prove anything? Of course not. If that's literally your standard of evidence, good luck my man.

    Improving Battlegrounds and keeping its critical flaws are diametrically opposing goals. If you know someone who genuinely likes two-sided BGs (and not its flaws), please direct them here. We could use the help.

    Deathmatch 1 & 2, unavoidable victory:
    vcouy15z01tb.png
    i5ds26s4yflt.png

    Domination 1, getting spawncamped from start to finish, unavoidable defeat:
    ubhsretrp8lz.png

    Domination 2 & 3, unavoidable victory:
    p6mh1lz5c9oo.png
    whr6zt2k7six.png

    Capt the relic 1 & 2, unavoidable victory:
    zgo4etu0acgm.png
    h1rmuw26ctxa.png

    Destruction of Battlegrounds Chapter 116: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/NA)

    This is non-responsive to the quote you are responding to. Cherry picked screenshots don't prove anything, are you going to respond to that at all or just move past it?

    My question was poorly phrased and your answer just made everything even more confusing. Best to break it down into parts: Do you believe these 4 critical flaws have made Battlegrounds objectively worse? Do you want said flaws to be eliminated?

    Relic 1,2 and 3, 100% guaranteed to win:
    6fcgs0udu3hl.png
    lhk0im0milla.png
    z9nbpxuxdha5.png

    Chaosball, 100% guaranteed to lose. We couldn't even get to the objective. Pvpers on my side had no choice but to go around targeting newcomers. Once again, the opposite of everything bgs are supposed to be. Opponents mostly died to chaosball damage:
    zyxesnyhtrsu.png

    Crazy king, 100% guaranteed to win:
    uvy28cxyou59.png

    DM, 100% guaranteed to win:
    qcwxfygktr3k.png

    Domination, 100% guaranteed to win:
    k5agsly867zs.png

    Destruction of Battlegrounds Chapter 117: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)

    No. The points don't make any sense.

    Point 1 is "Since you can't use one team against another anymore..." What does this even mean? There are only 2 teams, you can use one team against another for anything, point 1 is incoherent.

    Point 2 "The most extreme form of anti-gaming imaginable is a thousand times easier now." These are just words thrown together without any meaning. I can make the same argument that anti gaming is the 3 team system where 2 teams fight and one team runs the flags by themselves to end the game in 30 secconds.

    Point 3 "Spawncamping is encouraged by the two-sided format itself in every gamemode" If one team is vastly better than the other maybe, but this is just a pure design issue. There should be spawn protection and forced removal within 10 seconds of the entire team spawning.

    Point 4 "People give up a lot sooner because they can no longer fight for second place." People are guaranteed second place with only 2 teams.

    Are these really your 4 pain points? Most mean nothing.
  • Moonspawn
    Moonspawn
    ✭✭✭✭
    xylena wrote: »
    Moonspawn wrote: »
    3way matches with 0% chance of either winning or losing? Those were extremely rare. How many do you have? Can you please send them to me?
    I posted a bunch of them in that other BGs thread including a 512-0-0 shutout.

    You weren't swayed, you instead hypothetically shuffled players between teams.

    Like this?
    frin8vwriy6v.png
    Quite a few have been posted already. I'd appreciate it if you could PM me all the lopsided 3way scoreboards. I'd like to compare them to the ones being posted right now.
    Can you help solve any of the FOUR critical flaws of Two-Teams BGs ?

    Looking for feedback on How to fix the Three-Teams objective modes
  • Haki_7
    Haki_7
    ✭✭✭
    Haki_7 wrote: »
    Haki_7 wrote: »
    Haki_7 wrote: »
    Jierdanit wrote: »
    Moonspawn wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?

    balanced chaosball:
    bFfzCwR.png

    balanced chaosball 2:
    0RgScvw.png

    balanced crazy king:
    bUfSBYX.png

    balanced crazy king 2:
    gHlEBGL.png

    balanced domination (with Haki):
    7JGNGdK.png

    balanced deathmatch (with Haki):
    wl9qr8h.png

    balanced deathmatch 2:
    P0EwYfI.png

    Its very much cherry picked (very surprising @Haki_7 didnt post the actually balanced matches he was part of, I know :)).
    I can also cherry pick more matches like that if you want to act like that proves anything.

    That's all people on the forums do. The 4v4 and 8v8 game modes are way better than a 3 team system that is just fighting for position to third party, which I did enjoy, but ultimately is less competitive than a straight up fight. The devs just did a bad job with the 2 team system, but it is far superior.

    But don't the hundreds of scoreboards that have already been posted prove that the 4 flaws make 2 teams bgs objectively worse?

    Relic 1 & 2, impossible to lose. Thankfully the first one ended quickly.
    mzkkki74eulp.png
    y1ymb0sxbem6.png

    Crazy King 1 & 2, impossible to lose:
    ltymh4pestjo.png
    azijpe8cqwwp.png

    DM 1, impossible to win. Green-5 had no choice but to go around targeting newcomers.
    sxe9y80hta9f.png

    DM 2 & 3, impossible to lose:
    d0mkxemhzazb.png
    qksuzoxycc41.png

    Destruction of Battlegrounds Chapter 114: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)

    No, believe it or not, posting cherry picked screenshots doesn't prove anything at all. Basketball players are typically taller than average, but I can post hundreds of videos of shorter players being better than taller players, does this prove anything? Of course not. If that's literally your standard of evidence, good luck my man.

    Improving Battlegrounds and keeping its critical flaws are diametrically opposing goals. If you know someone who genuinely likes two-sided BGs (and not its flaws), please direct them here. We could use the help.

    Deathmatch 1 & 2, unavoidable victory:
    vcouy15z01tb.png
    i5ds26s4yflt.png

    Domination 1, getting spawncamped from start to finish, unavoidable defeat:
    ubhsretrp8lz.png

    Domination 2 & 3, unavoidable victory:
    p6mh1lz5c9oo.png
    whr6zt2k7six.png

    Capt the relic 1 & 2, unavoidable victory:
    zgo4etu0acgm.png
    h1rmuw26ctxa.png

    Destruction of Battlegrounds Chapter 116: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/NA)

    This is non-responsive to the quote you are responding to. Cherry picked screenshots don't prove anything, are you going to respond to that at all or just move past it?

    My question was poorly phrased and your answer just made everything even more confusing. Best to break it down into parts: Do you believe these 4 critical flaws have made Battlegrounds objectively worse? Do you want said flaws to be eliminated?

    Relic 1,2 and 3, 100% guaranteed to win:
    6fcgs0udu3hl.png
    lhk0im0milla.png
    z9nbpxuxdha5.png

    Chaosball, 100% guaranteed to lose. We couldn't even get to the objective. Pvpers on my side had no choice but to go around targeting newcomers. Once again, the opposite of everything bgs are supposed to be. Opponents mostly died to chaosball damage:
    zyxesnyhtrsu.png

    Crazy king, 100% guaranteed to win:
    uvy28cxyou59.png

    DM, 100% guaranteed to win:
    qcwxfygktr3k.png

    Domination, 100% guaranteed to win:
    k5agsly867zs.png

    Destruction of Battlegrounds Chapter 117: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)

    No. The points don't make any sense.

    Point 1 is "Since you can't use one team against another anymore..." What does this even mean? There are only 2 teams, you can use one team against another for anything, point 1 is incoherent.

    Point 2 "The most extreme form of anti-gaming imaginable is a thousand times easier now." These are just words thrown together without any meaning. I can make the same argument that anti gaming is the 3 team system where 2 teams fight and one team runs the flags by themselves to end the game in 30 secconds.

    Point 3 "Spawncamping is encouraged by the two-sided format itself in every gamemode" If one team is vastly better than the other maybe, but this is just a pure design issue. There should be spawn protection and forced removal within 10 seconds of the entire team spawning.

    Point 4 "People give up a lot sooner because they can no longer fight for second place." People are guaranteed second place with only 2 teams.

    Are these really your 4 pain points? Most mean nothing.
    @Artisian0001 you need to click on the spoilers tabs to see the explanations. Some of them can only be read on pc. Phone screen is too small.

    Cap the Relic 1 and 2 (0% chance of losing):
    8tr8wcu6w4m6.png
    cm7tzru3es5l.png

    DM 1 (0% chance of losing):
    xl1n8r3wwzzd.png

    DM 2 (0% chance of winning) All our kills were Orange-4 coming out of stealth to gank newcomers.
    pjp0e7slcpey.png

    Crazy King 1 and 2 (0% chance of losing):
    pz5wact6ot6w.png
    7ms1kuhndmdk.png

    Domination (0% chance of losing):
    9e5b8hdnyvxy.png

    Destruction of Battlegrounds Chapter 118: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
  • Durham
    Durham
    ✭✭✭✭✭
    Desiato wrote: »
    Three team battlegrounds wouldn't help it's popularity. It's such an oddball format. I couldn't understand why they did it in the first place.

    To be honest, I am out of touch with other match based PVP games, but have any 3 team games ever been successful? The format has been experimented with at least since the original Quakeworld Teamfortress in 1997 and I've never seen it gain traction anywhere.

    The format is not the problem here. The main problem is ESO is mainly an ultra-casual PVE game and probably one of the easiest in the history of gaming. It's just not appealing to people into PVP. And in turn, PVP just isn't interesting to its existing audience. They only go there for rewards.

    There are also a lot of gameplay issues, but I think if Battlegrounds was a standalone F2P game that PVP players could just download and play with some level of minor progression within its format, it could be popular despite its issues... but it would require a lot more map variety.

    Many of the Devolopers came from a game called DAOC which is a cult class in the gamming industry and is still going today 25 years later.. Three Factions = balance because 2 will attack the strongest faction if they want to win.
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
    ✭✭✭✭✭
    BGs are dead we were in Q the other night for 1.5 hours (2 people) lol
    PVP DEADWAIT
    PVP The Unguildables
  • xylena
    xylena
    ✭✭✭✭✭
    Durham wrote: »
    Three Factions = balance because 2 will attack the strongest faction if they want to win.
    But it rarely plays that way, usually the weakest faction is bullied by the 2 stronger ones.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
    ✭✭✭
    Moonspawn wrote: »
    Radiate77 wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    Queues pop in under 5 minutes, regularly, where 30 minutes for 3-team was the running joke.
    Do you have video evidence of that?

    @Radiate77 I'd like to see these videos too. Could you please post them? You must be talking about that time when the queue was bugged.

    Deathmatch 1 & 2, no chance of losing:
    dx8sd6axltal.png
    6xobg2nuf3kg.png

    Relic 1 & 2, no chance of losing:
    3x305gjzamjg.png
    ye3t9luo6vev.png

    Chaosball 1, no chance of winning. Sacrificed myself at the beginning to keep them from the damage sigil. It worked, but didn't matter. By exclusively targeting our team's newcomers and avoiding pvpers they were able to completely stop us from getting any points. If the format had been 4v4v4 I could have forced nearly all of their damage dealers to focus me, and the match would have been fun for everyone:
    wk03ih5qjmji.png

    Chaosball 2, no chance of losing:
    bv4g8giatmni.png

    Domination, no chance of losing:
    gnncenpzqquw.png

    Destruction of Battlegrounds Chapter 119: Waiting 19 minutes for a lopsided match (Solo 8v8 PC/NA)
    Edited by Haki_7 on December 23, 2025 9:10AM
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    @Moonspawn @Haki_7

    Unfortunately I am not a studied Psijiic in the real world, so I can’t go back in time and make queue timers appear for 3-team Battlegrounds, but what I could do, was get on my Xbox at 1 AM PST on a Monday night, and repeatedly match games in under 1 minute.

    https://youtu.be/WxgP0R_kuX4?si=zx9LjQ3k_y9psIXN

    This was never possible with 3-team Battlegrounds, even back when they were first released in 2017.

    *I also want to add, even though I enjoy 2-team a lot more than I ever did 3-team, I would not be opposed to the idea of bringing back 3-team for the weekends, or even permanently as an option… we certainly have the population for it, at least on my server. 😁
    Edited by Radiate77 on December 23, 2025 10:16AM
  • Weesacs
    Weesacs
    ✭✭✭✭✭
    Regardless of whether its 2 team or 3 team BGs, the underlying issue is team balancing, if they can fix that, then most of the issues mentioned in this thread will dissipate.
    Edited by Weesacs on December 23, 2025 12:07PM
    Breton Templar
    PS5 - EU - DC
  • i11ionward
    i11ionward
    ✭✭✭✭
    Haki_7 wrote: »
    Moonspawn wrote: »
    Radiate77 wrote: »
    Many 3-way matches were just as painful as these cherry picked examples.

    Queues pop in under 5 minutes, regularly, where 30 minutes for 3-team was the running joke.
    Do you have video evidence of that?

    @Radiate77 I'd like to see these videos too. Could you please post them? You must be talking about that time when the queue was bugged.

    Deathmatch 1 & 2, no chance of losing:
    dx8sd6axltal.png
    6xobg2nuf3kg.png

    Relic 1 & 2, no chance of losing:
    3x305gjzamjg.png
    ye3t9luo6vev.png

    Chaosball 1, no chance of winning. Sacrificed myself at the beginning to keep them from the damage sigil. It worked, but didn't matter. By exclusively targeting our team's newcomers and avoiding pvpers they were able to completely stop us from getting any points. If the format had been 4v4v4 I could have forced nearly all of their damage dealers to focus me, and the match would have been fun for everyone:
    wk03ih5qjmji.png

    Chaosball 2, no chance of losing:
    bv4g8giatmni.png

    Domination, no chance of losing:
    gnncenpzqquw.png

    Destruction of Battlegrounds Chapter 119: Waiting 19 minutes for a lopsided match (Solo 8v8 PC/NA)

    Hi @Haki_7 , you post a lot in this thread, and it’s clear that you care about the future of Battlegrounds. I really appreciate that.

    I’d like to ask you, as an experiment and valuable info for this topic, to share screenshots of the Battleground scoreboard table from your next 10–20 matches. Just leave them in the order the matches were played, without sorting by “no chance of losing/no chance of winning.” And if possible, a screenshot from the PvpMeter addon with stats for the same 10–20 BG's matches.

    This would help us see both your impact on the game (I know you’re a strong player, and I think your BG winrate is well over 50%) and how “no chance of losing/no chance of winning” matches relate to your total games.

    Of course, I’m not asking you to do this if you don’t have the time or want to. I’d just be very interested in that kind of data.
  • Haki_7
    Haki_7
    ✭✭✭
    Radiate77 wrote: »
    @Moonspawn @Haki_7

    Unfortunately I am not a studied Psijiic in the real world, so I can’t go back in time and make queue timers appear for 3-team Battlegrounds, but what I could do, was get on my Xbox at 1 AM PST on a Monday night, and repeatedly match games in under 1 minute.

    This was never possible with 3-team Battlegrounds, even back when they were first released in 2017.
    😁

    @Radiate77 I think you're confusing a bugged queue with a long queue. Bugged queue won't find a match no matter how long you wait. Used to happen all the time in 4v4v4. It was pretty obvious when it did, since queues were usually so short. I've only ever seen it happen twice after the real BGs were taken away. Once with @ruskiii in 4v4, and once with myself in 8v8.

    @Moonspawn Don't know if this has already been asked, but isn't there a connection between the four critical flaws? Can't put my finger exactly on what it is, but something about their placement seems off. Have you changed anything?

    Domination 1, zero chance of losing:
    l1cqr5po15fv.png

    Domination 2, zero chance of winning:
    ubkt8cuj92dp.png

    Deathmatch 1, zero chance of losing:
    37u11bg7mq9o.png

    Deathmatch 2, zero chance of losing. Green-1 didn't even attempt to engage us. Went straight to spawncamp the newcomer in the back, as dictated by the rules of two-teams BGs.
    9y3h597negzn.png

    Crazy King, zero chance of losing. We almost did because so many were hypnotized farming newcomers.
    xgm8p8khi1g1.png

    Relic 1 & 2, zero chance of losing.
    5yor4xq7vyxc.png
    yd1npcbaueqf.png

    Destruction of Battlegrounds Chapter 120: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on December 24, 2025 9:30AM
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