SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.
I'm tired of peoples attempts to move the goalpost.
Many core issues has been addressed a thousand times already.
This thread is about declining playerbase, which is also a core issue.
No offense, but sometimes it's better for some people to find threads that are more likely to them
And when crossplay will finally arrive the console servers might be already that empty to the point where crossplay isn't needed anymore.
It's not like ESO is the only game out there. Even if we all loved this game for what it is or was...There are still a ton of new games every year and when people get bored people move on.
When people feel like being ignored then people move on.
People feel like not getting any value in return for their investment. Yea... People move on.
Games bugged into oblivion with no fixes in sight? Yea.. People also move on.
This isn't my first rodeo. In 35 years of gaming I witnessed games and studios rising and falling for the same reasons.
SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.

And it‘s caused by a lot of issues wich have been adressed often and people like you come and gaslight the adressing people to feed zos narrative.
I'm tired of peoples attempts to move the goalpost.
Many core issues has been addressed a thousand times already.
This thread is about declining playerbase, which is also a core issue.
No offense, but sometimes it's better for some people to find threads that are more likely to them
Of course, I think it's a concern to everyone that the population shifts so dramatically. I don't think most players want the game to lose players.
However, it is also important to address how we got here. All the mistakes along the road and how those things contribute, and in many cases, still contribute to lower player numbers.
Honestly, for any long term player the current state is no surprise because of how much of a mess things have been for years.
There's rarely been any smooth transitions into any of the new systems added to the game, and that itself is worrying.. No one wants to feel like once the next patch cycle comes around, zos is gonna just flip the game board around and start playing an entirely new game, but some cycles feel like that.
CP 2.0, hybridization, update 35, and subclassing patch cycles to list some examples.
The reason I am saying all of this is because, zos keeps flipping the script on players in such a way that it feels like if someone just flips over a chess board as you get the game going. You start adjusting to new systems just for the focus to completely change.
That plus, if you do not completely finish the job, like with hybridization(which still isn't finished with consumable items), then you make problems much worse by compounding the problems doubly. Its hard to feel motivated when the game feels so disorganized and they at times just toss out systems that people are already content with for something entirely new. That plus the fact it happens so often just makes it worse.
Declining player numbers is absolutely a problem but I think that's an indication of how the game direction feels poor to many people and that it hasn't been getting better. The first thing we can do is to try and address these negatives before we can implement permanent changes that might make the mess worse. Because if we add MORE systems and it ends up bad, that will just make the game progressively worse and see more players leave.
I'm tired of peoples attempts to move the goalpost.
Many core issues has been addressed a thousand times already.
This thread is about declining playerbase, which is also a core issue.
No offense, but sometimes it's better for some people to find threads that are more likely to them
Of course, I think it's a concern to everyone that the population shifts so dramatically. I don't think most players want the game to lose players.
However, it is also important to address how we got here. All the mistakes along the road and how those things contribute, and in many cases, still contribute to lower player numbers.
Honestly, for any long term player the current state is no surprise because of how much of a mess things have been for years.
There's rarely been any smooth transitions into any of the new systems added to the game, and that itself is worrying.. No one wants to feel like once the next patch cycle comes around, zos is gonna just flip the game board around and start playing an entirely new game, but some cycles feel like that.
CP 2.0, hybridization, update 35, and subclassing patch cycles to list some examples.
The reason I am saying all of this is because, zos keeps flipping the script on players in such a way that it feels like if someone just flips over a chess board as you get the game going. You start adjusting to new systems just for the focus to completely change.
That plus, if you do not completely finish the job, like with hybridization(which still isn't finished with consumable items), then you make problems much worse by compounding the problems doubly. Its hard to feel motivated when the game feels so disorganized and they at times just toss out systems that people are already content with for something entirely new. That plus the fact it happens so often just makes it worse.
Declining player numbers is absolutely a problem but I think that's an indication of how the game direction feels poor to many people and that it hasn't been getting better. The first thing we can do is to try and address these negatives before we can implement permanent changes that might make the mess worse. Because if we add MORE systems and it ends up bad, that will just make the game progressively worse and see more players leave.
Thanks for proving my point about people moving goalposts.

I also find it off-putting for someone to come into a thread and be like, "I don't have that issue, so this thread shouldn't exist / you should make other ones."
AvalonRanger wrote: »"ESO´s Population is lowered to 2017 level Bookmark"
If core Elder Scroll fan's population are getting low, then it's a problem.
Otherwise, it's not problem at all.
Horace-Wimp wrote: »Not everyone plays ESO through Steam.
AvalonRanger wrote: »"ESO´s Population is lowered to 2017 level Bookmark"
If core Elder Scroll fan's population are getting low, then it's a problem.
Otherwise, it's not problem at all.
randconfig wrote: »Horace-Wimp wrote: »Not everyone plays ESO through Steam.
The sample size is plenty large enough that it's statistically significant, and for these players to stop using Steam to play ESO, they would be required to re-purchase the game, so that's not likely to be the reason for the declining numbers either.
DerethDawnblade wrote: »PS4 and XBox One are holding things back, and ultimately will need to be dropped. This game can't continue trying to support systems too old to handle new updates. Optimizing based on the limitations of those systems as ZOS is doing now is like trying to repair a hole put in a ship by a cannonball with a single bandaid.
Horace-Wimp wrote: »
This may very well be a significant factor for what APEARS to be a declining population. If tens of thousands of consumers have multiple accounts it may just be too much for them to constantly play ALL of their accounts. They may dedicate themselves to one PRIMARY account and then login to their accounts occasionally as their 'needs' or interest arise.
Regardless it doesn't change the fact that not everyone plays ESO through Steam.
Oh yeah. I am a relatively new player to ESO only being here for twenty-five months and I have noticed NO significant population swings outside of the normal seasonal ones in the Spring - when the weather outside improves for people to spend more time outdoors, in the late Summer - when the school year begins and around this time of year - when Christmas affords A LOT of time to play.
I can't speak for 2017. But there have been quite a few DLC released since that year. SO maybe the old timer ESO players only come back to CONSUMER new content then leave until ZOS cooks up something new for them to burn through in four hours. /shrug
SilverBride wrote: »SilverBride wrote: »
But I'm not going to say that our guilds are losing members when they aren't.
Well, glad your guild is in a probably fairly unique bubble where not a single one has left the game lol.
Players come and go like they do in any guild, and we purge inactive players regularly, but we have no problem filling our slots again.
But why are we saying something needs to be done about a population decline when they have announced they are working on crossplay?
Horace-Wimp wrote: »Not everyone plays ESO through Steam.
SilverBride wrote: »Just saying the population is dropping doesn't address any underlying problems.
SilverBride wrote: »Just saying the population is dropping doesn't address any underlying problems.
It's a fundamental step forward that we can now agree on the fact that the population drop is real, that Steam data is legit, that anecdotal evidence can't negate empirical trends and that the underlying problems of ESO have led to a significant decline of the population that is measurable down to 2017 level.
SilverBride wrote: »I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.