@Veinblood1965 Thank you for starting this thread and constructively expressing your frustration. And thanks to those who have shared their opinion. We are taking a look through this and sharing this with some folks internally for their visibility. Just wanted to note that this thread has been seen.
@Veinblood1965 Thank you for starting this thread and constructively expressing your frustration. And thanks to those who have shared their opinion. We are taking a look through this and sharing this with some folks internally for their visibility. Just wanted to note that this thread has been seen.
@Veinblood1965 Thank you for starting this thread and constructively expressing your frustration. And thanks to those who have shared their opinion. We are taking a look through this and sharing this with some folks internally for their visibility. Just wanted to note that this thread has been seen.
2. Bad RNG for aspects of the game I enjoyed, creating a need for grinding (housing recipes, mats), artifact hunting. Limited play time means grinding with bad RNG means I was rarely getting anything I was after.
As for me, the biggest reason I’ve been spending less and less time is the lack of meaningful difficulty.
ESO has lots of amazing stories with high stakes and powerful emotions. But as someone mentioned not too long ago, gameplay is a make or break for many.
No matter how great a story or writing is, I cannot fully invest in it if I know in the back of my mind that the boss will feel just like any other encounter. And I’m not the only one.
James-Wayne wrote: »The Paladin in Diablo 4 is so much more fun to play than Templar right now
James-Wayne wrote: »The Paladin in Diablo 4 is so much more fun to play than Templar right now
James-Wayne wrote: »The Paladin in Diablo 4 is so much more fun to play than Templar right now
I love its Jab animation, maybe ESO can use it as inspiration.
DerethDawnblade wrote: »The primary reason I stopped playing for the last several months was just burnout.
Too many other things were holding my attention, and it seems ESO is also hitting a wall in terms of the limitations of last gen consoles that Devs are still trying to meet.
If they want this game to be a 30 year game as they have stated, eventually last gen consoles are going to have to go, because it's not going to be viable to continue holding the whole game back to those outdated standards when there are so many things that could stand to be updated.
On the subject of Subclassing:
I really enjoy it, as it allowed me to really flesh out the themed builds on a number of my characters and have a unique experience, but I can see where people are coming from with their complaints about it in regards to PvP. PvP would probably be better served to not allow Subclassing, though I know at this stage that probably isn't going to happen. Hopefully whatever pure class update they have planned will bring things back into an equilibrium.
What would bring me back more frequently?
As stated above, the last gen limitations the Devs are trying to work around are a big sticking point for me. They shouldn't be held back by hardware that is that old.
If they can clear that hurdle, some things I'd like to see are:
Updated Character Customization - Please please please give us more polygons and face sliders. Unique Eyes really need to be separated from Head Markings as well.
Extended Housing Features - Construction parts that snap together Fallout 4 style, to more swiftly and cleanly assemble houses from scratch. Expanded furnishing limitations.
Crossplay - This is supposedly being worked on already.
Expanded Scribing - Give use more things to work with and more things to make. I don't even care if they're under powered, I want to summon atronachs and have oakflesh and flame cloaks like were originally shown off in the 2014 Spellcrafting demo.
Central Skyrim - I get that they want to hide where TES 6 might potentially take place, but we've had a playable full map of Skyrim for 14 years now, there's no excuse to keep hiding Central Skyrim from us.
A Dawnguard DLC - It's the 2nd Era; you can let us meet the original incarnation of the Dawnguard, which in the Dawnguard DLC for Skyrim was stated to have existed in the 2nd Era.
New Weapon Types - We need Spears, Halberds, just Polearms generally. I get that making new weapons for all existing motifs would be difficult, but all existing motifs have both Daggers and Staves, so in theory you could shortcut it by just replacing Staff tips with Dagger blades, or alternatively just not add Spears to those old motifs save for the core vanilla motifs, and have them on any new motifs to maybe be added to older ones later. Another good type for those who liked to play Spellswords in Skyrim, with a weapon in one hand and a spell in the other, make a Sword & Spell skill line. A Sword & Spell skill line wouldn't even require new weapon models, you just place a spell effect in the off-hand, and give the skill line some unique magic abilities revolving around whatever elemental type is equipped; think of it like a 1h version of staves. That could even be expanded into dual-wielding spells. An Unarmed Combat skill tree would also be a very nice addition, and could even be a non-weapon stamina tree, like having legs sweeps of shoulder bashes.
Expanded Interactive Mechanics - Hiding spots, guards with lamps, restricted areas, hidden caches in walls, Grappling Crossbows, etc. These seem to get used less and less with each new DLC, and it would be nice to see more world interactions like these. More Thieves Guild and Dark Brotherhood related stuff generally would be nice as well. Seems like we haven't heard from any of those characters since their respective DLCs. For Grappling Crossbows we are introduced to the device on multiple occasions only for it to vanish in the next zone. Do we just give it up after each of the expansions where it's used? Add grapple points across the world and give us more to explore with the Grappling Crossbow; make it a base game feature.
Four_Fingers wrote: »Last gen consoles seem to be the latest forum "boogyman".
Funny how that works whether true or not.