I'd prefer a less ambiguous "we're ditching the old maxim 'players don't know what they want' which was and is clearly untrue and unhelpful in favour of truly listening to all feedback and dynamically and timeously incorporating that from planning through pts to release and beyond".Nick Giacomini wrote:...and listening to and incorporating your feedback..
generally make more investment in the core game experience instead of just chasing the next big thing. We hear you. We agree.
Seasons are great; when they are entirely cosmetic, and themed to content launches.
When that content is only available for a Season, then it all falls apart. I can’t speak for everyone, but I will not play an MMO as a seasonal game, it’s entirely why I chose the genre to begin with.
It’s one thing to have cosmetic overlays, or temporary game modes to have fun with, and another one entirely if an entire map or questline go up in smoke after a few months.
licenturion wrote: »Seasons are great; when they are entirely cosmetic, and themed to content launches.
When that content is only available for a Season, then it all falls apart. I can’t speak for everyone, but I will not play an MMO as a seasonal game, it’s entirely why I chose the genre to begin with.
It’s one thing to have cosmetic overlays, or temporary game modes to have fun with, and another one entirely if an entire map or questline go up in smoke after a few months.
Destiny 2 showed companies that 'vaulting content' is the catalyst for killing a hit game. Since then, no other games tried this horrible thing and ESO-team was pretty adamant last year with the content pass that all actual zone and story content would stay forever. So I don't expect they put effort in content that get deleted after 3 months.
Turtle_Bot wrote: »@ZOS_Kevin Appreciate the letters, while I am definitely in the "wait and see" camp, especially with how this year went, needing to see real action now, and a few things proposed (mainly some class identity stuff) I have some reservations about until we see some more detail on, the change of tone has been refreshing for sure.
I do ask though, if the stream on the 7th can be posted on the forums for those of us who won't get to watch due to time-zones (it's always like 3-4AM where I live when your streams have been live) or other reasons, so that we can also catch up/watch the stream and have a chance to give feedback.
robwolf666 wrote: »OK - they mention Overland Difficulty - but how would that work?
I mean, is it even possible to still have people who have it on a different difficulty to play together?
Or are we talking about different instances? A bit like the old days of Vet levels when you finished your Alliance (Cadwells Silver/Gold).
ZOS_GinaBruno wrote: »Just to level set, while overland difficulty is in active development, it's not something that will be ready to be released before the end of the year. We're definitely excited to share more information on it as development progresses, though!
ZOS_GinaBruno wrote: »We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
- This will be optional and no one will be forced into it
- There will be varied levels of difficulty players can opt into
- We will NOT be separating players
ZOS_GinaBruno wrote: »Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.
Turtle_Bot wrote: »I do ask though, if the stream on the 7th can be posted on the forums for those of us who won't get to watch due to time-zones (it's always like 3-4AM where I live when your streams have been live) or other reasons, so that we can also catch up/watch the stream and have a chance to give feedback.
spartaxoxo wrote: »robwolf666 wrote: »OK - they mention Overland Difficulty - but how would that work?
I mean, is it even possible to still have people who have it on a different difficulty to play together?
Or are we talking about different instances? A bit like the old days of Vet levels when you finished your Alliance (Cadwells Silver/Gold).
We'll know a little more on the live stream and a lot more in the following months but Gina did actually give some information about how they had been planning on developing at the time in the Overland difficulty thread a while back.ZOS_GinaBruno wrote: »Just to level set, while overland difficulty is in active development, it's not something that will be ready to be released before the end of the year. We're definitely excited to share more information on it as development progresses, though!ZOS_GinaBruno wrote: »We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
- This will be optional and no one will be forced into it
- There will be varied levels of difficulty players can opt into
- We will NOT be separating players
ZOS_GinaBruno wrote: »Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.
It's a good start and I really appreciate that problems were acknowledged. Sadly, after this year, I still remain sceptical until I see what's actually on the table, but I keep my opinion open for now and will surely watch the stream.
Totally reasonable. Like Nick said, "actions speak louder than words". It's on us to show what we've been working on, no one else.
tomofhyrule wrote: »However, I'm holding my optimism until we see what's coming.