Yet another possibility for sublcassing

Darque.Fluxb14a_ESO
I've seen a whole lot of people discussing how subclassing is the worst thing ever, and destroyed class identities, and increased homogeny of the end-game even more. While others singing it's praises that it opens up build possibilities and RP goodness.

I am simply here to offer yet another possibility for a future for subclassing. I offer the possibility of the re-introduction of class identity through addition instead of subtraction or refactoring. I offer up the possibility of additional class skill lines for every class. This will increase class identity because you can only have 2 lines from a class that you are, it will reduce homogeny, because it can be used to enable class specific builds, and it will maintain the vast RP possibilities that subclassing added.

A very rough example of this for DragonKnight could be an Intensifying skill line that specializes in intensifying the effects of already applied DoT's, possibly making them un-purgable, or maybe a spamable that grows in power for each DoT you currently have applied to the target.
  • El_Borracho
    El_Borracho
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    Subclassing has ruined a lot of core concepts in ESO; class identity, the pro/con analysis of choosing a class and selecting skills, diversity of armor sets, and possibly the worst, players believing inflated DPS numbers are a substitute for mechanics in PVE or basic combat skills in PVP. Subclassing has had a predictably larger impact in PVP, where even slight advantages are used, abused, exploited, etc.

    With that said, its not going away. The only way to combat subclassing is to give a buff to pure class builds to make them competitive with subclass builds. Or make subclass skills less effective. I would prefer to make pure class builds stronger than subclass builds, but they should be at least even with subclass builds.

    But alas, given my experience with this game, that will not happen, as the usual response is to come in with the nerf hammer and dumb everything down to the lowest common denominator. That belief is only reinforced after reading the article introducing proposed changes. There is no way they are going to make Ardent Flame stronger. If anything, the procession towards cosmetics over actual differences marches on.
  • Darque.Fluxb14a_ESO
    Subclassing has ruined a lot of core concepts in ESO; class identity, the pro/con analysis of choosing a class and selecting skills, diversity of armor sets, and possibly the worst, players believing inflated DPS numbers are a substitute for mechanics in PVE or basic combat skills in PVP. Subclassing has had a predictably larger impact in PVP, where even slight advantages are used, abused, exploited, etc.

    It's more that subclassing has revealed more clearly to everyone and exacerbated an underlying issue with overall balance. Class identity, theoretically, still exists with the utilization of multiple lines from one class, which is why the possibility of adding more class lines would actually reinforce class identity.

    Diversity of armor sets is ruined through a lack of asymmetric value. What is valuable to a Sustained Damage dealer, should not be as valuable to a Burst Damage dealer, and neither of them should be valuable to a Healer. Reiterating that this is an underlying balance issue, not an issue caused by subclassing.

    If the inflated DPS is high enough to bypass mechanics, it is a valid belief that it is a substitute for the mechanics which it can bypass. This too is an underlying issue with balance, when you can sustain enough damage to entirely ignore mechanics, that's a problem.
    With that said, its not going away. The only way to combat subclassing is to give a buff to pure class builds to make them competitive with subclass builds. Or make subclass skills less effective. I would prefer to make pure class builds stronger than subclass builds, but they should be at least even with subclass builds.

    I agree that it is not going away. I do not agree that the only way to combat subclassing is to give a buff to pure classes, as I have outlined the basis that doesn't require a buff. Synergistic skill lines for each class. Admittedly, it is a much larger ask from ZoS though.
  • AcadianPaladin
    AcadianPaladin
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    The best idea I've heard so far is to give small weapon/spell damage buff for using two organic class skills and a slightly larger buff if using all three.

    I say this from the perspective of quite enjoying subclassing and being leery of having subclassing weakened. I don't mind making pure classing more competitive but not to the point of making me feel penalized for using subclassing. And keeping things simple is important, I think.
    PC NA(no Steam), PvE, mostly solo
  • Last'One
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    What about losing 6% of total DPS for each skill equipped from the subclass?
  • wolfie1.0.
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    Subclassing has ruined a lot of core concepts in ESO; class identity, the pro/con analysis of choosing a class and selecting skills, diversity of armor sets, and possibly the worst, players believing inflated DPS numbers are a substitute for mechanics in PVE or basic combat skills in PVP. Subclassing has had a predictably larger impact in PVP, where even slight advantages are used, abused, exploited, etc.

    With that said, its not going away. The only way to combat subclassing is to give a buff to pure class builds to make them competitive with subclass builds. Or make subclass skills less effective. I would prefer to make pure class builds stronger than subclass builds, but they should be at least even with subclass builds.

    But alas, given my experience with this game, that will not happen, as the usual response is to come in with the nerf hammer and dumb everything down to the lowest common denominator. That belief is only reinforced after reading the article introducing proposed changes. There is no way they are going to make Ardent Flame stronger. If anything, the procession towards cosmetics over actual differences marches on.

    Class lines have always been horribly set up. even from the start. They always have you choose your class from game start, which honestly is the WORST time to make such a choice. Locking in your characters core skills before you even learn how the game plays or feels without the option of going back unless you start a new character has always been a wastefull thing to do.

    It honestly should be much later in gameplay were you lock down your class and skills.

    As much as i like ESO's classes... there are ALL a mess. If it were up to me. i would just get rid of them entirely. But i understand why people object to it, and want what we have had for 10 years to persist and be viable again.

    but i will agree that IF classes are going to continue to be a thing. that they should be on par with sublcassing. but the ONLY way to do that i feel is to give pure classes certian small but meaningful bonuses for remaining In class.
  • Ratzkifal
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    Pretty much anything is conceptually better for class identity and balance than the version of subclassing that we got.

    What you are suggesting is cool and all, but in terms of scale, giving every class a 4th skill line requires more work from the developers than limiting subclassing to just one new subclassed skill line would, which is in essence the same suggestion. It strengthens class identity without completely ruining the new RP possibilities and increased specialization/customization that subclassing offers, while also significantly lowering the gap between the highest yield subclass combination and a normal pure class build.

    I like your suggestion, because it allows ZOS to walk back on subclassing without needing to endure the perceived humiliation of actually having to walk back and admit fault. But considering ZOS is intending to take three years for a simple class rebalance, your suggestion would probably take them even longer to implement.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Radiate77
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    Okay. So if you’re playing a Dragonknight, and swap out Earthen Heart for Winter’s Embrace, you should be inherently weaker than a traditional DK?

    Yeah that’s a hard pass from me.
  • Ratzkifal
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    Radiate77 wrote: »
    Okay. So if you’re playing a Dragonknight, and swap out Earthen Heart for Winter’s Embrace, you should be inherently weaker than a traditional DK?

    Yeah that’s a hard pass from me.

    Okay. So if you're playing a Dragonknight, and swap out Earthen Heart for Winter's Embrace, you should be inherently stronger than a traditional DK?

    Yeah that's a hard pass from me.
    This Bosmer was tortured to death. There is nothing left to be done.
  • El_Borracho
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    @wolfie1.0. I could not agree with this more:
    Class lines have always been horribly set up. even from the start. They always have you choose your class from game start, which honestly is the WORST time to make such a choice. Locking in your characters core skills before you even learn how the game plays or feels without the option of going back unless you start a new character has always been a wastefull thing to do.

    I suppose the workaround is the amount of characters you can build and the fairly easy route to leveling them up. But you are correct. I came into this game believing my DK would be a beast (Morrowind). It was not a PVE DD beast, but a great tank and strong PVP DD. Eventually the world turned and the DK became a beast. In the meantime, I enjoyed learning how to play as a NB and Templar. But this was all back when classes, armor, and mag vs stam were real considerations.

    I fear that eliminating classes would turn the game into ESO Skyrim, which is not what I want. Which, in looking at the direction of subclassing and reworking classes, appears to be the direction the devs are heading.

    I'm not saying strict classes will solve everything, but it was nice to need a variation of builds to run a raid. You could never just stack 8 Templars, Sorcs, or NBs out there as DDs and clear everything. Fast forward to the Arcanist, and you'd be hard pressed to find a raid without 8 Arcanist DDs. Today, its just all a variation of CLASS + ASSASINATION + HERALD wearing Null Acra.

    The most "diverse" DD I have is a stamsorc base that uses that setup with the big variation being Hurricane and Flail instead of Jabs. Ooh, so outrageous. Its got to the point that in most DD raid builds, there are really only 2-3 skills that aren't universal. That's closer to Skyrim than ESO
  • Radiate77
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    Ratzkifal wrote: »
    Radiate77 wrote: »
    Okay. So if you’re playing a Dragonknight, and swap out Earthen Heart for Winter’s Embrace, you should be inherently weaker than a traditional DK?

    Yeah that’s a hard pass from me.

    Okay. So if you're playing a Dragonknight, and swap out Earthen Heart for Winter's Embrace, you should be inherently stronger than a traditional DK?

    Yeah that's a hard pass from me.

    You’re not though. That’s the thing. Winter’s Embrace and Earthen Heart are both tanking skill lines.

    Just because you Subclass, that doesn’t inherently make your build better than a “pure class.”

    It’s only when you start mixing skill lines of the same category into the same build that you see power fluctuation.

    Role A x1 Role B x1 Role C x1
    Role A x3

    Why would a class with a tank skill line, and a healer skill line, do more damage than a class with 3 damage skill lines or vice versa?

    That’s why we’re getting our reworks to mix up skill lines and prevent this from happening…
    Edited by Radiate77 on December 18, 2025 4:33AM
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