...there's just no tutorial.
I downloaded WoW yesterday, and there's a couple of "train with me, recruit!" miniquests as you wade in on your first mission to rescue your shipwrecked survivors.
It teaches you about effect over time effects using story language, and shows you a spammable.
You begin the game w two skills, an over time and a spammable.
Your first 2 missions use these. So, they're used after the tutorial, w a minipractice inbetween.
So:
Introduction/practice -> quest -> practice again -> quest
ESO's tutorial teaches light attacks and blocking, but it never touches on these pillars of gameplay.
The result has been a decade of confusion and frustration, and an enforcement of "skill gap." Yes, a gap in gameplay will exist, but not showing these basics has had a devastating effect.
After seeing how simply WoW does it (a game w a muuch longer skill bar) it shows even more how this could easily be implemented.
Edited by guarstompemoji on December 16, 2025 7:46PM