MorallyBipolar wrote: »Never gonna happen though. Pop caps in Cyrodiil are industry secrets apparently.
Necrotech_Master wrote: »if we truly want balanced pops, they would have to almost do away with factions on character creation, or only use it for where you start in pve, and just have cyro do kind of like BGs and have 3 other factions that it just puts people on to keep population balanced (obviously would allow queueing as groups to stay together type of thing)
MorallyBipolar wrote: »Never gonna happen though. Pop caps in Cyrodiil are industry secrets apparently.
ZOS have openly stated them recently
El_Borracho wrote: »The bars are a running joke. 3 bars can be a laggy mess or a ghost town. There is rhyme or reason to them
Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
@MincMincMinc is this the post you are looking for?Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.