Veinblood1965 wrote: »The WW wall event and Sub-classing were the last straws for me. Overall the last two years or so it just felt like two things were lacking. For any changes that were made the first question should have been "Is this change going to be fun for more players" and the second question should have been "will this change cause more people to leave than it draws into the game on a long term basis". Actually the first question asked should be the second question I listed above. Subclassing for example, how many people just quit due to that? Do we think more people that quit before we release or have never played the game would be subscribing? At best from research my guess would have been 50/50, and that's at best. If 20000 people leave and 15000 people subscribe it's a loss. Combine that with other changes where the losses outweigh the gains we get where we are now. It's harder to draw new long term players into anything, it's easier to cause existing players to just reach that last straw IMO.
SilverIce58 wrote: »I haven't hard-quit the game, but I definitely need a break. That wall event definitely was a big catalyst as to feeling like why. The communication, the promises, the "just wait and see" with no extrapolation. I want to support the company, but it doesn't feel like the company wants to support us. I haven't even done any part of Eastern Solstice (despite my love for Argonians) since the wall came down.
Ignoring feedback and customer relations is what's souring me on ZOS. If vengeance is mandated I think ZOS is finished as a viable company going forward. Their credibility will be unrecoverable at that point.
@ZOS_JessicaFolsom I was thinking about something reading this.
U35 is very often mentioned as a net negative since it happened. It also seems like the patch that introduced Subclassing (U46). When, if ever, is anyone going to speak to this fact? I get you guys can't respond to everything, but it seems like there's a few things that just keep getting brought up, and when you guys talk about how you learn from mistakes in interviews, it doesn't really seem like that reflection manifests in some candid conversation with us. What are your guys thoughts here? Did U35 result in a lower playerbase, did U46?