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What should ZoS change?

BloodRedHurricane
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Besides subclassing; there are lots of things ZoS should think to work about.

- "Joining Encounter in Progress" in dungeons is inconsistent. In some dungeons it does happen; in other dungeons it does not. Besides; players should have right to deny force-joining. Because; most of the time, players want to get loot or complete their quest but; their teammate acts inconsiderate and attacks a dungeon boss. Then, everybody is teleported there without their consent. This must change immediately.
- In veteran base game (non-DLC) dungeons, please remove necessity to read a scroll to fight final boss in hard mode. If a person does not want to beat final boss in hard mode; why do they even line up for a veteran dungeon at the first place?
- It is too tiresome to select all items one by one for deconstruction process. We should be able to select all of them with a keybind.
- It is also too tiresome to select all junk items; we should be able to sell them all with a keybind. (You know the items which have 'Sell to a vendor.' kinda explanation.)
- In battlegrounds, players should have right to initate vote-kick sequence or vote-surrender sequence. {If there is more than 200 points difference between teams; losing teams' members should have right to start a vote-surrender sequence. This should not cause any penalty such as deserter penalty or getting no loot}
- In battlegrounds, players shouldn't be attacked in their safe zone; this must be immediately fixed. Maybe you can define some regions in the map (such as corners of the wooden bridge in the middle) which are restricted areas. A player cannot stay in there more than 5 seconds. You know, basketball style. Or, you can just put an invisible protective barrier around teams' spawn zone.
- Three-sided battlegrounds should come back. We want them back. It does not mean you have to retire two-sided battlegrounds but; don't force us to play it.
- A player should be able to line up for more than one activity such as ranked ToT, unranked ToT, RND, RVD etc.
- Group creation (you know, the section which people use to make group to go either arenas or trials) is broken. Eventhough, I selected "Dragonstar Arena" lots of time; when I published my request it turned to "Any arena". In trials, this is even more problematic. Rework is necessary and this problem is not new.
- Sometimes, we block toxic players in PvP. We shouldn't be put with them in same PvP group again until we unblock them. It is very frustrating. I block a person for a reason and you make me deal with them again.
- Undelivered mails are frustrating. This should be fixed, too. I have to either change region or logout-login to get my mails. Not acceptable in 2026's standards.
- I want to be able to search a guild according to name. Can you please implement such basic functionality which even Google can do?
- We still cannot stack items in guild bank which is pretty frustrating. It should be implemented as soon as possible.
- In addition to this I want to be able to "predetermine" some items as junk so; when I choose 'take all' option; these items will be ignored. Thanks to this, I won't have to get rid of them manually afterwards.
- Please add a chef, a brewer and a grocer in Vvardenfell construction area. (The area where bank NPCs and writ boards can be found.)
- Do not let players to mount or summon combat or non-combat pets in Vvardenfell construction area. Also, make it non-duel-free zone. If people want to duel, there is a wayshrine nearby, go there and fight there; construction area is not for duelling. Nobody has to get eye strain because of flipping wings of a twilight matriach while interacting with a banking NPC.
- Fix shields hovering our characters' back. This is also valid for all weapons. You don't have to show them in holstered mode. Just, let characters' call it from nothingness when they draw weapons.

I will add more.
Edited by BloodRedHurricane on December 15, 2025 4:59AM
  • tincanman
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    Maintenance.

    They should just not bother since it makes no observable difference; just wait until whatever electronic constipation blocks access/egress then apply any necessary e-laxative at that point. Or, to murder the metaphor completely, provide a temporary e-stoma to keep shi.. things flowing while they tweak the primary e-bowel.

    As is: same day, same... things.
  • Soarora
    Soarora
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    Second bullet point— do you mean for vet non dlc? I have had groups so bad that I didn’t want to do HM but usually people go for it, yeah…

    DLC, however… no… even for the “easier” ones like RoM and WGT/ICP.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • tincanman
    tincanman
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    ..."Joining Encounter in Progress" in dungeons is inconsistent. In some dungeons it does happen; in other dungeons it does not. Besides; players should have right to deny force-joining. Because; most of the time, players want to get loot or complete their quest but; their teammate acts inconsiderate and attacks a dungeon boss. Then, everybody is teleported there without their consent. This must change immediately.
    Choice is good but I'd be happier if some of the teleport distances were changed, eg bc2 daedroth boss(how can we show newer/lower cp/weaker players how this boss used to be defeated with the doorway fire when the porting feature breaks this original design mechanic?) but, generally to prevent porting on approach with line of sight when your character will arrive in less time than the port mechanism takes and without the temporary blindness.
    ...- In veteran dungeons, please remove necessity to read a scroll to fight final boss in hard mode. If a person does not want to beat final boss in hard mode; why do they even line up for veteran dungeon at the first place?
    No thanks. Choice is good. Also not all players are competent nor confident to want auto-hm and, even if such were enabled that would just generate requests for a new "hard-mode" rather than the single mode remaining at that point. Reiterate, ad nauseum.
    - It is too tiresome to select all items one by one for deconstruction process. We should be able to select all of them with a keybind....
    Good idea. Multi-select and other basic gui features are absent from a number of their widgets and their inclusion would be useful and welcome.
    - In battlegrounds, players should have right to initate vote-kick sequence or vote-surrender sequence...
    Surrender, yes. Kick no (it would be abused).
    - In battlegrounds, players shouldn't be attacked in their safe zone; this must be immediately fixed. Maybe you can define some regions in the map (such as corners of the wooden bridge in the middle) which are restricted areas. A player cannot stay in there more than 5 seconds. You know, basketball style. Or, you can just put an invisible protective barrier around teams' spawn zone.
    I think the current setup, despite its flaws, is probably the least worst of possibilities.
    - Three-sided battlegrounds should come back. We want them back. It does not mean you have to retire two-sided battlegrounds but; don't force us to play it.
    Yes. But unlikely to happen, unless included as part of a vengeance-style roll-out. Judging from the past, once zos 'fixes' something we're stuck with it, regardless of pts or ongoing feedback or how broken it actually is.
    - A player should be able to line up for more than one activity such as ranked ToT, unranked ToT, RND, RVD etc.
    Good idea!
    - Group creation (you know, the section which people use to make group to go either arenas or trials) is broken. Eventhough, I selected "Dragonstar Arena" lots of time; when I published my request it turned to "Any arena". In trials, this is even more problematic. Rework is necessary and this problem is not new.
    Again, good idea - there are lots of features missing or broken, eg an option to filter for levels <50th.
    - Sometimes, we block toxic players in PvP. We shouldn't be put with them in same PvP group again until we unblock them. It is very frustrating. I block a person for a reason and you make me deal with them again.
    Good idea. Would be welcome in pve, too.

    Edited by tincanman on December 13, 2025 6:31PM
  • Tornaad
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    I would like it to be easier to create my own build instead of having to rely on builds I find online. Even AI can't help create a reasonable build.
  • Treeshka
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    Besides subclassing; there are lots of things ZoS should think to work about.

    - In veteran base game (non-DLC) dungeons, please remove necessity to read a scroll to fight final boss in hard mode. If a person does not want to beat final boss in hard mode; why do they even line up for a veteran dungeon at the first place?

    I think this hardmode thing for base game dungeons should be removed and hard mode should be baked into veteran mode. Nowadays the difficulty is not even noticeable and sometimes people forget to activate it, creating a need for wipe.
  • shadyjane62
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    Pure classes should not be penalized for remaining one class. Being one shot by a "hot" subclass build is no fun. Games should be fun. Only thing that would interest me would be a permanent Vengeance campaign.
  • Ardriel
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    My top priority would be stable servers. Modern servers that can handle the load. Lags, skill delays, skills that don't fire at all, and things like that really spoil the fun of the game.
    It happens to me often enough that I'm simply slowed down by delays.
    I'm sure every tank knows how frustrating it is when block or taunt don't respond properly. When trifecta runs are ruined because of it.
    The second most important thing would be to fix bugs, of course. There are so many that I don't even want to list them...
  • reazea
    reazea
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    Ardriel wrote: »
    My top priority would be stable servers. Modern servers that can handle the load. Lags, skill delays, skills that don't fire at all, and things like that really spoil the fun of the game.
    It happens to me often enough that I'm simply slowed down by delays.
    I'm sure every tank knows how frustrating it is when block or taunt don't respond properly. When trifecta runs are ruined because of it.
    The second most important thing would be to fix bugs, of course. There are so many that I don't even want to list them...

    They did it once and it proved to be a huge success. They could do it again if they wanted to.
  • AcadianPaladin
    AcadianPaladin
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    1. Fix the diaper butt bug on the Timbercrow Wanderer costume.
    2. Stop putting flappers on light armor. Going forward, consider stop putting flappers on chests altogether. Any flappers felt to be necessary could be added to belts.
    3. Stop the move toward neon cartoon graphics in mounts (especially) as well as outfitting, pets and skills. Give players a toggle to not have to see those effects.
    4. Give companions some love - allow hair and headgear to be worn by them. Allow companions to enter homes.
    Edited by AcadianPaladin on December 14, 2025 6:35PM
    PC NA(no Steam), PvE, mostly solo
  • BloodRedHurricane
    BloodRedHurricane
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    1. Fix the diaper butt bug on the Timbercrow Wanderer costume.
    2. Stop putting flappers on light armor. Going forward, consider stop putting flappers on chests altogether. Any flappers felt to be necessary could be added to belts.
    3. Stop the move toward neon cartoon graphics in mounts (especially) as well as outfitting, pets and skills. Give players a toggle to not have to see those effects.
    4. Give companions some love - allow hair and headgear to be worn by them. Allow companions to enter homes.

    I cannot agree more. Except; second one. Can you give us an image as example?
    Edited by BloodRedHurricane on December 15, 2025 5:04AM
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