Besides subclassing; there are lots of things ZoS should think to work about.
- "Joining Encounter in Progress" in dungeons is inconsistent. In some dungeons it does happen; in other dungeons it does not. Besides; players should have right to deny force-joining. Because; most of the time, players want to get loot or complete their quest but; their teammate acts inconsiderate and attacks a dungeon boss. Then, everybody is teleported there without their consent. This must change immediately.
- In veteran base game (non-DLC) dungeons, please remove necessity to read a scroll to fight final boss in hard mode. If a person does not want to beat final boss in hard mode; why do they even line up for a veteran dungeon at the first place?
- It is too tiresome to select all items one by one for deconstruction process. We should be able to select all of them with a keybind.
- It is also too tiresome to select all junk items; we should be able to sell them all with a keybind. (You know the items which have 'Sell to a vendor.' kinda explanation.)
- In battlegrounds, players should have right to initate vote-kick sequence or vote-surrender sequence. {If there is more than 200 points difference between teams; losing teams' members should have right to start a vote-surrender sequence. This should not cause any penalty such as deserter penalty or getting no loot}
- In battlegrounds, players shouldn't be attacked in their safe zone; this must be immediately fixed. Maybe you can define some regions in the map (such as corners of the wooden bridge in the middle) which are restricted areas. A player cannot stay in there more than 5 seconds. You know, basketball style. Or, you can just put an invisible protective barrier around teams' spawn zone.
- Three-sided battlegrounds should come back. We want them back. It does not mean you have to retire two-sided battlegrounds but; don't force us to play it.
- A player should be able to line up for more than one activity such as ranked ToT, unranked ToT, RND, RVD etc.
- Group creation (you know, the section which people use to make group to go either arenas or trials) is broken. Eventhough, I selected "Dragonstar Arena" lots of time; when I published my request it turned to "Any arena". In trials, this is even more problematic. Rework is necessary and this problem is not new.
- Sometimes, we block toxic players in PvP. We shouldn't be put with them in same PvP group again until we unblock them. It is very frustrating. I block a person for a reason and you make me deal with them again.
- Undelivered mails are frustrating. This should be fixed, too. I have to either change region or logout-login to get my mails. Not acceptable in 2026's standards.
- I want to be able to search a guild according to name. Can you please implement such basic functionality which even Google can do?
- We still cannot stack items in guild bank which is pretty frustrating. It should be implemented as soon as possible.
- In addition to this I want to be able to "predetermine" some items as junk so; when I choose 'take all' option; these items will be ignored. Thanks to this, I won't have to get rid of them manually afterwards.
- Please add a chef, a brewer and a grocer in Vvardenfell construction area. (The area where bank NPCs and writ boards can be found.)
- Do not let players to mount or summon combat or non-combat pets in Vvardenfell construction area. Also, make it non-duel-free zone. If people want to duel, there is a wayshrine nearby, go there and fight there; construction area is not for duelling. Nobody has to get eye strain because of flipping wings of a twilight matriach while interacting with a banking NPC.
- Fix shields hovering our characters' back. This is also valid for all weapons. You don't have to show them in holstered mode. Just, let characters' call it from nothingness when they draw weapons.
I will add more.
Edited by BloodRedHurricane on December 15, 2025 4:59AM