PVE
In PVE this is already pretty clear - The most effective all around PVE DPS build usually revolves around herald of the time and something else. This is so we can beam the entire room at every fight and breeze through content, regardless of actual DPS numbers on a dummy. This has killed variety but I think less people mind because it’s all to our advantage, and we are always just working with it, and not against it
PVP
Here’s where the big problem is.
As ZOS have already said, classes weren’t originally designed to be mixed with other classes, and as such as can expect an imbalance. I just think we have waited long enough for this to be looked at and it needs to be a priority, since people are getting bored and logging out.
It’s also skewing the vengeance test results; A lot of people aren’t choosing to play vengeance because it’s enjoyable gameplay and they really like it; many people are going there because grey host has become an insufferable mess of meta builds all using the same thing.
Look at the main 3 subclasses people use; Assassination / Storm calling / animal companions.
In addition to being 3 damage subclasses with great damage passives, they have all of the necessary buffs covered; Sorcery, prophecy, speed, resolve, healing, sustain, cleanse, burst, breach etc etc. Sure you can use something else but you’re instantly at a disadvantage.
The average sweat using the above 3 subclasses, using the sameeee set everyyyyyyone uses (rallying cry) can comfortably kite around 10-20 people and still have room to burst someone down.
The addition or scribing skills was such a bad idea. Now every single person has access to another delayed burst that just allows for an even faster offence, and less time away from the back bar (contingency) and has also given everyone a ridiculously broken burst heal - 16k crits from healing soul are very normal.
The end result is that everyone is using the exact same thing, is pretty much invincible on the back bar, and only has to open up for 1-2 seconds on the front bar to secure a kill before going back to defending whilst their ult charges. It’s made things turn based.
More and more people are noticing this and hating PvP. Before there were 7 classes. Now there’s just one, with occasionally a small variation on a single subclass, as no one is about to drop assassination / storm calling.
My suggestion;
Balance the location of the skills and buffs. A while back, veiled strike was moved to assassination from shadow. This made sense and there were no issues with it. More recently, there was a plan to move major resolve from storm calling to daedric summoning; That would have been SUCH a good change, to change the defensive buff to the defensive line, and add minor force to lightning form…
No. The community wanted their busted OP skill line and now the result is that’s it’s overloaded and one of the only viable options.
If these skill lines were balanced, the variety of cyrodil would come back, and so would the enjoyable action.
It is AWFUL right now.
Edited by Danse_Mayhem on December 10, 2025 6:33AM ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY!
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