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How am I supposed to counter this immortal build?

Mizael
Mizael
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https://www.youtube.com/watch?v=H-U62DLlYGE

I litteraly do no damage, how's this even allowed in cyrondiil
Edited by Mizael on December 1, 2025 10:40PM
  • LennaTheRussian
    LennaTheRussian
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    You counter by not engaging. It takes a lot of players to take down those builds usually.
  • blktauna
    blktauna
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    Leave the tower humpers to hump their towers.
    PCNA
    PCEU
  • ShutUpitsRed
    ShutUpitsRed
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    Notice you're not taking any damage either.

    This is a PvP Tank. They taunt you by being visible, relatively still, and healing/buffing while you parse on them and expect to get anywhere. This person's build is doing exactly what they built it to do: distract you. This is a valid strategy in team-based PvP; while you're smacking your head into a wall, the rest of his buddies are taking resources, killing your team, etc. Of course, this guy could also just be goofing around because it's funny to watch people scramble. Regardless, they're dropping bait and you're sitting there eating it.

    You counter by using them to build your ulti and leaving, or alerting your faction's sweatiest ballgroup to the location of the troll.
  • Thumbless_Bot
    Thumbless_Bot
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    Are you running this on PC? If so, follow the instructions here: https://help.elderscrollsonline.com/#en/answer/24455
  • Dalinar4
    Dalinar4
    Siege is usually the best way. Lancers go burrrrr.
  • Mizael
    Mizael
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    I left them after thay, but in sieged castle they keep burning the weapons and there's nothing I can do to prwvent it
  • Rohamad_Ali
    Rohamad_Ali
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    How is this allowed indeed. Only in ESO do I ever see such a thing as a player that must be ignored because of near invincibility. When an entire group does it, people rage log. The pvp balance is none existent. I think it's the reason they brought in sub classing because they don't actually know how to correct any of the imbalances.
  • opethmaniac
    opethmaniac
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    Best advice (also applies to ball groups):

    Just ignore them and let them log out out of boredom. As long as enough players do this instead of constantly getting baited, maybe something will finally change.
  • olsborg
    olsborg
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    Through subclassing and overdefencive sets (and cp) this is made easier then ever, so often now you see 40k hp tanks just trolling cyrodiil.

    PC EU
    PvP only
  • Durham
    Durham
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    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.
    PVP DEADWAIT
    PVP The Unguildables
  • KiltMaster
    KiltMaster
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    Ignore them - they ain't gonna do anything anyways
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • CameraBeardThePirate
    CameraBeardThePirate
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    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.
  • Sluggy
    Sluggy
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    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.

    I've always liked the idea of well-timed blocks being highly effective, though. I'd rather see bonuses that only apply mitigation for the first couple seconds after pressing block with a short cooldown after releasing so you can't just tap block over and over. Or perhaps ramping stamina costs after holding block for too long, or even drain a little stamina while holding block even when not getting hit.
  • MasterSpatula
    MasterSpatula
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    The problem, for me at least, with these unkillable people is when they solo-flag a keep and it takes half the faction to do anything about it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sluggy wrote: »
    Durham wrote: »
    Block reduction glyphs are the main cause of this. They need to be nerfed in PVP. Regen right now is too high across the board in PVP. It needs to be reduced just like health regen was.

    It's cost reduction and mitigation. Block mitigation should be capped in PvP, and you shouldn't be able to reduce your block cost to next to nothing.

    Yes, these builds are basically worthless in terms of dealing or healing damage, but they can be dedicated siege burners and that's a problem.

    I've always liked the idea of well-timed blocks being highly effective, though. I'd rather see bonuses that only apply mitigation for the first couple seconds after pressing block with a short cooldown after releasing so you can't just tap block over and over. Or perhaps ramping stamina costs after holding block for too long, or even drain a little stamina while holding block even when not getting hit.

    I wouldn't have an issue with this either! It's the fact that you can have 99% block mitigation AND the ability to perma-block that's the problem.
  • El_Borracho
    El_Borracho
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    How is this allowed indeed. Only in ESO do I ever see such a thing as a player that must be ignored because of near invincibility. When an entire group does it, people rage log. The pvp balance is none existent. I think it's the reason they brought in sub classing because they don't actually know how to correct any of the imbalances.

    This is the best strategy.
  • RaidingTraiding
    RaidingTraiding
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    they're good for building ult but if you're really committed to killing them either run in a group or zerg surf and negate them, not likely you can kill them on your own. ive made a perma block tank once, its really easy to put together and play, youre really being carrierd by multiple overtuned mechanics. infused block cost glyphs, all reinforced, health based heals, cp slottables, and sets that have aoe damage procs that heal for the damage done. also the heavy armor skill can give you perma cc immunity which is a pretty big one, the build only works if you can continuously hold block, you are very vulnerable if youre block drops.

    ive run that build with dc, masters 2h, and balorgh with one of those proc sets (forgot which one), so you can kill squishies with it while still being insanely hard to kill. most players who run it aren't worth your time, they just want to see how long they can stay alive or just annoy you by burning your siege or lighting keeps. they are pretty useful in a duo as bait for bombers, especially before pull sets.
  • Kram8ion
    Kram8ion
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    Sadly gives vengeance campaign a buff🤷‍♂️
    Aussie lag is real!
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