Maintenance for the week of December 8:
• PC/Mac: No maintenance – December 8

Where do you think ESO's main focus should be in the next year:

  • dwolfgheist
    Visual skill design (visual revision and enhancement of current existing skills)
    AVaelham wrote: »
    If there is no new overland content for an entire year, then I’m just not going to play - as simple and as brutal as closing the last page of a book series that refuses to add a new volume. This game lives and dies, for me, in the pulse of STORY and QUESTLINES. If that spark goes out, if the world stops growing, then my will to linger in it dims too.

    Take that away for a whole year, and what’s left? Replaying the same storylines we already have, with a new shiny class/skill lines, or balanced classes, or new animations? No thanks.

    Give me another Orisinium. Or Summerset. The game desperately needs a memorable content release.

    I mean, I agree that there is still room to grow, but I still have quests to do and I played for years. However most quests feel lacking partly due to the lack of fixing difficulty/classes through the years. When they say they are going to balance classes, I honestly hope it's not just moving passives around, but a true skill overhaul, some skills just need to be entirely remade due to multiclassing and new visuals for all class skills would be a breath of fresh air if done correctly, I mean we use them all the time and I hate not picking skills only due to them looking awfull. Some also need to have their mechanic entirely changed. Necro for instances is still too cluncky most of his corpse skills feel unnatural to use and a green laser beam coming out of a pile of bones doesn't really feel thematic either. a ghost/corpse coming out the pile and doing dmg or a debuff for a few sec would be way better.
    Edited by dwolfgheist on December 8, 2025 12:22AM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Housing (More items, storage possibilities? I am ignorant here)
    YstradClud wrote: »
    Real-estate is the real endgame.

    ESO has even more competition than it already had in that now.
    niod0yxsfssi.png

    I honestly don't know why they decided to delve into housing though when raids and dungeons were what most their player base logged in for.

    I might log back in just to check it out. I know people with dead MMO servers just to decorate their old houses.
  • dwolfgheist
    Visual skill design (visual revision and enhancement of current existing skills)
    The main focus should be on Project Management and Quality Assurance. Hands down. ZOS' Project Management and QA have deteriorated so much that it doesn't matter what content they put out, as it's almost guaranteed to be bug ridden or poorly planned and executed.

    Over the last couple of years the QA problem has grown so much that we're waaay past the "all software has bugs" deflection. And as for Project Management; not only is content coming at a slower rate, the execution and deployment leave a lot to be desired.

    Get those two aspects under control, and all the other listed categories shouldfall into place (or at least improve).

    In several departments at that, the german UI translation of skills is unusable at the moment. And it's not just minor mistakes either, it's things you can't understand how they can be so wrong. A player that knows no english can never hope to make a decent build since the text is simply unreadable. Even without LQA, I can't understand how those translations not only went live but weren't fixed yet, even if it's a wonky MT (I don't think it is) there would at least be a revision, unless they made some ridiculous deadline and even then it's still really weird what's written in some (sets are also wrong all the time).
    Edited by dwolfgheist on December 8, 2025 12:33AM
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    Overland content (good quests, new interesting map designs)
    PvE overland quests and story - plus new zones, preferably covering areas of the map they haven't been to yet. There's still plenty of them.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Story. For me, everything else is secondary to story, and we got less of it than ever this year. I've put up with the game's many gameplay issues over the years because it was giving me what I wanted in terms of story. I'm a little bit regretting continuing to play this year; just in terms of quantity, it's no longer enough to justify the putting up with the other issues.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Overland content (good quests, new interesting map designs)
    Obviously there are different things they need to take care of not to alienate big parts of their playerbase, but for me it's also the story. Without at least some level of good writing (interesting stories, appropriate presentation - themes and speech style should fit Tamriel, interesting lore and lore-accuracy) I lose interest.

    This year's content was a huge disappointment in terms of lore. I appreciate the different dialogue options we got (or let's say the system by itself - I wish the wording wasn't so exaggerated most of the time and that there was really a way to define our stance towards an npc instead of only having the choice whether we like them or we like them a lot), but in terms of lore, this year was bleak. "Defeat the baddie because they're bad!" is not an interesting story. A "Season of the Worm Cult" that brings no new lore on the Worm Cult and/or Mannimarco is just silly. Imagine they had released CWC without anything on Sotha Sil. Also, since different endings of the story were announced (in the announcement stream in June or when it was), I expected something big and meaningful - whether we save Solstice or not, or how the landscape might end up (possibly reverting the Coldharborization - or failing in doing do), whether some character survives or dies, or how things end with Mannimarco (there were different possibilies, after all). We got nothing like that. Finishing a story and thinking "So that's it? What was this for?" is not a good feeling and certainly doesn't make me optimistic for the upcoming year.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    YstradClud wrote: »
    Real-estate is the real endgame.

    ESO has even more competition than it already had in that now.
    niod0yxsfssi.png

    I honestly don't know why they decided to delve into housing though when raids and dungeons were what most their player base logged in for.

    Not really. WoW requires much more grinding than ESO, plus everything in WoW housing will look cartoonish.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Bo0137
    Bo0137
    ✭✭✭✭✭
    Game Difficulty (Focusing on overall player feedback regarding both the difficulty of overland and dungeon content)
    I wholeheartedly wish for a new class or new skill trees. But then I can't be selfish. The vast majority of players demands class and combat tuning.

    I much more prefer the game to be healthy than fulfillin my needs.

    With that being said, a Dwemer technician class would be awesome!
    -On my shoulder, Ms. Ahvine
Sign In or Register to comment.