
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
KapiteinBoterham wrote: »Now the assassin personality is broken like the thief personality where it defaults to the standard animation unless you toggle it off and back on.
frogthroat wrote: »XBox Live has 130 million monthly users.
XBox Series has sold 33 million units.
Not sure how reliable this is.
I have an XBox Live account (for playing multiplayer Grounded) and I have never owned a console (or used a controller) in my life.
tomofhyrule wrote: »And yet... the new Moons over Orsinium crates come with 2 custom actions, 2 skill styles (one of which decently changes the animation), a polymorph with a unique equip animation, 4 unique new emotes, and a memento.
tomofhyrule wrote: »I do love emotes and taking screenshots, but even I wouldn't notice if half of them disappeared overnight since there are so many at this point, and the idea that the team would eschew combat look and feel and new combat content in favor of letting our characters dance in a certain way for two days before we forget about that emote doesn't feel good.