This iteration of Vengeance is an improvement. There is a noticeable increase in damage and build variety.
Had some great fights-- not zerg fests, but real battles. Last night DC and EP one bar, that is still more than the usual 2 bars on live. About 30 EP tried to re-take Chal, Got through the outer and the real battle began. Lots of pure melee with small groups of DC.
This was fighting more like PvP in 2017-2018. No unkillable tanks, no immortal 3, 4, 6 or 12 man groups. No over-performing proc sets carrying groups. If you over committed, you would die most times. You had to be fast on your back bar and defend as well as attack. Combinations could kill people and skill made a difference
EP got a postern down but DC eventually won. They outplayed EP. Lots of 1v1 and small group battles on the walls.
Sure there is still lots that needs improvement, oils are too strong, etc etc. Sure I miss my builds, I miss my CP. But this is the most fun for a long time in actual battles. I saw several other old timers and experienced PvPers. Did not see the usual ballgroups and small groups. They should try it and get away form the old, stale, boring, RoA/VD/Charm meta that has ruined PvP. Groups do make a difference here. With the increased damage builds (using the "scout" load out) even 2v1 can dissolve you quickly if you don't react fast.
isn't it 900 total for vengeance across all factions? So 3x300, 100 per bar abouts?
MorallyBipolar wrote: »Doesn't matter.
If ZOS is not working for fix normal live Cyrodiil then they're not really trying and not doing their jobs.
Besides that, performance in the last vengeance instance was horrible, even with fewer players than normal live greyhost.
And we all know that due to the limited rule sets and gear sets that vengeance will NEVER be anything like normal live cyrodiil was at any time in it's past.
Divine1976 wrote: »Once the novelty wears off it is boring.
Biggest zerg wins, never thought I would miss bombers
KiltMaster wrote: »I'm not particularly enjoying it. It's just a numbers game. No matter skill or anything if you have the largest group you're going to win. It's a pain especially when you can't get your faction to stick together.
There's zero variety, I can't build how I want to build, and combat feels slow and nerfed. I mean seriously we spent like 40 mins at a keep defense just to lose because we got 2v1'd and wasted all that time for nothing.
The only good things about vengeance is the ability to channel repair walls/doors (genuinely like this!) and the extra AP.
Unfadingsilence wrote: »MorallyBipolar wrote: »Doesn't matter.
If ZOS is not working for fix normal live Cyrodiil then they're not really trying and not doing their jobs.
Besides that, performance in the last vengeance instance was horrible, even with fewer players than normal live greyhost.
And we all know that due to the limited rule sets and gear sets that vengeance will NEVER be anything like normal live cyrodiil was at any time in it's past.
Well, they already made the announcement.They cannot 100% can not fix grey host so they are going to decide whether to leave greyhost as is and add vengeance or take grey host out of them game and add 2 vengeance campaigns that is pvp end game now
I don’t feel like fights in Vengeance are fast enough, and not having Subclassing, are the two reasons I hopped out of the campaign after a few hours and don’t plan on going back.
We spent all this time making new “classes” with Subclassing, and we can’t even use them in Vengeance. It blows my mind that the year’s major system would be stripped away in the one place people wouldn’t complain about it.
ToddIngram wrote: »Same as every other iteration of vengeance. It's just a zerg fest. Nothing else matters.
If this is the future of ESO PvP the future of ESO PvP is dead.
This iteration of Vengeance is an improvement. There is a noticeable increase in damage and build variety.
Had some great fights-- not zerg fests, but real battles. Last night DC and EP one bar, that is still more than the usual 2 bars on live. About 30 EP tried to re-take Chal, Got through the outer and the real battle began. Lots of pure melee with small groups of DC.
This was fighting more like PvP in 2017-2018. No unkillable tanks, no immortal 3, 4, 6 or 12 man groups. No over-performing proc sets carrying groups. If you over committed, you would die most times. You had to be fast on your back bar and defend as well as attack. Combinations could kill people and skill made a difference
EP got a postern down but DC eventually won. They outplayed EP. Lots of 1v1 and small group battles on the walls.
Sure there is still lots that needs improvement, oils are too strong, etc etc. Sure I miss my builds, I miss my CP. But this is the most fun for a long time in actual battles. I saw several other old timers and experienced PvPers. Did not see the usual ballgroups and small groups. They should try it and get away form the old, stale, boring, RoA/VD/Charm meta that has ruined PvP. Groups do make a difference here. With the increased damage builds (using the "scout" load out) even 2v1 can dissolve you quickly if you don't react fast.

shadyjane62 wrote: »I don’t feel like fights in Vengeance are fast enough, and not having Subclassing, are the two reasons I hopped out of the campaign after a few hours and don’t plan on going back.
We spent all this time making new “classes” with Subclassing, and we can’t even use them in Vengeance. It blows my mind that the year’s major system would be stripped away in the one place people wouldn’t complain about it.
The main reason I love Vengeance is we don't get one shot like this player would do with all his advanced gear and weapons not to mention the ball group type support with healing.
The only PVP I play these days is Vengeance. And yes, Zergs are great fun. So nice to see all those "super" players on a somewhat level playing field.
BTW a lot of us don't think much of subclassing.