valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs in the latter half of the year and it's likely their budget was cut as well. And the person who wrote that letter departed from the studio as well. There have been some signs that the new leadership is willing to change and learn from mistakes, but other signs point to more of the same, and there is a history of not really following through / leaving things unfinished to move on to the next big hype. Really, we'll just have to see if they can impress us next year. I know I won't be pre-ordering anything, but I'm personally willing to keep monitoring the game to see if things improve. But I've also reduced my engagement with eso and the clock is ticking.
The letter was not that long ago.
3. Improving the overall feel of combat with animation, FX, and potentially audio work
3. Improving the overall feel of combat with animation, FX, and potentially audio work
3. Everything remains exactly the same.
twisttop138 wrote: »I would very much hope they trashcan that Craglorn idea. Craglorn is cool but a failed experiment. A Craglorn type area with gear chase I could very much see them not give us a trial or dungeons this year and say well you got this. Let's hope not but this idea not out of this world.
Do you remember the letter from the director in 2025?
I'm talking about these promises:
1. We need to seriously address Cyrodiil performance. Our (ambitious) goal is to return it to the concurrency levels we supported in 2014. So, we will be experimenting with a Cyrodiil campaign where all classes will have PvP-specific (and more performant) skills that replace the standard player skills with the expectation that we can support more players per campaign
2. Increasing the difficulty of standard overworld combat
3. Improving the overall feel of combat with animation, FX, and potentially audio work
4. Experimenting with more zones like Craglorn (although not as large in area or scope), created exclusively for high-end group and soft-group content with associated gear chase
5. Adding and refining tools to make guild recruitment, interaction, and management easier and more logical
6. We have many more ideas here, and of course, we are listening to you and will be coming up with new ideas based on your feedback
1. Okay, they're still doing this.
2. They didn't even touch this item...
3. Everything remains exactly the same.
4. Also passing by.
5. Also not completed.
6. Also not mentioned anymore.
So were these promises:
1. A new patcher, with improved visuals and performance (PC only)
2. Returning to the original Wailing Prison tutorial area for all new players - this has already launched, but we will be regularly tweaking it to improve the experience
3. Visually improving base game zones with updated textures and art assets, starting with the "starter islands" - these should start rolling out in March 2025
4. Not showing new players prologue quest or Chapter quest compass pins. The jury is still out on how Stuga will feel about this
5. Sprucing up the game's PC UI, which is long overdue for a modern visual upgrade
6. Other map and UI systems (still in design/idea stage) to make returning to the game more seamless and get you back into the action quickly
And what has been done?
1. Performance has certainly improved, but there is no schedule.
2. It has already happened.
3. Only at the beginning of the year, they improved the starting locations and that's it.
4. I don't know what to say.
5. Well, by the way, this was done and it seemed to be done even well (get it right, from the point of view of design, it has become modern, now it does not overload visual information)
6. they did it anyway.
Yes, the letter said that some of these things will be added after 2025, that is, in 2026-27-28. But it bothers me that they don't talk about it anymore, as if ZOS has forgotten about it.
There was some movement towards this letter only in the first half of the year, and then everything went quiet.
Will the ZOS return to fulfilling their promises later, or is it always forgotten?
valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs in the latter half of the year and it's likely their budget was cut as well. And the person who wrote that letter departed from the studio as well. There have been some signs that the new leadership is willing to change and learn from mistakes, but other signs point to more of the same, and there is a history of not really following through / leaving things unfinished to move on to the next big hype. Really, we'll just have to see if they can impress us next year. I know I won't be pre-ordering anything, but I'm personally willing to keep monitoring the game to see if things improve. But I've also reduced my engagement with eso and the clock is ticking.
ShutUpitsRed wrote: »This is why I didn't even bother reading "Developer Deep Dive—ESO's Class Identity Refresh" lol. Like ok, sure you will. I'll count those bantam guar when they hatch. :P
valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs
lostineternity wrote: »valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs
Did they suffer from layoffs for the past 10 years?
lostineternity wrote: »valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs
Did they suffer from layoffs for the past 10 years?
MorallyBipolar wrote: »ZOS said that vengeance was a test to gather information to improve live Cyrodiil.
Now ZOS is saying their not even going to try to fix anything with normal live Cyrodiil.
valenwood_vegan wrote: »lostineternity wrote: »valenwood_vegan wrote: »Well it's not an *excuse*, but it's worth considering that they suffered from layoffs
Did they suffer from layoffs for the past 10 years?
I have no idea, I don't work there. The question in the OP specifically referenced Matt's 2025 letter, and I believe the 2025 layoffs and his departure from the studio in 2025 are directly relevant to the promises made in *that* letter.
I also literally stated that they have a history of not following through on promises, so not sure what point you wanna make with me.
MorallyBipolar wrote: »ZOS said that vengeance was a test to gather information to improve live Cyrodiil.
Now ZOS is saying their not even going to try to fix anything with normal live Cyrodiil.
and I think they're doing the right thing. Regular cyrodil is unplayable and terrible. There's no point in fixing something that was originally designed to be broken. They need to completely rethink their approach to mass pvp, and what they're doing now is the best they can do for now.
MorallyBipolar wrote: »ZOS said that vengeance was a test to gather information to improve live Cyrodiil.
Now ZOS is saying their not even going to try to fix anything with normal live Cyrodiil.
and I think they're doing the right thing. Regular cyrodil is unplayable and terrible. There's no point in fixing something that was originally designed to be broken. They need to completely rethink their approach to mass pvp, and what they're doing now is the best they can do for now.
moderatelyfatman wrote: »MorallyBipolar wrote: »ZOS said that vengeance was a test to gather information to improve live Cyrodiil.
Now ZOS is saying their not even going to try to fix anything with normal live Cyrodiil.
and I think they're doing the right thing. Regular cyrodil is unplayable and terrible. There's no point in fixing something that was originally designed to be broken. They need to completely rethink their approach to mass pvp, and what they're doing now is the best they can do for now.
Why does regular Cyrodiil have to be unplayable and terrible? It wasn't always the case: in early 2022 ZOS upgraded the servers and the game ran smoothly for a few months. It wasn't perfect and there was still lag/desyc but skills worked when you pressed the buttons and a ball group turning up didn't automatically mean you got logged out.
And then High Isle shipped and something broke.
I think 95% of the playerbase would be happy to have a Greyhost/Blackreach that performed at the level of early 2022. I don't see how asking for something we had before is an impossible request.
What gets me going is that the devs have done ZERO test changes to Greyhost or Blackreach; or made a third campaign to test out these changes. They've put 100% of their effort so far into Vengeance which tells us that they never intended to fix regular Cyrodiil.
TheSherryOnTop wrote: »MorallyBipolar wrote: »ZOS said that vengeance was a test to gather information to improve live Cyrodiil.
Now ZOS is saying their not even going to try to fix anything with normal live Cyrodiil.
and I think they're doing the right thing. Regular cyrodil is unplayable and terrible. There's no point in fixing something that was originally designed to be broken. They need to completely rethink their approach to mass pvp, and what they're doing now is the best they can do for now.
Who says regular Cyrodiil was designed to be broken? Performance wasn't always terrible and the DEVs even said themselves that they know that HoTs and shield stacking are a major problem that cause issues with performance. In my opinion, they should focus more energy on fixing that problem before telling us that we'll have Vengeance (and maybe GH) permanently.