CameraBeardThePirate wrote: »RaidingTraiding wrote: »Only addon i have a problem with is Miats. Maybe if you're fighting in melee range there might be some doubt they anticipated something or it was a lucky dodge roll but it's pretty obvious when someones is using it when they perfectly dodge everything, especially if you're far behind them out of their field of view or coming out of stealth. It is funny though when you know they're using it and they choose to dodge everything it tells them to so you troll them with destro heavy spams until they use up all their stam and you just cc them. Honestly though I'm sure this addon is the only reason people don't complain more about how overtuned bow proc is.
I feel like I'm taking crazy pills with how much I still see this misinformation. Has anyone that still complains about Miat's actually tried it out anytime in the last few years?
ZOS removed the API that allowed Miat's to tell you when attacks were incoming years ago. The addon's page even states this. It will tell you if you're standing in red, but so do PvE addons like Code's Combat Alerts.
Miat's cannot and will not tell you when to dodge incoming projectiles or attacks.
It's also still in the mind of ZOS; just a couple updates ago in U46 they removed API that allowed for addons (including Miat's) to tell you when you were about to be pulled by Rush of Agony.
The only even slightly dubious thing that Miat's does these days is play a sound when you enter combat, which can clue you in half a second sooner to a gank than you would have known otherwise. There are other widely used addons that have this functionality as well, as it literally just gives you a notification the instant you enter combat.
It's literally on the addon page itself. People love to blame Miat's but they're more often than not just being predictable or don't realize just how generous the dodge window really is, to the point where you can just sort of roll dodge randomly and dodge 99% of attacks that get thrown your way.
Avran_Sylt wrote: »CameraBeardThePirate wrote: »RaidingTraiding wrote: »Only addon i have a problem with is Miats. Maybe if you're fighting in melee range there might be some doubt they anticipated something or it was a lucky dodge roll but it's pretty obvious when someones is using it when they perfectly dodge everything, especially if you're far behind them out of their field of view or coming out of stealth. It is funny though when you know they're using it and they choose to dodge everything it tells them to so you troll them with destro heavy spams until they use up all their stam and you just cc them. Honestly though I'm sure this addon is the only reason people don't complain more about how overtuned bow proc is.
I feel like I'm taking crazy pills with how much I still see this misinformation. Has anyone that still complains about Miat's actually tried it out anytime in the last few years?
ZOS removed the API that allowed Miat's to tell you when attacks were incoming years ago. The addon's page even states this. It will tell you if you're standing in red, but so do PvE addons like Code's Combat Alerts.
Miat's cannot and will not tell you when to dodge incoming projectiles or attacks.
It's also still in the mind of ZOS; just a couple updates ago in U46 they removed API that allowed for addons (including Miat's) to tell you when you were about to be pulled by Rush of Agony.
The only even slightly dubious thing that Miat's does these days is play a sound when you enter combat, which can clue you in half a second sooner to a gank than you would have known otherwise. There are other widely used addons that have this functionality as well, as it literally just gives you a notification the instant you enter combat.
It's literally on the addon page itself. People love to blame Miat's but they're more often than not just being predictable or don't realize just how generous the dodge window really is, to the point where you can just sort of roll dodge randomly and dodge 99% of attacks that get thrown your way.
Question, given the language used can be... ambiguous. Does it not tell you when attacks are coming at you at all? Or just that it no longer triggers off of the specific feature disabled by ZoS? Yet... still triggers off of say, the immediate start of a client-side audio event associated with the attack?
Because, if the dodge-roll is as generous as you say, the more milliseconds saved the better, especially with visual confirmation in perhaps an audio cluttered environment.
(Or perhaps you were focused on the enemy in front of you, but hey Miat's let's you know of a cast-time attack coming in from behind).