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Do you feel that the ZOS devs have been honest about the original intent of the Vengeance Campaign?

moderatelyfatman
moderatelyfatman
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So this was the announcement from March 22nd:
dmddbacr4th7.png

In particular the phrase: "Anything you see that's enabled or disabled during this test is purely for the sake of performance and getting calculations as low as possible on the server." emphasises to the players that Vengeance I was purely for testing.

Yet out of the two Tests so far, we are yet to see any testing on the Grey Host and Blackreach Campaign or even a test campaign with some minor disabling of features that can still preserve the majority of the original campaigns. The devs should have a pretty decent idea of what is causing the performance drop and an improvement of as little as 5% per player could be enough to pull Cyrodiil back into a playable state.

This lack of interest in testing these fixes in a regular campaign indicate to me the Vengeance Testing was less about fixing existing campaigns and introducing the Vengeance campaign.
Edited by moderatelyfatman on December 6, 2025 12:50AM

Do you feel that the ZOS devs have been honest about the original intent of the Vengeance Campaign? 76 votes

Yes
30%
GlassHalfFullssewallb14_ESOElvenheartRomoVaranapikHzAlienatedGoatrothan117IngenonSyldrasGregaMunkfistSilverStreekPeacefulAnarchyaetherix8Gabriel_HmetheglynLunaFloraDoofusMaxCalamityCat 23 votes
No
57%
vailjohn_ESOArctosCethlennflizomicaLord_HevDestaiSneaKJohnRingoAnkael07Rohamad_AliVogtardjetplane_18Bignupie1911Nord_RaseriAnumarilYandereGirlfriendDisplaced_SaladTaggundmonkiieHoneyBunBadgersedward_frigidhands 44 votes
Maybe (Comment below)
11%
The_MeatheadDenverRalphyEstinAlaztor91spartaxoxotomofhyrulefrancesinhaloverSoarorak5k 9 votes
  • ShutUpitsRed
    ShutUpitsRed
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    No
    I gave it a lot of benefit of the doubt until "Scenario 2" was put on the table. Not even, "Implement what we've learned, limited and controversial as it is, into the game as it exists and go from there," but close all existing Cyrodiil campaigns and open one or two Vengeance ruleset campaigns.

    It was a test to see how much they could neuter PvP.
  • BardokRedSnow
    BardokRedSnow
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    No
    Fastest No of my life even if you like vengeance, they clearly lied about the intent and I think anyone that says otherwise is coping and disingenuous. Even in their attempt to be "transparent" they blurred numbers for population on their chart so what are we even talking about.
    Edited by BardokRedSnow on December 6, 2025 1:33AM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Soarora
    Soarora
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    Maybe (Comment below)
    They sure did a lot of stressing it's a test for something that might become a permanent campaign. They should've said at the start that if the testing goes well it has the potential to be another campaign mode alongside Gray Host (do we even know whats going to happen with under 50 and ravenwatch?). That said, they might not have thought it an option at the time.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • moderatelyfatman
    moderatelyfatman
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    No
    Soarora wrote: »
    They sure did a lot of stressing it's a test for something that might become a permanent campaign. They should've said at the start that if the testing goes well it has the potential to be another campaign mode alongside Gray Host (do we even know whats going to happen with under 50 and ravenwatch?). That said, they might not have thought it an option at the time.

    I would be tempted to agree with you: it is possible that during testing the devs saw the large populations and thought that Vengeance could be a thing on its own.
    However, the lack of action with the regular campaigns makes me think differently.
    Edited by moderatelyfatman on December 6, 2025 1:41AM
  • rothan117
    rothan117
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    Yes
    Perhaps the results of the first test round(s) surprised them as to the source and scope of the problem and their initial ideas had to be reassessed and it turned out that GH as it stands is not fixable as far as allowing large player numbers with acceptable performance on the server side. Just a thought.

    Investigations of problems do not always yield the answers one wants to hear. And sometimes those results require a significant change in what was originally thought to be a viable solution.
  • Rohamad_Ali
    Rohamad_Ali
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    No
    When tests become common game play every month, I say no. Most certainly not.
  • Divine1976
    Divine1976
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    No
    No, Liars
  • Alaztor91
    Alaztor91
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    Maybe (Comment below)
    I have to assume that ZOS has some sort of long-term plan for Cyrodiil now that crossplay is ''actively being worked on''. Combining PC and Console players would obviously exacerbate current PvP performance related issues and afaik ''ability complexity'' seems to be one of the main culprits.

    Maybe the whole ''Class Identity Refresh'' ends up making the skills more performance friendly, but if I had to guess I would say that non-Vengeance campaigns will just get axed.
  • Varana
    Varana
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    Yes
    Yet out of the two Tests so far, we are yet to see any testing on the Grey Host and Blackreach Campaign or even a test campaign with some minor disabling of features that can still preserve the majority of the original campaigns. The devs should have a pretty decent idea of what is causing the performance drop and an improvement of as little as 5% per player could be enough to pull Cyrodiil back into a playable state.

    I find this sort of posts have always been wishful thinking.

    ESO is a giant blob of horribly entangled systems with subsystems within subsystems written over a decade by people who aren't there any more. "Just do minor thing X and all will be fine" seems a very ... rose-tinted look at ESO's issues.

    And the latest post about Cyrodiil performance essentially stated that even if they did something to improve performance by a small amount, players will find a way (unintentionally) to bring the game back into its bad state. Which means that even if they did that little thing to make it 5% better, this will be gone in a few months. And then they have to do the next little thing. Slowly chipping away at Cyrodiil - i.e. exactly what they have done over the last years.

    And so yes - they've done what they announced. Strip back everything to its bare minimum to see what the underlying infrastructure can handle, and build back from that. At no point in that announcement did they say that this was to be incorporated into Blackreach.
    It seemed to work, so they try to make it permanent.
  • francesinhalover
    francesinhalover
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    Maybe (Comment below)
    I always wanted PvP separate from PvE.
    So vengeance for the win!
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  • Gabriel_H
    Gabriel_H
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    Yes
    Testing gives data, data informs decisions. No tin-foil hat needed.
    PC EU
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  • Freelancer_ESO
    Freelancer_ESO
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    I doubt that ZOS was 100% surprised that their testing showed that much of the lag was from how people played Gray Host and not other systems or that the population would increase with the changes but, I doubt they were 100% certain that would be the case either.
  • ToddIngram
    ToddIngram
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    No
    This isn't a matter of honesty. It's a matter of factual validity.

    ZOS sold us on vengeance being a test gather data that was to be used to improve normal live Cyrodiil.

    Now they're saying they're not even going to try to fix anything to do with normal live Cyrodiil and we're going to get vengeance like it or not.

    This is not a matter of opinion. It's a fact of history.

    Edited by ToddIngram on December 6, 2025 4:22PM
  • tomofhyrule
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    Maybe (Comment below)
    Yes and No.

    At the beginning, I think it was true that it was just a test. But the large population (and a lot of the feedback) likely inspired them to consider Vengeance as a Campaign of its own alongside Grey Host.

    Their mistake there was then not saying that at the time.

    But as we see, Vengeance 1 did so well because it was new and people were curious, and there was an AP bonus for going in, and there was a Golden Pursuit pushing people in. That definitely had an artifically inflated population, and the population we have now in Vengeance without any carrots pushing anyone in is more likely what we'd really see. Everyone can claim all they want that Vengeance 3 failed because of the competing event, but a permanent Vengeance will have to necessarily compete against events. And if it can't survive that, well...

    Vengeance is clearly "PvP for non-PvPers." It should not replace Grey Host. The fact that they have not categorically taken that off the table is a problem.
  • ToddIngram
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    No
    Yes and No.

    At the beginning, I think it was true that it was just a test. But the large population (and a lot of the feedback) likely inspired them to consider Vengeance as a Campaign of its own alongside Grey Host.

    Their mistake there was then not saying that at the time.

    But as we see, Vengeance 1 did so well because it was new and people were curious, and there was an AP bonus for going in, and there was a Golden Pursuit pushing people in. That definitely had an artifically inflated population, and the population we have now in Vengeance without any carrots pushing anyone in is more likely what we'd really see. Everyone can claim all they want that Vengeance 3 failed because of the competing event, but a permanent Vengeance will have to necessarily compete against events. And if it can't survive that, well...

    Vengeance is clearly "PvP for non-PvPers." It should not replace Grey Host. The fact that they have not categorically taken that off the table is a problem.

    And that's why ZOS is only presenting numbers from the first "test". Where are the numbers from the subsequent tests when player numbers were way down and performance was still trash?
  • CalamityCat
    CalamityCat
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    Yes
    A lot has changed since March though. We've had lay offs, a change of leadership, a season pass that could have sold better. And subclassing. Which seems to be why we're getting a full class revamp. So fewer staff, potentially a noticeable drop in income and they need to fix classes again to stop players quitting and bring in new ones. Obviously priorities might change after that. Common sense would tell you that you can't stick with the original plan if it just isn't feasible anymore.

    Also, I hate to say it, but when the PvP community have been openly negative about the whole Vengeance thing, it hardly encourages the devs to devote more time to it or fixing Cyro. There's little point in devs trying to keep testing and work on improving performance if players refuse to engage with the actual tests.

    If I wanted to blame the devs for anything it's the whole subclassing mess, because they seem to have created a huge amount of work for themselves in revamping classes to fix subclassing/pure classes. Without that, there might have been staff and resources available to finish Vengeance properly and roll changes into the main Cyro.
  • Estin
    Estin
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    Maybe (Comment below)
    Test 1 received a lot of positive feedback, with many saying they would like to see this as a permanent campaign. Others, like myself, saw it as an opportunity to rebuild cyrodiil from the ground up by suggesting more customization options so that the end goal would nearly similar to current cyrodiil but more performant (I personally saw it as something to replace ravenwatch. No CP, Stat/No proc sets only with an actual curated list, PvP specific skills, etc. Similar customization to what we currently have but without the overpowered proc sets and healing). I think the player fanfare from the 1st test made them commit to continue developing vengeance as its own game mode rather than intending it to be one from the beginning. Vengeance 1 was really basic, so I would wager the amount of time it took to bring it up was low in case players didn't like the idea.

    Personally, I think vengeance is still far off from being a game mode that's fun to play daily. Sustain needs to be better, skill morphs should be included even if it's a basic swap from magic to physical damage so skills can cost stamina, individuality needs more improvement so that 1 player can do something against 3 or more players without it being an instant loss, I'm not entirely a fan of the kiss/curse perk options since they feel like a net 0 upgrade though it could still work out if you had the ability to choose 1 perk without a curse, damage aoe caps have to be increased or removed so zerg vs zerg doesn't become 1 hour attrition battles, attackers need more siege options since defenders can sit on oils all day and prevent any advancement, and some more minor tweaks that I can't think of at the moment.
  • spartaxoxo
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    Maybe (Comment below)
    I think that maybe it did start as a test. But, then they realized that fixing things was beyond their capabilities. So, they decided to make it a permanent feature since people liked it anyways. I suspect that they decided to make it a feature when they made perks.

    I think they expected a negative reaction from their post.
    Edited by spartaxoxo on December 6, 2025 8:50PM
  • Radiate77
    Radiate77
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    No
    The name Vengeance has always given me the impression that this was all a psi-op bait and switch, where the test was how much we were willing to give up, versus Performance.
  • BardokRedSnow
    BardokRedSnow
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    No
    Radiate77 wrote: »
    The name Vengeance has always given me the impression that this was all a psi-op bait and switch, where the test was how much we were willing to give up, versus Performance.

    Yep, vengeance of pvers and the frustrated developers on pvp fans.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • KiltMaster
    KiltMaster
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    No
    No. The validity of the 'test' was ruined as soon as they put questions in the survey regarding enjoyability.

    If they were testing numbers and lag, why would they include questions like that in the survey?
    PC/NA
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  • The_Meathead
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    Maybe (Comment below)
    I feel like there's a fair chance it truly started off with the intent to measure what occurred when things were as bare bones as possible, but the false positive generated by the enormous amount of Golden Pursuit seekers and the sheer novelty of the Campaign was too enticing and the draw to produce Vengeance for its own sake and not to focus/improve Grey Host/standard Cyrodiil became the central goal.

    It's understandable, I admit, but regrettable if so. Chasing the enticing but flawed fool's gold of the "I may even PvP now!" response from those who aren't already PvP regulars that appeared after the first few days of the initial test won't lead to long term success imo, and it might be what happened. There was certainly no lack of it, though the mega population didn't seem to last even through the initial campaign to my eyes and definitely wasn't present in succeeding "tests."

    I think it's also very possible (like others have mentioned) this is an attempt to get things to a point cross-play is really functional between various platforms. Not even sure how I feel about that as a priority, but again I get it?

    All I know for sure is this: I hope they truly value their longtime PvP playerbase and its response to Vengeance when making decisions and use the accumulated data of testing to help manage and shape standard/Grey Host Cyrodiil for the better, because that's the game many of us pay to play. Time will tell.
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