Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Some thoughts on Class Identity
I had some thoughts about Class Identity and want to see what the rest of the player base thinks about them.
Add a new item slot called 'Class Item'
A magical focus for Sorcerer, a totem for Warden, holy symbol for Templar, a grimoire for arcanists, etc.
Have these items add distinct visual effects to the player and their class skills and bestow class mechanic altering effects.
Make it so you can only equip these class items if you have 2 or more of your base class skill lines equipped.
Make it so equipping a class item unlocks a new set bonus on each class set from infinite archive, kind of like a mastery set bonus. Again with a drastic and powerful class oriented benefit.
What do you guys think?