
With the recent Class Identity article and image from the Combat Team, I wanted to start a focused discussion about where ESO’s class fantasy might be heading and where, in my opinion, it risks going in the wrong direction.
The article explains that class identity is built on two pillars:
Source of power - lore origin of a class’s power, what makes them different from a normal citizen.
Power fantasy - how that power is expressed in gameplay (how it feels to play that class).
I like this framework a lot in theory. The problem I see is how it’s actually being applied in the image, with Nightblade and Sorcerer taken as an example.
1. Nightblade – reduced to “rogue-type”
The Nightblade panel reads:
Source of Power
“Nightblades use shadows and subterfuge; this rogue-type steals power from foes to stay alive and support allies.”
Power Fantasy
“Preferring indirect combat and evasion, Nightblades often rely on mobility and stealth to survive at a distance and strike at the perfect moment with a finishing blow.”
This is basically a textbook MMO Rogue description: stealth, evasion, mobility, finishing blow. That might fit one popular playstyle (stamblade / gankblade), but it ignores a huge part of what Nightblade has always been:
Nightblade has three class lines:
- Assassination - yes, classic assassin/rogue flavor.
- Shadow - shadow magic, reality manipulation, self-empowerment.
- Siphoning - blood magic / life draining / battlefield control.
Many players (myself included) originally gravitated to Magicka Nightblade specifically because it felt like a Shadow Mage / Blood Mage, not “just another rogue”.
In TES lore, Shadow Magic
https://en.uesp.net/wiki/Lore:Shadow_Magic is incredibly powerful and goes way beyond “go invisible”:
it’s about manipulating reality, creating clones, empowering yourself, traversing or bending shadow, etc. Nightblades in ESO do use this, they don’t only sneak behind someone with dual daggers.
By calling Nightblade explicitly a “rogue-type” and then doubling down on stealth + evasion + mobility in the power fantasy, the identity text:
- Overemphasizes one third of the kit (Assassination).
- Underrepresents Shadow and Siphoning as full, standalone magical identities.
- Pushes Nightblade toward a very generic MMO archetype instead of the unique TES “dark mage of shadow and blood” fantasy many of us built our characters around.
If class identity is supposed to be “what makes a class unique and different from other classes”, then defining Nightblade primarily as a rogue feels like
shrinking its identity rather than strengthening it.
2. Sorcerer – pushed toward Daedric pet warlock
The Sorcerer panel reads:
Source of Power
“As master strategists, Sorcerers call upon Daedric pacts and dark magic as the source of their power.”
Power Fantasy
“Highly strategic and mobile, Sorcerers focus on spell synergy and the opportunistic use of forbidden powers to achieve their goals, excelling at combining abilities for maximum effect.”
On paper this sounds cool, but again it leans heavily into the Daedric pact / forbidden powers / warlock angle. In practice, though, a lot of players:
- Pick Sorcerer because ESO doesn’t have a generic “Mage/Wizard” class.
- Play Sorc for lightning, spell slinging and the “classic mage” fantasy, not for pets.
- Find pets clunky and unfun.
Yet the very first words of their “source of power” are Daedric pacts and dark magic, not storms, lightning, or raw arcane power. Storm Calling is the line that carries the “I’m a mage throwing lightning around” identity, but that’s not what’s being highlighted as the core fantasy.
Just like Nightblade gets compressed into “rogue”, Sorcerer gets compressed into “pet warlock that uses forbidden Daedric power”, when in reality:
- Daedric Summoning is one line.
- Storm Calling is the de facto “mage” or "elementalist" line for a huge part of the playerbase.
- Dark Magic is… currently pretty bad and could absolutely be the place where a strong, non-pet “arcane mage / battle mage” identity could be reinforced.
3. Identity vs subclassing – why this matters for the future
The article says:
They want to “strengthen the unique identities of each class”.
They want both pure classing and subclassing to be viable.
They are going to reorganize class skill lines and add more incentives to staying in your class’s core lines.
If this is the foundation on which those future changes are built, then the way they frame the class now really matters. If Nightblade is canonically “the rogue class” and Sorcerer is “the Daedric pact warlock”, then:
- Will Nightblade’s Shadow/Siphoning mage aspects be further sidelined in favor of stealth and ganking?
- Will Sorcerers who want to be lightning mages without pets keep getting design scraps while the “pet + forbidden Daedric powers” theme gets reinforced?
I’d really like the Combat Team to consider that many players’ lived class fantasy is:
Nightblade:
a dark mage that uses shadow and blood to dominate the battlefield, not just a rogue who goes invisible and backstabs.
Sorcerer:
a lightning / arcane mage first, Daedric pet master second (or not at all).
I’m genuinely excited that they are finally doing a long-term class pass and thinking about identity seriously. I just hope the starting point for that process doesn’t lock classes into narrow MMO stereotypes that fail to reflect the broader fantasies many of us have been playing for years.