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Leveling backbar/frontbar

AnduinTryggva
AnduinTryggva
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I dunno but I really don't like that one levels only skills and weapon lines on the active bar the moment when getting exp ticks (by killing an enemy, finishing an activity or handing in a quest). I often happened to be on the "wrong" bar at that specific moment leading to my chars that I am leveling up to have much higher levels for front bar things than on back bar things and it feels awkward to create an artificial build to catch up with my back bar things.

I understand that if exp is divided between active and passive bar many players will be dissatisfied when they are out to specifically drive the level of a certain thing the same way as one is forced to do today.

I also understand one cannot just apply the same exp on active and passive bar unless one wants to accelerate leveling for players.

Ideally, I imagine, some division could occur in case bar is swapped during a fight.

Other ideas?
  • Saccopharynx
    Saccopharynx
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    I'm not sure what they could do besides an even split (which could be cool), but I always run front bar only for skills I need and load up my backbar with stuff I don't use to level.

    My back bar has one skill from every weapon line I'm not using on my front bar, and I swap to it when turning quests in. My front bar gets all the exp from content, and the back bar levels with quest reward exp. It works great and is how I've always leveled characters. It isn't "the fix" you're looking for, but its a possible solution while hoping for one.
    Xbox NA EST (10pm-3am hours) - Find me In-Game @Saccopharynx
  • Hapexamendios
    Hapexamendios
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    When I was leveling up a new character or skills, I would use 2-3 skills on the front bar and put a couple skills on the front bar to level up that would eventually be back bar skills.

    On crafting characters, I did a lot of alchemy and enchanting master writs.
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