"Sorcerers call upon Daedric pacts and dark magic as the source of their power."
What's with the pacts all the time? Arcanists have a pact with old Hermy Mora, Sorcerers have pacts with everyone else? Conjuring always meant forcing a daedric being into your service. We even had some funny lore books about that...
https://en.uesp.net/wiki/Online:I_was_Summoned_by_a_Mortal
No pacts needed.
Also I'm quite sure there are players who want to play a sorcerer (or have been doing so for years) who don't want an "evil" focus being forced onto their character. I don't mind, but I see some people would not like that, especially if it becomes overly obvious in terms of design and effects.
I was surprised to read that sorcerer description, since I play my sorcerer without using the daedra pets. I guess she's not a real sorcerer! But it does say it's all subject to change and further refinement, so maybe that's not the final description.
As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.
To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.
One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.
Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.
In the interest of fostering communication, transparency, and building trust, we want to keep you informed as these updates progress. With this in mind, we are in the early stages of the process, and the class information outlined above is still subject to change and further refinement as we work through addressing each class.
The current order is subject to change based on ongoing needs:
- Dragonknight
- Warden
- Sorcerer
- Templar
- Nightblade
- Necromancer
- Arcanist
BretonMage wrote: »"Sorcerers call upon Daedric pacts and dark magic as the source of their power."
What's with the pacts all the time? Arcanists have a pact with old Hermy Mora, Sorcerers have pacts with everyone else? Conjuring always meant forcing a daedric being into your service. We even had some funny lore books about that...
https://en.uesp.net/wiki/Online:I_was_Summoned_by_a_Mortal
No pacts needed.
Also I'm quite sure there are players who want to play a sorcerer (or have been doing so for years) who don't want an "evil" focus being forced onto their character. I don't mind, but I see some people would not like that, especially if it becomes overly obvious in terms of design and effects.
I was surprised to read that sorcerer description, since I play my sorcerer without using the daedra pets. I guess she's not a real sorcerer! But it does say it's all subject to change and further refinement, so maybe that's not the final description.
I recently dropped my pets, and have been enjoying being just a storm sorcerer (with a side of Fatecarver). As elemental magic, and especially lightning magic, has been a mainstay of sorcerers for a long time, I was surprised there was no mention of storm sorcery in the description. And "dark magic"?? Anyone here still using dark magic?
Well then, see you in next several updates. If ESO still exists by thenThis is a major, comprehensive initiative that will span several updates
PrinceShroob wrote: »I strongly caution you to not do this rebalance piecemeal--sit on it if you have to, but get every class at once. Much complaining about balance changes is due to people thinking "their" class is being treated differently--not getting buffed while another class was or getting nerfed when another class was not. And further, spreading this out runs the risk that the effort will simply be abandoned before it's complete.
spartaxoxo wrote: »It's going to take almost 2 years to figure out balance?????? Or will patches be more frequently under the new cadence?????? Are you going to release them when they're ready instead of 1 real patch per quarter???
I don't think the stated vision of Dragonknights really fits with how I've seen the players enjoy Dragonknight. Like I'm pretty sure that a lot of pick Dragonknights because they view them as sturdy and I don't particularly imagine them as a class that has to balance resources a lot. But, maybe I'm wrong as it's not my most played class (I don't play it a lot). But, when I see it recommended to others, I've heard a lot of it being a good class for sustain instead.
Mathius_Mordred wrote: »Well if you hadn't introduced subclassing in the first place, something I don't believe anyone asked for in great numbers) you wouldn't have to do all this now.
A simple solution would be to boost DPS/Healing/Tanking of all Pure classes (ie classes that use only their original skill lines) by 10-15%. Simply add a new passive that can only be active if all original skill lines are present:
Pure Passive
Adds 15% to all damage
Adds 15% to all healing
Adds 15% to all resists and boosts health by 10%
Job done.
Great there's communication. Still reading, but I've already come across two points I'd like to comment on:
"We want each class to feel cohesive and true to its power fantasy with abilities, animations, and audio effects that reinforce its core identity. This means refreshing and modernizing abilities, so they look and feel as impactful as those of more recently introduced classes like the Arcanist."
I hope this doesn't mean more explosions and flashy effects?!
"Arcanists wield a form of runic magic so complex it requires a pact with Hermaeus Mora."
This clearly contradicts established lore. We have two more detailed sources that state that a pact is clearly not needed:
https://en.uesp.net/wiki/Lore:Loremaster's_Archive_-_The_Arcanists
https://en.uesp.net/wiki/Lore:What's_an_Arcanist?
PeacefulAnarchy wrote: »Will you redesign content so that these different playsyles have meaning outside pvp?
"For example, Nightblades rely on cunning and shadow to stay elusive in battle, striking while the moment is right,"
Which PvE boss can I have this power fantasy on? So many things don't work on bosses, including stealth and CC, not to mention the less obvious things like how some playstyles synergize with the way content is designed and others just make things harder with no benefit. I wouldn't mind if there was more variety where some playstyles are better in some places than others, but currently big cleave is king and the faster you do damage the more mechanics you can skip and fights get not just easier but exponentially easier. so 10% less than optimal damage can make a fight 25% longer and 25% less can make a fihht twice as long and half the damage can make a fight 4 or 5 times longer (obviously the scaling is different in different fights, but it is a general trend in trial and dungeon and even WB design).
This means some play styles are better than others even if they parse the same or are numerically balanced.
spartaxoxo wrote: »Awesome! Communication has certainly stepped up a tier recently, and it's very much appreciated.
Class identity always felt like a weak spot for ESO. After the shaky launch, players drove the change to have every class be viable for every role, which inevitably led to substantial homogenization. I'm thrilled we are finally seeing a commitment to make every class offer a unique playstyle.
While I'm not 100% sold on the current power fantasy descriptions (e.g., IMO, TES Sorcerer should have remained heavily armored Conjurors), I'm very much looking forward to this development!
Yeah. I'm hoping that the conjuration aspects of the sorc don't fall by the wayside.
alternatelder wrote: »Just remove subclassing. We still can't even finish the quest. It broke class identity, it broke the game. This is all you need to do. Now you're going the Destiny 2 route (iykyk about artifact weapon buffs) by basically forcing people to play a certain class per patch if you're going to dedicate a patch to once class rework at a time.
"Sorcerers call upon Daedric pacts and dark magic as the source of their power."
What's with the pacts all the time? Arcanists have a pact with old Hermy Mora, Sorcerers have pacts with everyone else? Conjuring always meant forcing a daedric being into your service. We even had some funny lore books about that...
https://en.uesp.net/wiki/Online:I_was_Summoned_by_a_Mortal
No pacts needed.
Also I'm quite sure there are players who want to play a sorcerer (or have been doing so for years) who don't want an "evil" focus being forced onto their character. I don't mind, but I see some people would not like that, especially if it becomes overly obvious in terms of design and effects.
alpha_synuclein wrote: »I have only one question.
Why wasn't this done BEFORE subclassing was introduced?
Templar's Focused Charge is now a hard taunt. As is (although not a class) werewolf Deafening Roar, if used as a heavy attack. Then soft taunt on DK's Fiery Grip.AFAIK, only Arcanists have a class taunt. And they have more shields than any other class. So that's the gap you guys need to bridge.
I mean, if you’re summoning a daedra isn’t the daedra in a pact with you?
Quethrosar wrote: »i think it should be simpler, boost single class abilities when not subclassed, but keep sub classing as is.
1. Pull out or postpone a change that's poorly received on PTS.
2. Have actual developer engagement on PTS.
3. Revert changes that no one asked for. U48 animation changes, environmental changes, PermaGlow, Jabs, etc. No one asked for them.
4. Tie changes back to specific feedback threads.
5. Answer the hard questions. Don't just disappear when SkinnyCheeks wins the argument.
6. Discuss mistakes. I'll trust you guys once you publicly admit U35 was a mistake.
lostineternity wrote: »"For us, class identity is what makes a class unique and different from other classes."
And later
"refreshing and modernizing abilities, so they look and feel ... like the Arcanist."
Is this a joke or am I the only one who sees a contradiction?
allochthons wrote: »Destai, I know you know waaaay more about this game than I do. This is only meant as a "I bet you were posting so fast you forgot that..."Templar's Focused Charge is now a hard taunt. As is (although not a class) werewolf Deafening Roar, if used as a heavy attack. Then soft taunt on DK's Fiery Grip.AFAIK, only Arcanists have a class taunt. And they have more shields than any other class. So that's the gap you guys need to bridge.
I was surprised to read that sorcerer description, since I play my sorcerer without using the daedra pets. I guess she's not a real sorcerer!
There's too much good/evil clichée stuff going on there for me, with the "typical"/clearly sorcery-related classes sorcerer - arcanist - necromancer - being labeled as "evil" (and of course on the "good" side we have the holistic hippie warden and the good aedra-worshipping temple knight). And yes, I know that these are typical rpg tropes, but things had usually been less clear in TES...
I know the flavor texts of the abilities always had some bits about abilities being related to Aedra and Daedra, and I never liked it that they basically pre-defined our character by that so much. Then again, when did you ever look at these texts anyway? So it could just be ignored.
But since they also write about "modernising" the visual effects now, I'm sceptical whether it will remain that easy to ignore...
BretonMage wrote: »"Sorcerers call upon Daedric pacts and dark magic as the source of their power."
What's with the pacts all the time? Arcanists have a pact with old Hermy Mora, Sorcerers have pacts with everyone else? Conjuring always meant forcing a daedric being into your service. We even had some funny lore books about that...
https://en.uesp.net/wiki/Online:I_was_Summoned_by_a_Mortal
No pacts needed.
Also I'm quite sure there are players who want to play a sorcerer (or have been doing so for years) who don't want an "evil" focus being forced onto their character. I don't mind, but I see some people would not like that, especially if it becomes overly obvious in terms of design and effects.
I was surprised to read that sorcerer description, since I play my sorcerer without using the daedra pets. I guess she's not a real sorcerer! But it does say it's all subject to change and further refinement, so maybe that's not the final description.
I recently dropped my pets, and have been enjoying being just a storm sorcerer (with a side of Fatecarver). As elemental magic, and especially lightning magic, has been a mainstay of sorcerers for a long time, I was surprised there was no mention of storm sorcery in the description. And "dark magic"?? Anyone here still using dark magic?
Yes, this was called out in the early days of PTS and yet subclassing went live as-is. At best, it needed another year to bake. The work being done now and slated for the future, should have been before subclassing went live. I'd rather you guys release nothing than release fractious content like subclassing.
Regardless, you've always had the player feedback. The problem's been acting on it in a reasonable timeframe. If something's up for testing in PTS, the expectation is that it's either fixed in PTS or pulled from release. If you guys find that more things have to be pulled, then you better know where to improve next time. Whatever changes you guys make, I hope you're truly prepared to pump the brakes if there's blowback on PTS. People are sick of providing feedback and nothing changing because of it.
This (referencing quote "single skill line won’t have every tool you need to achieve your goals.") is wrong on so many levels. There's a finite number of buffs in the game. There's a finite number of skills and skill lines. If Assassination is not the be-all-end-all for critical hits and ganking, then IMO, it's failed at being an assassination skill line.
I would expect that damage skill lines would have a major and minor buff associated with them, and two damage types, with one overlapping with another class. Look at Storm Calling - it's both shock and physical. That overlaps with Aedric Spear which does physical damage. Similarly, Dawn's Wrath and Ardent Flame both specialize in flame. Creating overlaps like that entices people to subclass. For pure classing, there should just be a capstone passive that applies to the skill line skills only.
Each class should have a role specific skill line with the necessary tools for that role. AFAIK, only Arcanists have a class taunt. And they have more shields than any other class. So that's the gap you guys need to bridge.
There's more to building trust than keeping us informed. Honoring our wishes is the single biggest area where trust needs to be built. Like I've said before, if all of PTS and Reddit are screaming at you, then that's usually the sign a change shouldn't go-live. Also, seeing actual developer debate on the PTS will go a long way in building trust.
And if a developer loses a debate, then the change shouldn't go-live. We really are at a point as a community where if you can't defend a change, then you have no business releasing it. Just look at the skepticism and cynicism here already. Please, go slow. Be prepared to be wrong and change.
I would strongly encourage you to draft the ideas with us even before PTS.
How on earth is Necromancer not the top candidate for a change? It's the one I see complained about the most. Them and sorcerers. Here's what the order should be IMO:
- Necromancer.
- Sorcerer.
- Dragonknight.
- Warden.
- Nightblade.
- Templar.
- Arcanist.