spartaxoxo wrote: »It wasn't a ZOS stream. It was her own personal stream about disability in gaming. PvPers joined because she was using her husband's channel but it was clearly her stream that day and she was trying to talk about handicap options. That's the context typically missing from this take. Her husband is a ZOS employee and at the time he was doing unofficial streams where he played the game, sometimes did some pet charity thing, and occasionally answered questions about the game in a more candid way.
Anyway, she obviously shouldn't have snapped but she is not a ZOS employee nor was she doing anything official. Her opinion doesn't reflect the views of ZOS.
Even if it is not official position, it is still her husband's channel, which is intrinsically linked to his position at ZOS. By associating with that channel, she inherits a degree of responsibility, this is why it is used by PvP community as a joke against ZOS. This video was not viral if it was her own channel tho. I know exactly who they are and first time I saw I though "This video is going to be mentioned forever in any PvP discussion. What have you done?".
CatoUnchained wrote: »edward_frigidhands wrote: »MorallyBipolar wrote: »ToddIngram wrote: »Spoken like a PvE main who never sets foot in Cyrodiil.
I am a PvE main and I have stepped foot in Cyrodiil, so nice ad hominem that accomplishes nothing. So far, no one has actually answered or countered my points from a gameplay design perspective.
First of all, what is the point of Cyrodiil? This is so broad and vague that there is no correct answer. The generic answer is that it's for emergent PvP gameplay. This means that it needs to cater to both casual and hardcore players. Because of resource constraints, the devs must choose a main focus. They've answered this already: massive populations of medieval siege warfare. That's the main gameplay experience that ZoS wants for Cyrodiil. In order to entice people to join, it must cater to the lowest common denominator. I have heard players say: "I used to be a hardcore PvPer. Oh, I absolutely suck at fighting 1v1, but I used to raid with a ball group." You never needed a high level of fighting/mechanical skill to enjoy Cyrodiil PvP, and you won't in Vengeance either.
This is important, because everyone has a different definition of "skill," and if you don't specify which skill you're talking about, the message gets confused. As far as I'm concerned, Cyrodiil doesn't reward individual fighting skill. Actually, picking random 1v1 fights is a waste of time. You can do it for fun, of course, but the most AP gain comes from doing quests, capturing and defending keeps, and farming resources or pug players with a ball group. Currently, Cyrodiil rewards group coordination, shelling out $$$$ and grinding for DLC Monomyth mythics.
I think mythic items ruin the spirit of competition. How important is it to preserve the spirit of competition versus rewarding grinders who want to feel more powerful? Well, only ZoS can make a final decision on how to reward grinders and which stats to equalize.
What is the threshold for dying based on how many mistakes you make? Some people refer to this as the "time to kill." Given that Cyrodiil has one of the biggest open world PvP maps in the market, the punishment for dying is, on average, a tedious 30-40 second romp to another objective. Death is not that punishing in ESO compared to games like Conan Exiles, but you don't want people stuck riding on their horses for too long either. To put it simply: What is an acceptable "time to kill" between 2 players of the same skill level?
What is an acceptable time-to-kill that isn't too punishing for respawning, and lets you feel satisfied? Right now, in Vengeance it's maybe 2-5 minutes. I spent about 2-3 minutes dueling some random nightblade on my templar, in an open field without hiding behind walls or rocks. I checked with CMX addon. Once I hopped on my nightblade, I killed him in 1 minute, proving that there is a power imbalance between nightblade and templar. Is 2-5 minutes considered too long of a TTK? Should it be shorter or longer? So far, the TTK feels fine to me. It's better than the U40 meta with all the Undeath vampires tanking full-powered executes. Vengeance TTK feels a little longer than our current U48 meta of subclassed bow procs.
Anyway, the whole point of this thread is to complain about the scummy behavior of locking pay-to-win items behind expansions, and then ZoS doing a 180, "ah wait, maybe we should make PvP more equal after all!" Personally I'm fine with that. I'm glad that ZoS is making the necessary changes to make PvP gameplay more fun. I like doing equalized pvp, and I don't mind if all my PvP sets become useless if the actual PvP experience becomes more enjoyable, more people try PvP, and more people participate in it.
If I was a new customer who never bought ESO, and you show me peak footage from Vengeance, I would buy ESO in a heartbeat. If you show me peak footage from 2024-25 Gray Host Cyrodiil, I wouldn't bat an eye.
A lot of people (me included) bought eso first because of the prommised pvp.
And a lot of people (me included) leave instantly if vengeance becomes fix as only one option.
You dont understand cyro and thats fine, but no reason to talk it bad for others.
So if vengeance is mandated it negates the need for me to PvE while at the same time driving me out of PvP. Vengeance will remove any reason for me to play ESO.
Yes once Vengeance is the only Cyro campaign left, regardless of any other PvP content they release without it I am definitely done as well
Honestly if it weren't for all the time I have played and all the friends I have made I would probably have quit after reading the letter they put out.
Add me to the list. If ZOS takes away normal live Cyrodiil there will be no reason for me to log on to ESO. Anyone else remember the "they're working on it" video featuring a main dev and his wife? This current situation sure puts that video in perspective now doesn't it.
That video is one example of the player community getting treated like trash. There are also content creators who have been publicly humiliated for thousands of people to see. It's never been about us.
This is the video people are discussing, for those who haven't seen it yet.https://www.youtube.com/watch?v=LrLS3ROGw_A
As Cato said, it really puts this whole vengeance issue in perspective, doesn't it.
Personally I won't be playing any version of vengeance ever again, ever, not for any reason. I'll just have to move on if ZOS makes vengeance the only option.
I wonder how many times this same clip is going to be used to try to discredit Rich or the team, because his wife who is not employed by ZOS, was tired of the harassment her husband kept receiving on stream.
While I agree, and have always agreed, that PvP needs attention, there are people in our community that take things too far… borderline criminal.
Al_Ex_Andre wrote: »Vengeance is the way for devs to come back to the roots of massive battles. But in the meantime, game has evolved itself to small scale high skilled pvp-ers. What will devs choose ultimately, I am not too sure.
Just a random comment.
This behavior took place during an official ESO live stream. And a spouse doesn't act like that if they aren't reflecting the thinking of their spouse.
Idk bruh, I've popped 2 players in 5-7 seconds in vengeance, on a plar mind you. So idk how these low skill players are surviving because they die pretty quickly. Of course they survive in a group, that's what weaker players do because it's natural instinct. Of course if a sorc streak away, or a NB cloaks away, or a plar focuses on pure heals then I won't be able to kill them, but it was the same in u44 pvp. Maybe u47 subclassing pvp you can one shot people in duels with enough burst and proc stacking but I haven't really dueled people since most of the time it's warden charm spammers and I'm tired of spending 10 minutes getting nowhere.
Basically, for the most part Vengeance is pretty much tuned very finely that every build choice has impact on your effectiveness, down to the number of defensive and offensive skills you slot. And you can't really play a heal bot in a zerg that well. If ZoS uncaps the AoE damage, then healing will also need higher caps because so far, people do more damage than my 2 heals can outheal. I need to play smart to survive and not run out of resources. I am very happy with vengeance as it is. Sure, balance can be tweaked but it's way better than live pvp.
OleResinHead wrote: »I will definitely stop spending money on the game and will stop playing if they remove grayhost. That’s 75% or more of the reason myself and several other of my friends play this game still. I’m hoping they can keep grayhost around. Sorry if I got a little animated, I just really like cyrodill how it is
Vengeance was a test, just not one about performance.
I’m of the opinion that they are testing Vengeance to see how much compromise we are willing to make, with each rollout compromising less and less to find where people are the least unhappy.
@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
BardokRedSnow wrote: »Even if they correct this and do right by pvp@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
You gotta admit though introducing subclassing as is without even thinking about any sort of balance is like me telling zos the toilet is getting clogged and instead of plunging they take a dump and flush repeatedly.
Tossing fuel on the kitchen fire, whatever you wanna say, they just really needed that new system out now to justify that season pass.
Pvers might want 1-1 vengeance, we just want checks and balances. Subclassing has exacerbated the issue dramatically.
BardokRedSnow wrote: »Even if they correct this and do right by pvp@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
You gotta admit though introducing subclassing as is without even thinking about any sort of balance is like me telling zos the toilet is getting clogged and instead of plunging they take a dump and flush repeatedly.
Tossing fuel on the kitchen fire, whatever you wanna say, they just really needed that new system out now to justify that season pass.
Pvers might want 1-1 vengeance, we just want checks and balances. Subclassing has exacerbated the issue dramatically.
Let’s not start this again lol
BardokRedSnow wrote: »BardokRedSnow wrote: »Even if they correct this and do right by pvp@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
You gotta admit though introducing subclassing as is without even thinking about any sort of balance is like me telling zos the toilet is getting clogged and instead of plunging they take a dump and flush repeatedly.
Tossing fuel on the kitchen fire, whatever you wanna say, they just really needed that new system out now to justify that season pass.
Pvers might want 1-1 vengeance, we just want checks and balances. Subclassing has exacerbated the issue dramatically.
Let’s not start this again lol
Until this kwama pile gets cleaned I will mention it again and again til zos fixes it, hires me to fix it, or eso dies.
And I genuinely think I would do a better job than these people, they're so out of touch with their own game its painful.
BardokRedSnow wrote: »BardokRedSnow wrote: »Even if they correct this and do right by pvp@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
You gotta admit though introducing subclassing as is without even thinking about any sort of balance is like me telling zos the toilet is getting clogged and instead of plunging they take a dump and flush repeatedly.
Tossing fuel on the kitchen fire, whatever you wanna say, they just really needed that new system out now to justify that season pass.
Pvers might want 1-1 vengeance, we just want checks and balances. Subclassing has exacerbated the issue dramatically.
Let’s not start this again lol
Until this kwama pile gets cleaned I will mention it again and again til zos fixes it, hires me to fix it, or eso dies.
And I genuinely think I would do a better job than these people, they're so out of touch with their own game its painful.
Oh I was just making a joke, forum is for discussion have at it. However the subclassing topic will highjack any thread very quickly.
Never met you but I have no doubt your confidence is justified.
@fizzybeef barking up the wrong tree about Subclassing. People were unhappy with balance before Subclassing, and they will ALWAYS be unhappy until every option is 1-1, yet when Vengeance offers that, nobody wants it.
https://forums.elderscrollsonline.com/en/discussion/685521/subclassing-appreciation/p1
I agree with most of what you wrote, just not your jab at my second favorite system, Subclassing.
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Ah yes. Removing all dissenters and creating an echo chamber where no negative feedback about perceived bad decisions can exist. That sounds like a great way to have a healthy and thriving community!
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Ah yes. Removing all dissenters and creating an echo chamber where no negative feedback about perceived bad decisions can exist. That sounds like a great way to have a healthy and thriving community!
How do you think Warframe turned around?
Negative feedback can exist, but that’s not what we have. We have a boycott of a design choice, and talks of trust gone forever.
There is no path backwards that will end in our community being okay. Everyone will be unhappy in that situation, that trust will still be gone even if they backpedal, except now my trust would be gone… along with anyone else who got over their annoyances with their direction and began to see things optimistically.
Those are the two choices when you spend years lying to your community about a game being for everyone…
Half of your community happy.
-or-
None of your community happy.
Which half would you pick?
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Ah yes. Removing all dissenters and creating an echo chamber where no negative feedback about perceived bad decisions can exist. That sounds like a great way to have a healthy and thriving community!
How do you think Warframe turned around?
Negative feedback can exist, but that’s not what we have. We have a boycott of a design choice, and talks of trust gone forever.
There is no path backwards that will end in our community being okay. Everyone will be unhappy in that situation, that trust will still be gone even if they backpedal, except now my trust would be gone… along with anyone else who got over their annoyances with their direction and began to see things optimistically.
Those are the two choices when you spend years lying to your community about a game being for everyone…
Half of your community happy.
-or-
None of your community happy.
Which half would you pick?
At the moment nobody is happy.
But this was not always like this.
You can tell me what you want, it started with
-hybridisation
-went further with the release of nonsense broken sets
(take: im saying this as a ball group player, i would of needed pull sets! They are broken and boring, before pul sets were released the pvp was more fun).
- Subclassing
- Vengeance (specially being lied too, when it was claimed it´s really just a test)
- terrible long once in a lifetime events
This all is summing up in a massive chunk of everyone is unhappy in the past 2 years.
Content creators left the game. Players left the game. Dev´s got left (of) the game.
The current path is destruction of ESO, nothing else
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Ah yes. Removing all dissenters and creating an echo chamber where no negative feedback about perceived bad decisions can exist. That sounds like a great way to have a healthy and thriving community!
Pardon me for asking, but why are people talking about Grey Host specifically? You're limited to one alliance in that server. If you play more than one character, and your characters are of different alliances, that locks them out of PVP entirely.
Why is the comparison always being made "Vengeance versus Grey Host" and not "Vengeance versus Blackreach"?
Yes, I agree that there is a huge divide where people stand when it comes to balance in ESO.
I also believe that if the current team plans on growing the game, they need to carve out a huge swath of their playerbase so that there are only people who appreciate the dev’s vision left, and then double triple down on those design choices.
Ah yes. Removing all dissenters and creating an echo chamber where no negative feedback about perceived bad decisions can exist. That sounds like a great way to have a healthy and thriving community!
How do you think Warframe turned around?
Negative feedback can exist, but that’s not what we have. We have a boycott of a design choice, and talks of trust gone forever.
There is no path backwards that will end in our community being okay. Everyone will be unhappy in that situation, that trust will still be gone even if they backpedal, except now my trust would be gone… along with anyone else who got over their annoyances with their direction and began to see things optimistically.
Here are the two choices you have when you spend years lying to your community about a game being for everyone… and then finally that illusion becomes shattered.
Half of your community happy.
-or-
None of your community happy.
Which half would you pick?