ESO_player123 wrote: »PeacefulAnarchy wrote: »What do you mean by latest? The last one a couple of months ago or the new one next week?
The one a few months ago had all pve disabled: quests, vendors, bank access, skyshards, resources, everything not directly pvp.
https://www.elderscrollsonline.com/en-us/news/post/68725
I meant the one that already happened.
If everything PvE was disabled, do we have any information about if they are planning to put it all back?
ZOS_JessicaFolsom wrote: »Since March, we have held three Vengeance tests. The next one will begin on December 3, 2025.
...
For the test in December, we will introduce Vengeance-specific Perks and Loadout systems for character/class templates. These systems are designed to give you a bit more variety over your builds compared to what was available in previous Vengeance tests. Specifically, you will have more control over your stats with four pre-build stats packages called “Loadouts” and “Perks” are passives that give extra combat effectiveness and bonuses to your characters. The intent with these is to give characters a boost that is comparable to a single 5-piece item set that is purely passive, like Julianos.
We will also be adding a Vengeance-specific inventory, which will store all your Vengeance items. During this test, you will also be able to collect regular items while in the Vengeance campaign – those items will be placed into your regular inventory. Many systems that were previously turned off in Vengeance will also be turned back on including quests, vendors, and leaderboards. Scattershot and Oil Catapults will also join the available options for siege weapons, and Keep Recall Stones and Channeled Repair Kits will also be added.
We’ll share more detailed notes ahead of the December test. We’ll monitor the impact of these additional systems on latency and game performance, as we have during prior tests.
Lastly, the Gray Host campaign (as it is now) will be up during the second half of this Vengeance test and will monitor server performance for both campaigns. This comparison will allow us valuable side-by-side data. This will be our final “adding new things” test where we compare the game performance of Vengeance with what a campaign looks like with all the systems turned on.
PeacefulAnarchy wrote: »What do you mean by latest? The last one a couple of months ago or the new one next week?
The one a few months ago had all pve disabled: quests, vendors, bank access, skyshards, resources, everything not directly pvp.
https://www.elderscrollsonline.com/en-us/news/post/68725
tomofhyrule wrote: »ESO_player123 wrote: »PeacefulAnarchy wrote: »What do you mean by latest? The last one a couple of months ago or the new one next week?
The one a few months ago had all pve disabled: quests, vendors, bank access, skyshards, resources, everything not directly pvp.
https://www.elderscrollsonline.com/en-us/news/post/68725
I meant the one that already happened.
If everything PvE was disabled, do we have any information about if they are planning to put it all back?
From Jess's post last week:ZOS_JessicaFolsom wrote: »Since March, we have held three Vengeance tests. The next one will begin on December 3, 2025.
...
For the test in December, we will introduce Vengeance-specific Perks and Loadout systems for character/class templates. These systems are designed to give you a bit more variety over your builds compared to what was available in previous Vengeance tests. Specifically, you will have more control over your stats with four pre-build stats packages called “Loadouts” and “Perks” are passives that give extra combat effectiveness and bonuses to your characters. The intent with these is to give characters a boost that is comparable to a single 5-piece item set that is purely passive, like Julianos.
We will also be adding a Vengeance-specific inventory, which will store all your Vengeance items. During this test, you will also be able to collect regular items while in the Vengeance campaign – those items will be placed into your regular inventory. Many systems that were previously turned off in Vengeance will also be turned back on including quests, vendors, and leaderboards. Scattershot and Oil Catapults will also join the available options for siege weapons, and Keep Recall Stones and Channeled Repair Kits will also be added.
We’ll share more detailed notes ahead of the December test. We’ll monitor the impact of these additional systems on latency and game performance, as we have during prior tests.
Lastly, the Gray Host campaign (as it is now) will be up during the second half of this Vengeance test and will monitor server performance for both campaigns. This comparison will allow us valuable side-by-side data. This will be our final “adding new things” test where we compare the game performance of Vengeance with what a campaign looks like with all the systems turned on.