
Drakath_24 wrote: »I wouldn't mind it as well if Daedric Summoning becomes a second Mages Guild-line. The summoning part is fun, but a waist of barspace for support-rolls.
As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.
As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.
Nearly all of the Necromancer skills are fine, function wise. They have problems with damage/healing numbers, duration, and some of the synergy and functions of passives.
Necromancer needs work. But nothing that would be considered a rework.
When it comes to Dark Magic, I just don't understand why Exploitation only grants Minor Prophecy, whereas its counterpart - Assassination's Hemorrhage - grants Minor Savagery and increases Critical Damage by 10%.
As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.
Nearly all of the Necromancer skills are fine, function wise. They have problems with damage/healing numbers, duration, and some of the synergy and functions of passives.
Necromancer needs work. But nothing that would be considered a rework.
Have you had a chance to read through the results and comments from the previous poll, tagged in the OP? You might find it enlightening.