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Skill Line Rework? 2025

Radiate77
Radiate77
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After an incredible race, we have our 3 Classes to break apart!

hiev6v9b8353.png
https://forums.elderscrollsonline.com/en/discussion/685625/class-rework-2025/p1

Now that we know which classes need a rework most, let’s find out what part of each that we find most offensive.

Down below, feel free to vote on whichever Skill Line that you guys feel is either too strong, too weak, or once again… too weird.

This poll will continue to be anonymous, that said, I look forward to hearing your reasons why these classes made top 3! 😁
Edited by Radiate77 on November 27, 2025 10:41AM

Skill Line Rework? 2025 26 votes

Grave Lord
11% 3 votes
Storm Calling
0% 0 votes
Assassination
3% 1 vote
Bone Tyrant
3% 1 vote
Daedric Summoning
7% 2 votes
Shadow
3% 1 vote
Living Death
0% 0 votes
Dark Magic
69% 18 votes
Siphoning
0% 0 votes
  • WuffyCerulei
    WuffyCerulei
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    Free Crystal Frags from Dark Magic :'(
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Drakath_24
    Drakath_24
    Soul Shriven
    Dark magic doesnt add anything to any build (no passives or fun gameplay).
    I wouldn't mind it as well if Daedric Summoning becomes a second Mages Guild-line. The summoning part is fun, but a waist of barspace for support-rolls.

    Sorc needs 2 better skill lines.
    PC EU
    Dungeon tank and trial carpet
  • Radiate77
    Radiate77
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    Drakath_24 wrote: »
    I wouldn't mind it as well if Daedric Summoning becomes a second Mages Guild-line. The summoning part is fun, but a waist of barspace for support-rolls.

    I like this idea! I have always been a fan of the idea of bringing back the Schools of Magic in ESO, the problem is that they missed their perfect opportunity with Spellcrafting.
  • BasP
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    Dark Magic got my vote, though most of those skill lines have certain skills or passives that I'd personally like to see reworked.

    When it comes to Dark Magic, I just don't understand why Exploitation only grants Minor Prophecy, whereas its counterpart - Assassination's Hemorrhage - grants Minor Savagery and increases Critical Damage by 10%. It seems reasonable to add a second buff like that to Exploitation as well. I like the idea of either increasing Direct Damage or Critical Chance by X%, but something else would be great too.

    I think Blood Magic is another passive that could be improved a little bit. I'm just not a fan of having to be at full Health to gain the 10% increased Max Stamina or Magicka, especially since that buff nor the skill line as a whole is particularly strong. Personally, I think it’d be fine if the bonus activated whenever you cast a Dark Magic ability, regardless of your Health.

    Finally, I’d love to see more of this skill line become relevant for PvE damage dealers. Outside of Crystal Frags, very little is useful. I think it would be fun if one morph of Daedric Mines, for example, became a viable delayed burst option. It would also be nice if one morph of Negate Magic became more viable for PvE, in my opinion, as that could help round out the skill line.
  • Marto
    Marto
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    Dark Magic is a relic of a game that hasn't existed since 2015.

    It features such nonsense as:
    • Silence, a debuff that was only relevant in PVP, and only before class skills started to get stamina morphs around 2015-2016.
    • 3 crowd control abilities. Which I'm sure was very strong before CC immunity was introduced to the game. But now it's just unnecessary.
    • An ability to help you exchange stamina, magicka and health. Something that has become very unnecessary with the high-recovery and low costs of the post Update 35 and post CP 2.0 game.
    • Reduce cost passive. Which, again, only made sense when ability costs were a much bigger deal. And before all the standardization.
    • A non-hybradized crit chance buff, despite 99.99% of crit sources being hybradized.

    I don't think there's anything in that skill line worth keeping besides Crystal Shard and 1 of the CC skills. The rest is better off being replaced by something new.
    Edited by Marto on November 27, 2025 7:36PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Radiate77
    Radiate77
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    I was very unhappy when Daedric Minefield was turned into a skill that provides shields.
  • Radiate77
    Radiate77
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    As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.
  • Marto
    Marto
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    Radiate77 wrote: »
    As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.

    Nearly all of the Necromancer skills are fine, function wise. They have problems with damage/healing numbers, duration, and some of the synergy and functions of passives.

    Necromancer needs work. But nothing that would be considered a rework.

    Sorcerer has many skills that have no clear use scenario or purpose. Specially in Dark Magic and to a lesser degree Daedric Summoning.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Radiate77
    Radiate77
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    Marto wrote: »
    Radiate77 wrote: »
    As #1 on the previous poll, I’m quite surprised our Necromancer skill lines have not been getting votes.

    Nearly all of the Necromancer skills are fine, function wise. They have problems with damage/healing numbers, duration, and some of the synergy and functions of passives.

    Necromancer needs work. But nothing that would be considered a rework.

    Have you had a chance to read through the results and comments from the previous poll, tagged in the OP? You might find it enlightening.
  • moderatelyfatman
    moderatelyfatman
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    It's a real pity the devs never thought about this before they launched into subclassing.
  • Gabriel_H
    Gabriel_H
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    BasP wrote: »
    When it comes to Dark Magic, I just don't understand why Exploitation only grants Minor Prophecy, whereas its counterpart - Assassination's Hemorrhage - grants Minor Savagery and increases Critical Damage by 10%.

    One is on demand, the other relies on a proc. Also the other passives as a whole need to be considered.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Radiate77
    Radiate77
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    So far, from the data we’ve gathered, while Necromancer and Nightblade need attention in 2-3 skill lines… Sorcerer appears to be an easy fix.

    Interesting.
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