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Should ESO change to a skill tree system similar to champion points ?

nb_rich
nb_rich
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Okay y’all hear me out before getting at me lol. If you don’t agree just post why and if you think of any tweaks to what I suggest post that to cause it’s just an idea.

I think a skill tree would fix all problems cause it is impossible to balance the skills and passives when we are locked behind using at least 1 skill line from our starting class.

For a skill tree just allow us to pick whatever skills and passives we want from any class skill line and call it a day. This will also make it easier to add future skill lines. I also believe this will make more sets valuable and worth trying since you have the skills and passives to work around those sets.

For the players that like to play a pure classes, they should be rewarded with a class passive that you only get if all your skills/passives are from the same class. These passives should be really strong considering if someone goes a pure class they will have a bunch of passives that mean nothing to their role. You can also get creative and create ultimate skill you can only equip if your a pure classes. Class sets should only be used by pure classes also and made way more stronger than the average set (eg. Provide strong no name buffs or add extra stat lines to the sets. Currently class sets make no sense especially the fact you can have multiple different classes with the same exact skills and passives yet identified as a specific class.
nb_rich
  • Soarora
    Soarora
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    My theoretical ideal ESO would be like this, yes. Something like Blades and Skyrim’s system where you have to unlock more basal nodes to get to the good nodes, thereby pushing people into specialization because people would not get enough points to unlock them all.

    The system has potential to be very confusing but it’d solve the “TES doesn’t have classes!!!” complaint by giving us classes hidden under the guise of Skyrim and limit what skills & passives are available to people (for example, maybe you need to be full templar to get access to radiant glory).
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  • PeacefulAnarchy
    PeacefulAnarchy
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    nb_rich wrote: »
    Okay y’all hear me out before getting at me lol. If you don’t agree just post why and if you think of any tweaks to what I suggest post that to cause it’s just an idea.

    I think a skill tree would fix all problems cause it is impossible to balance the skills and passives when we are locked behind using at least 1 skill line from our starting class.

    For a skill tree just allow us to pick whatever skills and passives we want from any class skill line and call it a day. This will also make it easier to add future skill lines. I also believe this will make more sets valuable and worth trying since you have the skills and passives to work around those sets.

    For the players that like to play a pure classes, they should be rewarded with a class passive that you only get if all your skills/passives are from the same class. These passives should be really strong considering if someone goes a pure class they will have a bunch of passives that mean nothing to their role. You can also get creative and create ultimate skill you can only equip if your a pure classes. Class sets should only be used by pure classes also and made way more stronger than the average set (eg. Provide strong no name buffs or add extra stat lines to the sets. Currently class sets make no sense especially the fact you can have multiple different classes with the same exact skills and passives yet identified as a specific class.
    What's the idea?, you're describing a bunch of different things.
    A skill tree, in my mind, is whole lot of branching options where as you level you unlock active skills and passives, where you can go deep in one path to specialize or wide to cover a lot of bases and possibly eventually do both. This would significantly change how skills and passives work in eso. It doesn't seem you're actually suggesting this.

    Then you say just pick whatever skills and passives from anywhere. This is a different kind of system, one without classes where you just choose from a bunch of skills. This could be good, but it would require a wholesale revamp of skills and passives, since even with the current subclassing a lot of interactions are limited and a lot of passives are tied to specific skills.

    Then you talk about pure classes and rewards for that but this goes against the point of a classless system. A bonus for a small group of skills should be incorporated into interactions between those skills. If you're just saying take exactly all these 15 skills 3 ults and dozen passives and you get a big bonus, deviate even slightly and get nothing that would suck in a freeform classless system.

    Perhaps you could describe the specific way your proposal would function?
  • SilverBride
    SilverBride
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    I don't want any new system that will:
    • make me have to set up my skills from scratch on all of my characters
    • make me have to theorycraft to figure out the best path through the skill trees
    • give me a huge amount of active and passive skills to choose from
    • completely kill the class system (worse than subclassing has)
    PCNA
  • SeaGtGruff
    SeaGtGruff
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    I don't want any new system that will:
    • make me have to set up my skills from scratch on all of my characters
    • make me have to theorycraft to figure out the best path through the skill trees
    • give me a huge amount of active and passive skills to choose from
    • completely kill the class system (worse than subclassing has)

    Agreed, except I disagree that subclassing has killed the class system. All my characters are still pure-class characters.
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