I think that this is an overblown reaction that lacks a lot of nuance. The Vengeance environment is far closer to a balanced and fun PvP experience than live Cyrodiil is.
katanagirl1 wrote: »I haven’t seen the post that this thread is referring to yet, but I am concerned about another Vengeance test because the last one had so few players and yet the performance was horrendous, worse than Gray Host.
Have they figured out why the last test was worse or are they just marching on with more additions to break it further?
I think that this is an overblown reaction that lacks a lot of nuance. The Vengeance environment is far closer to a balanced and fun PvP experience than live Cyrodiil is.
katanagirl1 wrote: »I haven’t seen the post that this thread is referring to yet, but I am concerned about another Vengeance test because the last one had so few players and yet the performance was horrendous, worse than Gray Host.
Have they figured out why the last test was worse or are they just marching on with more additions to break it further?
katanagirl1 wrote: »I haven’t seen the post that this thread is referring to yet, but I am concerned about another Vengeance test because the last one had so few players and yet the performance was horrendous, worse than Gray Host.
Have they figured out why the last test was worse or are they just marching on with more additions to break it further?
Top of General.
They are considering one of two options.
Option 1: Vengeance and Grayhost, no other campaigns.
Option 2: Vengeance and no other campaigns.
Despite “wanting” Option 1, they have announced that they have given up on trying to fix Grayhost. That it is an impossible task, and are encouraging people to just play the permanent Vengeance campaign, confirming to everyone… that it was not just a test.
Major_Mangle wrote: »katanagirl1 wrote: »I haven’t seen the post that this thread is referring to yet, but I am concerned about another Vengeance test because the last one had so few players and yet the performance was horrendous, worse than Gray Host.
Have they figured out why the last test was worse or are they just marching on with more additions to break it further?
Top of General.
They are considering one of two options.
Option 1: Vengeance and Grayhost, no other campaigns.
Option 2: Vengeance and no other campaigns.
Despite “wanting” Option 1, they have announced that they have given up on trying to fix Grayhost. That it is an impossible task, and are encouraging people to just play the permanent Vengeance campaign, confirming to everyone… that it was not just a test.
Almost like anyone with above room temp IQ could predict that Vengeance wasn't "only a test" from the start...feeling psychic.....😁
On a serious note. My guess is that Vengeance is most likely a preparation for future cross-play to allow older gen consoles to function when cross-play eventually happens. Vengeance has too much effort put into it to just be a simple "we wanna fix performance" project.
And anyone that can read between the lines will realise that option 1 isn't really an option. I don't see them having one campaign with 360 players, one campaign with 900 players, imperial city, battlegrounds and a new pvp mode. Even with crossplay there won't be enough of a population to support all different modes, assuming you want a decently pooulated PvP outside of events.
Oh great so they’re going to force changes on the PvP community which the majority do not want based on middling feedback from casual PvE players that only play reliably it there is a golden pursuit FOMOing them into doing it.
Performance on PS5 hasn’t been bad enough to warrant these changes since the server upgrade, and the performance in vengeance for me at least was actually worse than in grey host so I don’t believe them for a second that this is legitimately about performance issue.
I don’t buy for one second that population was higher in the third test than the regular baseline considering that a total of 10 people max were playing one of the alliances on PSEU and all servers reported struggling to get even one bar during the test. In fact immediately afterwards the day the test ended there was over 100 people on the leaderboard for that very same alliance. PvP players do not want to play vengeance, on the whole, and PvE/casual players will only jump in during an event or incentive like a golden pursuit. ZoS is just killing off a section of its community for 0 gain, yet again.
This is a problem. I know some people will say "oh but there is 3 of them and one of you. How can you expect to win?". My answer is the skill gap. This has always existed in ESO PVP, and is what enables outnumbered gameplay. In the current balance of vengeance, the skill ceiling is lowered dramatically and the skill floor is brought up similarly. This results in situations like the one above, where the skill gap is made meaningless. As a veteran player, it feels terrible to have all of your time and dedication be artificially made meaningless through balance like this.