Now i'm even more interested because after all this time I still think Orsinium is the best chapter until the present day.LonePirate wrote: »The last story quest in the Solstice zone - "The Final Dark" - was the most enjoyable zone story ending quest since perhaps the Orsinium DLC (...)
...bringing a character back to life and killing him again after what can only be few months in-game time, in which he achieved basically nothing, isn't the super interesting thing storywise. It brought no new lore, it told us nothing new about the fictional world or its characters. There were no different endings, or at least not that I know of. For me, it makes the whole story feel rather redundant.
I'm more interested in Darien's storyline... I just hope that the Meridia plothook doesn't get ignored for another ten years...
Doesn't help that we know Mannimarco will come back, again, no matter what we do in ESO. So, seeing his return and then another defeat just kinda like... Why? We know he'll come back for Daggerfall. We know he'll become a "god" via becoming Necromancer's Moon, and we know his extra mortal shell will die again in Oblivion... So, like... Seeing him again in ESO doesn't add anything other than "Oh, hello Mannimarco"... Just let the man exist and disappear. He doesn't need to do anything anymore in ESO at this rate.
YstradClud wrote: »
I really hope this won't be the main focus now, with the next stories all ending the same way, with a different "fan favorite" each time... Yes, I know, some people would love that. And the devs can include optional(!) friendship or romance stuff, fine with me - but it shouldn't be the one big focus of a story, especially not if it's presented/advertised as something else.
If they don't want it, they don't need to view it as a failure then, do they?
Sorry to ruin the mood, but in case nothing has changed between PTS and Live (which unfortunately I don't believe, if not even many bugs were fixed, from what it looks like), I found it uncreative and formulaic. Not sure how much into detail I can go here, but......bringing a character back to life and killing him again after what can only be few months in-game time, in which he achieved basically nothing, isn't the super interesting thing storywise. It brought no new lore, it told us nothing new about the fictional world or its characters. There were no different endings, or at least not that I know of. For me, it makes the whole story feel rather redundant.But everyone is entitled to their own opinion, of course. I still have to play the story on Live (and will so do in the upcoming week). If my view on this changes, I might post it here.
katanagirl1 wrote: »Well this is a spoiler for me since I haven’t finished the quest line yet.
People complained about no one ever dying in the game so now we have two characters that have been killed in one story, people complained about no romance options so now we have cringy lines to choose from in dialog options that have little red hearts next to them. This is not an improvement in my opinion.
I have done the DC storyline on three characters now, plus Cadwell’s gold on my AD main. That doesn’t mean I want to romance Darien. I’ve gotten sick of his whining in the Solstice story so far and has been the most negative part of the story. I guess we can’t just have characters be strong and suck it up anymore because that would not appeal to modern audiences.
I hope to complete the story sometime in the next week or so, but it sounds like maybe I will fail because I don’t want this game to be the new Baldur’s Gate.