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Is Castle Navire bugged for others too? (PC EU) (Addon)

Moredhel83
As you can see in the screenshot, Bug Catcher sends two messages when I enter Castle Navire on High Isle, after starting Isobel's quest chain:

tzocyx6i1jly.jpg

When I check those erros messages, I get these two messages:
user:/AddOns/LoreBooks/PC/LoreBooks.lua:557: attempt to index a number value
stack traceback:
user:/AddOns/LoreBooks/PC/LoreBooks.lua:557: in function 'ShalidorCompassCallback'
<Locals> _ = 1, pinData = 0.3963344693 </Locals>
user:/AddOns/LoreBooks/PC/LoreBooks.lua:955: in function '(anonymous)'
user:/AddOns/CustomCompassPins/CustomCompassPins.lua:216: in function 'lib:RefreshPins'
<Locals> self = [table:1]{name = "CustomCompassPins", defaultFOV = 1.8849555921539, distanceCoefficient = 4, version = 138, map = "systres/u34_navirecommander"}, pinType = "LBooksCompassPin_unknown" </Locals>
user:/AddOns/LoreBooks/PC/LoreBooks.lua:517: in function 'UpdateShalidorLorebooksData'
<Locals> mapId = 2219, zoneMapId = 2114 </Locals>
user:/AddOns/LoreBooks/PC/LoreBooks.lua:633: in function 'MapCallbackCreateShalidorPins'
<Locals> pinType = "LBooksMapPin_unknown", mapId = 2219, zoneMapId = 2114 </Locals>
user:/AddOns/LoreBooks/PC/LoreBooks.lua:876: in function 'layoutCallback'
user:/AddOns/MiniMap/MiniMap.lua:9987: in function 'ZO_WorldMapPins_Manager:RefreshCustomPins'
<Locals> self = [table:2]{nextCustomPinType = 358, m_NextFree = 199, mousedOverPinWasReset = F, m_NextControlId = 0}, pinTypeId = 239, pinData = [table:3]{compassPinTypeString = "LBooksCompassPin_unknown", enabled = T, pinTypeString = "LBooksMapPin_unknown"} </Locals>
/EsoUI/Ingame/Map/WorldMap.lua:2181: in function 'ZO_WorldMap_UpdateMap'
<Locals> mapTitle = "Castle Navire Knight's Wing" </Locals>
(tail call): ?
/EsoUI/Ingame/Map/WorldMap.lua:3818: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:4]{fireCallbackDepth = 1}, eventName = "OnWorldMapChanged", registry = [table:5]{}, callbackInfoIndex = 22, callbackInfo = [table:6]{4 = F}, callback = /EsoUI/Ingame/Map/WorldMap.lua:3813, deleted = F </Locals>
/EsoUI/Ingame/Map/WorldMap.lua:3717: in function '(anonymous)'
user:/AddOns/LoreBooks/PC/LoreBooks.lua:639: attempt to index a number value
stack traceback:
user:/AddOns/LoreBooks/PC/LoreBooks.lua:639: in function 'MapCallbackCreateShalidorPins'
<Locals> pinType = "LBooksMapPin_unknown", mapId = 2219, zoneMapId = 2114, shouldDisplay = T, _ = 1, pinData = 0.3963344693 </Locals>
user:/AddOns/LoreBooks/PC/LoreBooks.lua:876: in function 'layoutCallback'
user:/AddOns/MiniMap/MiniMap.lua:9987: in function 'ZO_WorldMapPins_Manager:RefreshCustomPins'
<Locals> self = [table:1]{nextCustomPinType = 358, m_NextFree = 199, mousedOverPinWasReset = F, m_NextControlId = 0}, pinTypeId = 239, pinData = [table:2]{compassPinTypeString = "LBooksCompassPin_unknown", enabled = T, pinTypeString = "LBooksMapPin_unknown"} </Locals>
/EsoUI/Ingame/Map/WorldMap.lua:2181: in function 'ZO_WorldMap_UpdateMap'
<Locals> mapTitle = "Castle Navire Knight's Wing" </Locals>
(tail call): ?
/EsoUI/Ingame/Map/WorldMap.lua:3818: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:3]{fireCallbackDepth = 2}, eventName = "OnWorldMapChanged", registry = [table:4]{}, callbackInfoIndex = 22, callbackInfo = [table:5]{4 = F}, callback = /EsoUI/Ingame/Map/WorldMap.lua:3813, deleted = F </Locals>
user:/AddOns/MiniMap/MiniMap.lua:4402: in function 'ZoneCheck'
<Locals> filename = "u34_navirecommander_base_0", _ = "u34_navirecommander_base_", _ = "art/maps/systres/", ZoneIndex = 0, mapId = 2219 </Locals>
/EsoUI/Libraries/Globals/globalapi.lua:282: in function '(anonymous)'

I only get them when I'm near Castle Navire, and once that happens, my mini map no longer displays the interior zone, when I open the big map, I'm stuck in map mode until I press M again (Esc does nothing), my screen becomes all blurry, I cannot interact with anything, and I have to do a /reloadui to continue playing. I've done repairs, I've removed and reinstalled the addon, and yet it acts up in this castle. Minor, I know, but I wonder if I'm the only one experiencing this using LoreBooks and MapPins.
  • Moredhel83
    I can't seem to find a way to edit my post, but the Castle Navire wayshrine is completely unresponsive.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    Moredhel83 wrote: »
    I can't seem to find a way to edit my post, but the Castle Navire wayshrine is completely unresponsive.

    Disable your addons then try. Addon errors can sometimes affect interaction functions.

    Edit: And next to the thread title should be a cog. That's the post edit for the first post.
    Edited by Gabriel_H on November 20, 2025 6:34PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Moredhel83
    Removed all (updated) addons to a backup folder, replaced them with the older versions I shared with a friend earlier today right before updating, everything seems to be working again. Updates, gotta love 'em.
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