Agree 100%. Make the drop rates on the event shards reasonable!
SeaGtGruff wrote: »I've found my RNG with the Shards of Writhing Bone drops to be very uneven-- as expected with RNG.
I was making pretty good progress on PCEU doing just 24 quests each day on one character (my main), occasionally getting the Shards from three different sources-- the golden reward coffers, the purple reward coffers, and the chest that appears at the end of protecting a siege camp.
But then, in the last several days, my RNG on PCEU basically tanked.
In contrast, I wasn't getting nearly as many Shards of Writhing Bone on PCNA-- until I decided to start doing all 24 of the daily quests on a few alts, which was a day or two before the progress rate was increased so that Phase 2 could end sooner. I still wasn't getting many Shards on my main, but I started getting a healthy number of Shards on my alts, putting my progress on PCNA slightly ahead of my progress on PCEU.
I mention this because it seems to be a bit consistent with comments I've read from other players regarding their RNG while farming Antiquity leads, or grinding for other types of RNG-controlled drops-- namely, that if your RNG seems to be absolutely horrible, try switching to a different character and trying it, because sometimes that can result in a notable improvement in your RNG chances, possibly because there's a different RNG seed associated with each character, rather than just one RNG seed per account (although that's just a theory, not a known fact).
LootAllTheStuff wrote: »SeaGtGruff wrote: »I've found my RNG with the Shards of Writhing Bone drops to be very uneven-- as expected with RNG.
I was making pretty good progress on PCEU doing just 24 quests each day on one character (my main), occasionally getting the Shards from three different sources-- the golden reward coffers, the purple reward coffers, and the chest that appears at the end of protecting a siege camp.
But then, in the last several days, my RNG on PCEU basically tanked.
In contrast, I wasn't getting nearly as many Shards of Writhing Bone on PCNA-- until I decided to start doing all 24 of the daily quests on a few alts, which was a day or two before the progress rate was increased so that Phase 2 could end sooner. I still wasn't getting many Shards on my main, but I started getting a healthy number of Shards on my alts, putting my progress on PCNA slightly ahead of my progress on PCEU.
I mention this because it seems to be a bit consistent with comments I've read from other players regarding their RNG while farming Antiquity leads, or grinding for other types of RNG-controlled drops-- namely, that if your RNG seems to be absolutely horrible, try switching to a different character and trying it, because sometimes that can result in a notable improvement in your RNG chances, possibly because there's a different RNG seed associated with each character, rather than just one RNG seed per account (although that's just a theory, not a known fact).
Shouldn't an RNG seed value basically be instantiated at the start of each character login session? Creating an initial seed and keeping the recursive random. number generator updating that (either per character or per account) in perpetuity doesn't make a lot of sense to me.
SeaGtGruff wrote: »LootAllTheStuff wrote: »SeaGtGruff wrote: »I've found my RNG with the Shards of Writhing Bone drops to be very uneven-- as expected with RNG.
I was making pretty good progress on PCEU doing just 24 quests each day on one character (my main), occasionally getting the Shards from three different sources-- the golden reward coffers, the purple reward coffers, and the chest that appears at the end of protecting a siege camp.
But then, in the last several days, my RNG on PCEU basically tanked.
In contrast, I wasn't getting nearly as many Shards of Writhing Bone on PCNA-- until I decided to start doing all 24 of the daily quests on a few alts, which was a day or two before the progress rate was increased so that Phase 2 could end sooner. I still wasn't getting many Shards on my main, but I started getting a healthy number of Shards on my alts, putting my progress on PCNA slightly ahead of my progress on PCEU.
I mention this because it seems to be a bit consistent with comments I've read from other players regarding their RNG while farming Antiquity leads, or grinding for other types of RNG-controlled drops-- namely, that if your RNG seems to be absolutely horrible, try switching to a different character and trying it, because sometimes that can result in a notable improvement in your RNG chances, possibly because there's a different RNG seed associated with each character, rather than just one RNG seed per account (although that's just a theory, not a known fact).
Shouldn't an RNG seed value basically be instantiated at the start of each character login session? Creating an initial seed and keeping the recursive random. number generator updating that (either per character or per account) in perpetuity doesn't make a lot of sense to me.
There must be many different ways of establishing RNG seeds, depending on the sort of result that's desired. I've no idea how it's done in ESO, but some players have observed and reported results which (to my mind, at least) seem to suggest that RNG seeds might be per-character.
For example, there are reports that ones chance of finding a particular antiquity lead might be very high for the first drop, but might go down drastically after that, making it much rarer to find the lead a second or third time. And I believe the players who've reported those sorts of observations have also reported that switching to a different character might improve their chances of finding the lead again.
Personally, I don't farm leads to the degree that other players seem to do, so I can neither confirm nor refute anyone else's observations based on my own personal experiences, other than a few instances of RNG drops related to event collectibles.
katanagirl1 wrote: »I have 31 of the pet fragments, plus the 25 that I used to create the pet. That would be a total of 56.
I have 13 bone fragments so far.
The pet fragments keep dropping at an increased rate compared to the bone fragments. I never get both, so I assume that if I get a pet fragment that my chance of getting a bone fragments just went to zero.
I don’t understand why the first item to start dropping would have a greater chance than the later one, which needs to catch up if anything. What am I supposed to do with the pet fragments after I create the pet? They aren’t rare enough to sell. I just keep them to gain some insight into the drop rates of the two.