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Why is the damage in newe4 dlc dungeons far greater than the older ones?

Pcgamer
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Hi
I have to join random groups for dungeon pledges even though I'm in several guilds. Many guilds already have cliques established that do vet pledges together. Not many put their hand up for them except the newer players that can't clear some of the dlc dungeons with many mechanics and huge damage aoe in them.
As an average player I'm not going to improve when doing the harder vet dlc dungeons with randoms cos some leave after one wipe. The amount of effort to beat these with random players is astronomical. Im not a dungeon snob, im very friendly, patient and helpful but these harder dungeons dont work for most if the zos player base.

Anytime I post about anything to do witn how difficult some dungeons are I get the Hardmode dungeoneers coming here to flex. I bow down to you who can do the most difficult dungeons on HM I can only the the base ones on HM especially with randoms. Im asking other players that feel the same way I do.

Thanks in advance for your replies
  • Treeshka
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    I think it is like that because of the power creep we have in the game. These new dungeons probably released with the idea of having a subclassed character.
  • JaxontheUnfortunate
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    Yeah though if the group does the mechanic and the side bosses for the buffs makes them much more manageable. Also joining a guild that focuses on helping newer players could also be beneficial.
  • twisttop138
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    There's many guilds out there that teach mechanics for vet content and hard mode stuff. I'm in some and there's guilds advertising just that in chat daily. Just gotta find the right fit.
  • Soarora
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    It takes a bit for pugs to be able to clear new dungeons. Graven deep, for example, would tend to fail at last boss if tank didn’t know what they’re doing. Now pugging graven deep is fine. I think it’s about how many pugs know mechanics.

    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    If you’re on PC/NA, I would suggest Hard Dungeoneers if you want a dungeon guild. I can send a link to the discord or the in-game guild if you’d like since it’s hard to use the guild finder.

    I am the current GM, so feel free to take the suggestion with some salt, but we have had a handful of members come in lately in the same boat as you. We also have members who like helping people out, even if it is just for a vet clear. People who have established themselves in friend groups might make it look a bit clique-y but in my experience, it isn’t too difficult to get connected to people, just takes a bit of determination depending on whose active at the time. Personally, I joined the guild after realizing that pugging Fang Lair over and over and over again is never going to get me the worm cult personality and thanks to the guild I’m down to just needing 1 more trifecta then I’ll have them all.
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  • Rkindaleft
    Rkindaleft
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    Because top level damage is like 10x higher than what it was for the first couple years of the game. Nowadays there are HA setups with very easy rotations that can do 120k+, when something like Maw of Lorkhaj released in 2016 it was pretty rare to see people do more than 20k DPS. If the new content was balanced around old DPS numbers the content would offer no challenge to people who care about or understand creating a viable build.

    Most people in dungeon finder don't really understand the viable build part, but the game doesn't really do a good job of explaining it.

    Edited by Rkindaleft on November 13, 2025 10:17PM
    I play DPS in magical mystical elf game, my raid leaders have determined that I play beam character https://youtube.com/@rkindaleft
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  • mdjessup4906
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    Discord is the real place to find groups for stuff. Its just a million times easier to organize. Aside from hard dungeoneers mentioned above, look for FtC For the Clear. They're a game guild too but their Discord has a huge link list of other Discords to look for people in, includingdiscords for other platforms if your not pcna, or play both. Theres also an ongoing "request a helm run" if you need gear. Im a regular helper in that myself :)
  • ssewallb14_ESO
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    The game has consistently undergone power creep throughout it's lifespan and it seems the dungeon/trial team tunes their content to whatever power level players tend to have upon content release.

    As there has been substantial power creep (high single target on release of patch 1.6 was about 15k), older dungeons tend to be substantially under-tuned relative to current power levels.
    Edited by ssewallb14_ESO on November 14, 2025 4:11PM
  • AzuraFan
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    Soarora wrote: »
    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    I hate Naj-Caldeesh for that reason. I do dungeons with pugs 99% of the time, and I'd say there's a 50% wipe rate (on normal!). Unfortunately, when that happens, just about all the time someone immediately drops group, which makes the dungeon a pain to complete. At least some of the time, we give up eventually and that means a whole whack of time wasted. When I queue for specific dungeons for the sticker book, I'll often uncheck this one. It's just not worth the trouble.
  • kevkj
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    What is it that you are looking for from this post? Supposedly you only want responses from players that also struggle to complete the newest vet DLC dungeons. And you want them to tell you ... why it's so difficult?

    You have one post in your history asking for advice on the last boss of Naj Caldeesh where Morvan was very helpful in trying to explain the AOEs you struggled with. That wasn't him flexing at all. If this is how you react to helpful advice I'm not sure why anyone else should bother to assist you.
  • Soarora
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    AzuraFan wrote: »
    Soarora wrote: »
    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    I hate Naj-Caldeesh for that reason. I do dungeons with pugs 99% of the time, and I'd say there's a 50% wipe rate (on normal!). Unfortunately, when that happens, just about all the time someone immediately drops group, which makes the dungeon a pain to complete. At least some of the time, we give up eventually and that means a whole whack of time wasted. When I queue for specific dungeons for the sticker book, I'll often uncheck this one. It's just not worth the trouble.

    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • twisttop138
    twisttop138
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    Soarora wrote: »
    It takes a bit for pugs to be able to clear new dungeons. Graven deep, for example, would tend to fail at last boss if tank didn’t know what they’re doing. Now pugging graven deep is fine. I think it’s about how many pugs know mechanics.

    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    If you’re on PC/NA, I would suggest Hard Dungeoneers if you want a dungeon guild. I can send a link to the discord or the in-game guild if you’d like since it’s hard to use the guild finder.

    I am the current GM, so feel free to take the suggestion with some salt, but we have had a handful of members come in lately in the same boat as you. We also have members who like helping people out, even if it is just for a vet clear. People who have established themselves in friend groups might make it look a bit clique-y but in my experience, it isn’t too difficult to get connected to people, just takes a bit of determination depending on whose active at the time. Personally, I joined the guild after realizing that pugging Fang Lair over and over and over again is never going to get me the worm cult personality and thanks to the guild I’m down to just needing 1 more trifecta then I’ll have them all.

    This is fantastic to read. I'm an officer in a similar guild on psna. While not dungeon specific, we make weekly rosters for dungeon and trial training for vet. It's always nice to get people their first clears or help them with a build.
  • twisttop138
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    Soarora wrote: »
    AzuraFan wrote: »
    Soarora wrote: »
    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    I hate Naj-Caldeesh for that reason. I do dungeons with pugs 99% of the time, and I'd say there's a 50% wipe rate (on normal!). Unfortunately, when that happens, just about all the time someone immediately drops group, which makes the dungeon a pain to complete. At least some of the time, we give up eventually and that means a whole whack of time wasted. When I queue for specific dungeons for the sticker book, I'll often uncheck this one. It's just not worth the trouble.

    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?

    I think, unfortunately, that with the current power creep many players get into this mindset that you can brute force everything in the game. Then they get into something that actually requires something different and they're not equipped to handle it.

    I've been in pugs that tried this, we wipe a couple times and instead of trying to help, someone just drops. Which is fine but I like to take a couple minutes and explain what to do. How to do it. The endgame community is small already. If we're taking a few to explain and help, there's another person that potentially will join us. If we're not replacing the folks that leave the game, we wither and die.

    Also I think many folks that want to brute force everything actually don't have the DPS to force mechanic skips in a lot of content.
  • Soarora
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    Soarora wrote: »
    AzuraFan wrote: »
    Soarora wrote: »
    That said, I think Treeshka’s right that these dungeons may have been balanced with subclassing in mind. They might also just be harder to try and fill in progression gaps.

    I hate Naj-Caldeesh for that reason. I do dungeons with pugs 99% of the time, and I'd say there's a 50% wipe rate (on normal!). Unfortunately, when that happens, just about all the time someone immediately drops group, which makes the dungeon a pain to complete. At least some of the time, we give up eventually and that means a whole whack of time wasted. When I queue for specific dungeons for the sticker book, I'll often uncheck this one. It's just not worth the trouble.

    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?

    I think, unfortunately, that with the current power creep many players get into this mindset that you can brute force everything in the game. Then they get into something that actually requires something different and they're not equipped to handle it.

    I've been in pugs that tried this, we wipe a couple times and instead of trying to help, someone just drops. Which is fine but I like to take a couple minutes and explain what to do. How to do it. The endgame community is small already. If we're taking a few to explain and help, there's another person that potentially will join us. If we're not replacing the folks that leave the game, we wither and die.

    Also I think many folks that want to brute force everything actually don't have the DPS to force mechanic skips in a lot of content.

    I see, yeah, that tracks, especially on normal or by people who run older dlcs/nondlcs mostly. I remember when shipwrights regret was new and people tried skipping killing the drowned on last boss (on vet or HM, don’t recall). It did not work. No matter how many times it was attempted haha.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Orbital78
    Orbital78
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    Even the normals do seem beefed up, to where I don't think I could solo. Vets seem fine, the black gems hard mode mechs are the only ones I could see pugs not being able to do without comms.
  • AzuraFan
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    Soarora wrote: »
    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?

    I'd say it depends on the group. Personally, I think DPS doesn't matter as much. If you know the mechanics, you'll still win most of the time. The problem for me, and perhaps for others, is that I often don't know the mechanics. And neither does anyone else in the group. I don't mind asking, if we're having problems, "Does anyone know the mechanics?" If someone does, then that's great and I know for next time (or when we try again, depending). But often, nobody knows. And because you're in a pug, people aren't willing to try again and work them out. Or you just can't work them out. This game is really annoying in that when you're in the middle of combat, you have some NPC shouting things at you, and you're supposed to just magically know what they want you to do. Sometimes it's clear. Other times it's not.

    Or there isn't really a clue about what you're supposed to do, and there's no time to figure it out. When you're pugging, you get one chance. Now sure, after I do a dungeon and we fail, I could go to a site and read the mechanics, but to me, a game that makes you go outside to read mechanics has already failed. I've played some really hard games in my time (been gaming for 40+ years) and I've never had to "do homework" to figure it out. I was playing games when there was no internet to check, so you had to figure stuff out yourself, but the games either taught you, or the mechanics made sense and you could figure them out. Not here most of the time, IMO, which is why they have NPCs yelling at you while you're in the middle of dodging all the AoEs and trying not to die. It's stupid, frankly. By mechanics, I don't mean the basics like stay out of stupid. I mean each boss's unique mechanics.

    For some dungeons, I do them enough times and I pick up on the mechanics by watching what others are doing. But again, in pugs, it's hit and miss. Sometimes the only time I learn the mechanics is if we're having problems, because other times the bosses just get burned down too quickly to see anything, and it's worse now with the almighty beam. Bosses sometimes barely have time to go through their phases (which I don't mind. Some of the boss fights in this game are tedious and artificially drawn out). Just last week I was doing a dungeon that I've done at least 10x before. We were having problems, and I asked for the mechanics because I had no clue. The other 10x, that particular boss had been burned down so quickly that they didn't matter. So in that sense, perhaps low DPS can contribute, but it's not the root problem, if you know what I mean.

    And for one of the later dungeons, perhaps Naj, not sure, there's so much AoE going on that someone died once and I couldn't find them to rez them. It was ridiculous. I'm running around trying to figure out where they are, but the entire freaking floor was covered in AoEs. It does sometimes feel like the designer(s) have no clue, so they just have the bosses throwing out AoEs everywhere.

    Anyhow, I'd say mechanics are more of a problem than DPS. You can slowly kill anything as long as you can stay alive.

    (if you couldn't tell, I'm not a fan of dungeon boss design in this game.)
  • Soarora
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    AzuraFan wrote: »
    Soarora wrote: »
    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?
    (above message)

    I see, I really wish people would stick out runs or just not run until they know mechanics if they’re going to instaleave. My favorite time in this game is when I was a casual pug like so many, struggling bc I knew no mechanics but slowly learning together with people.

    That said, I feel with the culture around normals, they should be completable without knowing mechanics. Normals should offer opportunity to see mechanics and learn of them without dying to them, vet should force you to do the mechanics. Maybe enough pugs haven’t figured out mechs yet, maybe zos dropped the ball on difficulty. I don’t do normals for the same reason people complain about normals (fake role speedrunners) so I don’t know what they’re like.

    The game does explain mechanics not only through NPCs yelling but also in the death recap. But of course, to read the death recap you have to die… and there’s no resolving people ragequitting.

    The hard modes for Naj and Black Gem are immaculate though. But I don’t think a dungeon should have to be hard on normal and vet to have a difficult hard mode.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • spartaxoxo
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    I personally think it's two reasons. One, IIRC, a long time ago they had wanted normal dungeons to better prepare people for the vet version. And two, as the playerbase has gotten stronger, the content has scaled up in difficulty to match the players.
  • AzuraFan
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    Soarora wrote: »
    I see, I really wish people would stick out runs or just not run until they know mechanics if they’re going to instaleave. My favorite time in this game is when I was a casual pug like so many, struggling bc I knew no mechanics but slowly learning together with people.

    There have been a few times (definitely the minority) where everyone has stuck around and figured out how not to die. Or there's one person who knows the mechanics and shares them, either after a wipe, or while we're fighting. That's all it takes. I've done that myself for bosses where I do know the mechanics, and it always helps. And usually it's something as simple as, "when the boss does this, drag it here" or "when you see the spider do that, run over here." They're not complicated, but for most bosses, if you don't know them, you don't know them, and the game doesn't help you.

    As for the death recap, I only just learned recently that it contains hints about the mechanics, so that might help, but like you said, I have to die to see it, and often there isn't another chance to try again.

    I understand why some people leave. They figure we're doomed (though I've found that more often than not, we manage to complete a dungeon after a wipe with just 3 people, with Naj being an exception), or they were hoping for a relatively quick, uncomplicated run. I've felt that way sometimes too, but I've never dropped after a wipe. If others are still willing to try, I always am too.

    As for not running unless you know the mechanics, well, that would require reading up about them, and I'd rather be gaming.
    spartaxoxo wrote: »
    I personally think it's two reasons. One, IIRC, a long time ago they had wanted normal dungeons to better prepare people for the vet version. And two, as the playerbase has gotten stronger, the content has scaled up in difficulty to match the players.

    As to your second point, the problem is that not everyone is subclassing, or running meta builds. My experience is that pugs fall into two categories. I've been on runs that I know right away will be easy, and runs that I know won't be. IOW, you're either going to steamroll everything, or it's going to be a slog. There doesn't seem to be an in-between most of the time with the latest dungeons (the last four). The ones before then are still okay in that most pugs, even subpar ones, can complete the dungeon without too much trouble.
  • Pcgamer
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    AzuraFan wrote: »
    Soarora wrote: »
    I am curious— what seems to be causing pugs to wipe? Is it in the realm of not knowing mechanics (ignoring totems, standing in tethers, not standing in the yellow AoEs), too low of damage output (add overwhelm), or too much damage taken (healers underprepared, dps standing in AoEs)?

    I'd say it depends on the group. Personally, I think DPS doesn't matter as much. If you know the mechanics, you'll still win most of the time. The problem for me, and perhaps for others, is that I often don't know the mechanics. And neither does anyone else in the group. I don't mind asking, if we're having problems, "Does anyone know the mechanics?" If someone does, then that's great and I know for next time (or when we try again, depending). But often, nobody knows. And because you're in a pug, people aren't willing to try again and work them out. Or you just can't work them out. This game is really annoying in that when you're in the middle of combat, you have some NPC shouting things at you, and you're supposed to just magically know what they want you to do. Sometimes it's clear. Other times it's not.

    Or there isn't really a clue about what you're supposed to do, and there's no time to figure it out. When you're pugging, you get one chance. Now sure, after I do a dungeon and we fail, I could go to a site and read the mechanics, but to me, a game that makes you go outside to read mechanics has already failed. I've played some really hard games in my time (been gaming for 40+ years) and I've never had to "do homework" to figure it out. I was playing games when there was no internet to check, so you had to figure stuff out yourself, but the games either taught you, or the mechanics made sense and you could figure them out. Not here most of the time, IMO, which is why they have NPCs yelling at you while you're in the middle of dodging all the AoEs and trying not to die. It's stupid, frankly. By mechanics, I don't mean the basics like stay out of stupid. I mean each boss's unique mechanics.

    For some dungeons, I do them enough times and I pick up on the mechanics by watching what others are doing. But again, in pugs, it's hit and miss. Sometimes the only time I learn the mechanics is if we're having problems, because other times the bosses just get burned down too quickly to see anything, and it's worse now with the almighty beam. Bosses sometimes barely have time to go through their phases (which I don't mind. Some of the boss fights in this game are tedious and artificially drawn out). Just last week I was doing a dungeon that I've done at least 10x before. We were having problems, and I asked for the mechanics because I had no clue. The other 10x, that particular boss had been burned down so quickly that they didn't matter. So in that sense, perhaps low DPS can contribute, but it's not the root problem, if you know what I mean.

    And for one of the later dungeons, perhaps Naj, not sure, there's so much AoE going on that someone died once and I couldn't find them to rez them. It was ridiculous. I'm running around trying to figure out where they are, but the entire freaking floor was covered in AoEs. It does sometimes feel like the designer(s) have no clue, so they just have the bosses throwing out AoEs everywhere.

    Anyhow, I'd say mechanics are more of a problem than DPS. You can slowly kill anything as long as you can stay alive.

    (if you couldn't tell, I'm not a fan of dungeon boss design in this game.)

    Gave you an awesome cos you reply deserves it thznk you.
  • Hapexamendios
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    To give healers something to do.
  • alpha_synuclein
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    To give healers something to do.

    As a healer I would appreciate more of it. It's quite tiring to see the 3 DDs being superb comp everywhere.
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