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If ESO wants to be a 30-year game, when does it drop old tech support?

  • GeneralGrundmann
    GeneralGrundmann
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    Heronisan wrote: »
    I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.

    And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.

    And the players continue saying it, we can't have anything new because old gen...

    Here is an interview with matt where he says "at one point we could not even add a single animation for 6 months because of lack of memory"

    54ic09la4erv.gif

    They made room for necro and arca by cutting back on other parts of the game to save memory.

    Removing awa
    Reducing guild trader times
    Housing limit
    Reducing time mail is saved inbox
    Aoe skills capped at 6 targets
    and i know theres more

    And wouldnt surprise me if hybridization and some simplifying and combining buffs is also actuslly some wsy to save memory

    And subclassing didnt cost them a single piece of memory, it was their way of creating new classes by not adding a single piece of animation. Since all u do is just reuse everything thats allready there

    And i know they have probavly worked tirelessly behind the scenes skimping and cutting, trying to squeeze out just 1 single ram anywhere they could.

    There is no good reason they just suddenly find out 7 years into game life that, Hey! Lets now reduce guild trader timers, just for fun! This was not needed, like there is no good reason for any of these changes that only makes playing the game worse, out of the blue, years into its life. Its actually ridicoulus when u stop to think about it.
    frogthroat wrote: »
    The speculation of why people don't upgrade their hardware is irrelevant. It tries to find ought from is. A for-profit company's purpose is to make profit. They don't care why people spend their money on their product unless they can use that information to sell more products.

    Old gen consoles must bring in more money than the cost of legacy support is. And as long as that is the case, the support will not be dropped.

    Edit: a quick google search revealed that in 2024 PS4 vs PS5 use was 50/50 and in 2025 it's still 30/70. Assuming the same percentage in Xbox, 30% is still a large portion. I don't see a for-profit corporation dropping 30% of their console profits voluntarily.

    There are many good and valuable posts, but these two sum it up perfectly for me. Thanks!
  • lostineternity
    lostineternity
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    frogthroat wrote: »
    The speculation of why people don't upgrade their hardware is irrelevant. It tries to find ought from is. A for-profit company's purpose is to make profit. They don't care why people spend their money on their product unless they can use that information to sell more products.

    Old gen consoles must bring in more money than the cost of legacy support is. And as long as that is the case, the support will not be dropped.

    Edit: a quick google search revealed that in 2024 PS4 vs PS5 use was 50/50 and in 2025 it's still 30/70. Assuming the same percentage in Xbox, 30% is still a large portion. I don't see a for-profit corporation dropping 30% of their console profits voluntarily.

    How many profit they can lost from players that quit game because of lack of new content and degradation of old one?
    I mean of course it's not one time huge cut of playerbase but it constant leakage. A lot of my guildies quit ESO this year because of "zos stopped doing exciting content", I tired to see situation when people log on the server 1st day of this "one of a kind" event and never come back.

    It's not about profit only, it's about health of playerbase.

    Despite all critic I wrote in this thread I love the game and want to see ESO is being improved with new features and content and become better and better over time. And of course I want to see ESO to be alive for many years.
    Edited by lostineternity on November 12, 2025 10:10AM
  • spartaxoxo
    spartaxoxo
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    BretonMage wrote: »
    spartaxoxo wrote: »
    Radiate77 wrote: »
    Let’s play devils advocate. Is it not incredibly vile to advertise your products to people who should be prioritizing their necessities?

    People who cannot afford hardware from 2020, half a decade later, should not be part of the consumer-base for a live service game with this much aggressive monetization.

    No. Not at all. It's a cheap and safe way to have some fun and relieve stress. There's a lot of people with lower incomes that play MMOs for that reason. F2P MMOs especially can be attractive to such households, but people play ESO too. And that's fine. There are guides out there designed around helping play around the ESO+ free trials so they can unlock gear and manage their inventories more easily. The Endeavor, daily, and Golden Pursuit systems help people get nice stuff for no additional costs.

    That's a fair point. Inclusiveness is good business too. I wish they would find another way to solve this issue, as animations are so important in a game. As others have mentioned, perhaps limit newer content, where possible, to those with current hardware? Or is it possible to have reduced quality animations only apply for players with older systems? Hate the idea of excluding people on the basis of means but I really don't like the idea of having reduced quality for anything.

    Again. This idea that we're getting less new stuff because of them is a massive assumption. This is a pretty old game that doesn't get a lot of attention. It's very possible that we would actually have less stuff and lower quality without the revenue from older pcs and consoles. We have no way of knowing what percentage of the playerbase is on older hardware.

    The devs are going to make accomodations for them for as long as it makes financial sense to do so. There's a pretty good chance they'd stop developing new content for them before closing off access entirely.
    Edited by spartaxoxo on November 12, 2025 11:04AM
  • frogthroat
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    How many profit they can lost from players that quit game because of lack of new content and degradation of old one?
    Microsoft has an army of accountants to do those calculations.
    It's not about profit only, it's about health of playerbase.
    And the care for the health of the playerbase comes down to... that's right, profit. I'm not sure if this game has many whales; they are more in mobile gaming. But in mobile games, even if they lost every other player and kept all of the 1-2% of players considered whales, the game company would not even notice the difference in profits.

    So even if a game is haemorrhaging players, there can still be profit to be made. Cutting costs is one way. Let half of the employees go and hire a new, savings oriented management. Like, let's say, oh, I don't know... ZOS. If the savings are more aggressive than the loss of playerbase, counterintuitively the profits will increase.

    I think the goal now is to do as good player engagement driving content as possible with the new, limited resources.
    Despite all critic I wrote in this thread I love the game and want to see ESO is being improved with new features and content and become better and better over time. And of course I want to see ESO to be alive for many years.
    Same here. ESO has been my favourite game for a few years now. But as Logen Ninefingers says: "you have to be realistic about these things."
  • StihlReign
    StihlReign
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    A new game on old hardware is an old game...that's not where MS is going. Xbox president Sarah Bond has confirmed that Microsoft is now working on the next-generation Xbox console.
    Next‑gen Xbox games are coming — here’s how Microsoft is helping devs build them
    The next Xbox is a PC. Well, sort of.

    Last week, we revealed that the next Xbox is essentially going to be a PC, and that the Xbox Ally Windows 11 handheld is a "test bed" of sorts to figure out what aspects of the OS need to be improved for that universe. Microsoft is working to boost how Windows handles HDMI, video game shaders, and all sorts of additional things within the Xbox PC ecosystem.

    The Xbox Ally has already delivered some powerful gaming improvements to Windows 11 as part of this initiative, allowing apps like Xbox and eventually Steam to launch right from login in full-screen mode, disabling the Desktop environment to boost gaming performance, with more planned in its handhelds roadmap.

    Xbox Game Package Manager
    Xbox Game Package Manager is a new app designed to help developers streamline their game upload process to the Xbox ecosystem. The new app supports both XVC (Xbox) and MSIXVC (PC) packaging from the game's loose files, and then uploads via browser-based authentication. It also supports multiple languages and multi-team workflows.

    The new package manager should improve the workflow for developers targeting Xbox Play Anywhere. Instead of multiple tools, services, and in some cases, teams working towards validating separate versions of the game, the new package manager gets everything ready in a single unified interface. This should hopefully streamline the process developers have to undertake to get XPA working properly without errors on Xbox and Xbox PC. The previous process multiplied potential points of failure, leading to errors and potential pitfalls.

    The Xbox Game Package Manager also has a validator auto-update function, which ensures that developers always have the most up-to-date rulesets, which should speed up certification, patching, and reduce failure rates. You've probably experienced issues in the past where Xbox versions of patches launch late. This should help improve the situation.
    https://youtu.be/xD7xrh8DHjQ
    Source


    Xbox has a partner preview event slated for November, with Xbox Play Anywhere as the headline act
    Microsoft has been encouraged by growing adoption of its Xbox Play Anywhere dual-purchase license model between Xbox and PC games, and its first foray into Xbox OEM-built devices has been seen internally as performing better than expected.

    There's also a lot of internal excitement about upcoming games from the likes of Double Fine, inXile, Machine Games, Bethesda, and various others — all of whom are working on titles with broad potential.
    Source

    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • tomofhyrule
    tomofhyrule
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    spartaxoxo wrote: »
    BretonMage wrote: »
    spartaxoxo wrote: »
    Radiate77 wrote: »
    Let’s play devils advocate. Is it not incredibly vile to advertise your products to people who should be prioritizing their necessities?

    People who cannot afford hardware from 2020, half a decade later, should not be part of the consumer-base for a live service game with this much aggressive monetization.

    No. Not at all. It's a cheap and safe way to have some fun and relieve stress. There's a lot of people with lower incomes that play MMOs for that reason. F2P MMOs especially can be attractive to such households, but people play ESO too. And that's fine. There are guides out there designed around helping play around the ESO+ free trials so they can unlock gear and manage their inventories more easily. The Endeavor, daily, and Golden Pursuit systems help people get nice stuff for no additional costs.

    That's a fair point. Inclusiveness is good business too. I wish they would find another way to solve this issue, as animations are so important in a game. As others have mentioned, perhaps limit newer content, where possible, to those with current hardware? Or is it possible to have reduced quality animations only apply for players with older systems? Hate the idea of excluding people on the basis of means but I really don't like the idea of having reduced quality for anything.

    Again. This idea that we're getting less new stuff because of them is a massive assumption.

    How is that an assumption? It has literally been confirmed by the devs several times that they are not able to increase housing limits or add a set of new animations because of hardware limitations.

    As such, the devs need to cannibalize space if they are to add things. That is what they did before Arcanist released (as referenced above), and that is what they're doing now. I would be very unsurprised if they come out soon to add another 30 furnishing slots at the expense of making the population limit in every house be 2 max like inn rooms.

    A lot of the assumptions in this thread are not considering how many people will leave in disgust if ESO continues to make the current experience worse. We already know that there's another MMO which is releasing a housing system which blows ESO's out of the water in every possible way... so what impetus do ESO housingmancers have to stick around in a limited system which they have directly said cannot be improved upon without making it worse first?

    If you mean "we're getting less new stuff yearly than we used to," well, that's also confirmed too. After all, look at how much content we got with the Morrowind Chapter and then compare that to every Chapter since, up to and including Solstice. Now we don't know if that severe reduction in content was due to space availability issues or just the budget cuts that ESO obviously faced, but there is obviously less for more now.
  • lostineternity
    lostineternity
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    Just an example from other multiplatform mmorpg. Sooner or later ZOS have to do this.

    9ylh2fd55bkw.png
    Edited by lostineternity on November 12, 2025 3:17PM
  • tomofhyrule
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    Another part of this is the content they choose to cannibalize.

    We know that they need to reduce RAM usage with animations, and they said in the past when talking about Arcanist that the game does need to load all animations at once so more animations mean more space usage.

    Ok, so… why cannibalize combat animations instead of removing other things?
    We have so many mementos and emotes, and we get more every Crown Crater season. Heck I love emotes since I use them for screenshots, and even I wouldn’t notice if half of them got deleted from the game overnight.

    If they want to add a new Class or whatever, couldn’t they just… go a Crater season or two without adding new animations? Or heck, just reuse animations the game already has! The basegame classes do reuse animations a lot - the sorc pet summons are the same and that’s shared with plar ritual, DK spiked armor animation is shared with magma and NB fear, etc. Not to mention several NPC-only animations as well. They could absolutely make a new Class (or whatever) just remixing the current animations in game already
  • Gabriel_H
    Gabriel_H
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    If you mean "we're getting less new stuff yearly than we used to," well, that's also confirmed too. After all, look at how much content we got with the Morrowind Chapter and then compare that to every Chapter since, up to and including Solstice. Now we don't know if that severe reduction in content was due to space availability issues or just the budget cuts that ESO obviously faced, but there is obviously less for more now.

    Chapter-wise: We are getting the same amount of content. The exceptions are Necrom and Greymoor, both of which had additional zones. Also of all the Chapters, Morrowind was the smallest - no world event.

    DLC-wise: We used to get an extra zone DLC and two dungeons. Now we get no extra zone and 4 dungeons.

    If anything, the 4 dungeons are more playable hours for full completion than the extra zone and 2 dungeons.

    rzzz1k6u7fdo.png
    cup6m6txj8w0.png
    jb743riah19x.png
    b0k68fzwufvf.png
    2brhwiknhoix.png
    qrx2e81dy7b0.png

    Size =/= Content. Content is measured in playable hours.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    Just an example from other multiplatform mmorpg. Sooner or later ZOS have to do this.

    9ylh2fd55bkw.png

    Context: They had a PS4 version running alongside a PS5 version. ZOS don't. Also, despite the cutoff date the PS4 servers are still active from what I understand.

    Also: Minimum PC requirements ... 10+ year old tech
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • frogthroat
    frogthroat
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    Ok, so… why cannibalize combat animations instead of removing other things?
    We have so many mementos and emotes, and we get more every Crown Crater season. Heck I love emotes since I use them for screenshots, and even I wouldn’t notice if half of them got deleted from the game overnight.

    Short answer: Money

    Mementos and emotes come largely from crown crates and crown store. I highly doubt they would eat the goose laying golden eggs. Cannibalise paid content (mementos and emotes) and you just made goose tendies.
  • StihlReign
    StihlReign
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    Another billion‑dollar bet: Microsoft spends $9.7B on NVIDIA GPUs to fuel Copilot and Azure AI
    As reported by Reuters, Microsoft is prepaying a hefty sum upfront to secure access to IREN’s NVIDIA-powered servers as they come online.

    The deal gives Microsoft more compute for AI workloads such as Copilot, OpenAI training, and Azure. It also lets it skip the slow, expensive process of building new data centres, which can take years and often get delayed by planning approvals and local power limits.

    By working with IREN, Microsoft can scale far faster than if it tried to build everything itself. It also avoids buying GPUs that become outdated quickly, since Nvidia releases new hardware at a rapid pace. Renting cutting-edge chips through partners keeps Microsoft flexible and avoids being stuck with last-generation hardware. Source

    Looks like the parent company's upgrading... :p
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • lostineternity
    lostineternity
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    Gabriel_H wrote: »
    If you mean "we're getting less new stuff yearly than we used to," well, that's also confirmed too. After all, look at how much content we got with the Morrowind Chapter and then compare that to every Chapter since, up to and including Solstice. Now we don't know if that severe reduction in content was due to space availability issues or just the budget cuts that ESO obviously faced, but there is obviously less for more now.

    Chapter-wise: We are getting the same amount of content. The exceptions are Necrom and Greymoor, both of which had additional zones. Also of all the Chapters, Morrowind was the smallest - no world event.

    DLC-wise: We used to get an extra zone DLC and two dungeons. Now we get no extra zone and 4 dungeons.

    If anything, the 4 dungeons are more playable hours for full completion than the extra zone and 2 dungeons.

    Size =/= Content. Content is measured in playable hours.

    Not true at all

    2017:
    chapter: Morrowind
    core feature: new class — Warden
    dungeon dlcs: Horns of the Reach DLC (2 dungeons)
    zone dlc: Clockwork City (+ 1 mini trial)

    2018:
    chapter: Summerset
    core feature: new profession — Jewelry Crafting, skill line Psijic Order
    dungeon dlcs: Dragon Bones DLC, Wolfhunter DLC (4 dungeons)
    zone dlc: Murkmire

    2019:
    chapter: Elsweyr
    core feature: new class — Necromancer
    dungeon dlcs: Wrathstone DLC, Scalebreaker DLC (4 dungeons)
    zone dlc: Dragonhold

    2020:
    chapter: Greymoor
    core feature: Antiquities system and mythic items
    dungeon dlcs: Harrowstorm DLC, Stone Garden DLC (4 dungeons)
    zone dlc: Markarth (+Vateshran arena )

    2021:
    chapter: Blackwood
    core feature: Companions system
    dungeon dlcs: Flames of Ambition DLC, Waking Flame DLC (4 dungeons)
    zone dlc: Deadlands

    2022:
    chapter: High Isle
    core feature: Tales of Tribute card game
    dungeon dlcs: Ascending Tide DLC, Lost Depths DLC (4 dungeons)
    zone dlc: Firesong

    2023:
    chapter: Necrom
    core feature: new class — Arcanist and later Infinite Archive
    dungeon dlcs: Scribes of Fate DLC (2 dungeons)
    zone dlc: — (no separate zone DLC, chapter concluded story and 2 big zones)

    2024:
    chapter: Gold Road
    core feature: Scribing system
    dungeon dlcs: Scions of Ithelia DLC (2 dungeons)
    zone dlc: — (chapter itself continued story arc)

    As you can see even in 2017 when we got only 1 dungeon DLC we had instead a new trial.
    Since 2017 up to 2024 we had 4 dungeons each year, chapter, zone dlc and core new feature each year (in 2023 instead of 2nd dungeons DLC we got Infinite Archive)
    From 2024 started fall of in content quantity. This year core feature "multiclassing" contains zero new content, no new skills, no new lines.

    Gabriel_H wrote: »
    If anything, the 4 dungeons are more playable hours for full completion than the extra zone and 2 dungeons.

    Not true again, new dungeon can be closed in a few days (this is one time content) and then enjoy the queue simulator to find random party after a few months.
    On the other side I still find a lot of people who do zone story, achievments, gather collectibles in Murkmire or Clockwork city.
    ESO has a huge community of casual players and lorewalkers, new zones and stories are more accessible and interesting for them and overall for everyone than dungeons.
    But even if you are right about dungeons, anyway we had the same amount dungeon content back then and additionaly more zones more stories and more new features
    Edited by lostineternity on November 12, 2025 4:53PM
  • Gabriel_H
    Gabriel_H
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    2017:
    chapter: Morrowind
    core feature: new class — Warden (Only adds to playable hours if used)

    2018:
    chapter: Summerset
    core feature: new profession — Jewelry Crafting, skill line Psijic Order (Psijic Order quests added playable hours)

    2019:
    chapter: Elsweyr
    core feature: new class — Necromancer (Only adds to playable hours if used)

    2020:
    chapter: Greymoor
    core feature: Antiquities system and mythic items (Mythics/Antiquities continue to be added in every subsequent chapter)

    2021:
    chapter: Blackwood
    core feature: Companions system (Companions were added in later chapters. Quests are minimal extra playable hours)

    2022:
    chapter: High Isle
    core feature: Tales of Tribute card game (Only adds to playable hours if used)

    2023:
    chapter: Necrom
    core feature: new class — Arcanist and later Infinite Archive (Only adds to playable hours if used/IA is available in subsequent chapters)

    2024:
    chapter: Gold Road
    core feature: Scribing system (Quests are minimal extra playable hours)
    Not true again, new dungeon can be closed in a few days (this is one time content) and then enjoy the queue simulator to find random party after a few months.
    On the other side I still find a lot of people who do zone story, achievments, gather collectibles in Murkmire or Clockwork city.
    ESO has a huge community of casual players and lorewalkers, new zones and stories are more accessible and interesting for them and overall for everyone than dungeons.
    But even if you are right about dungeons, anyway we had the same amount dungeon content back then and additionaly more zones more stories and more new features

    I can knock out zone DLC content in less than 4 hours - you will have to explain to me how a DLC zone isn't a "one time content". A dungeon, to get all achievements, takes significatnly longer.

    You are also conflating systems with content. Any system added is still there in subsequent chapters. There is typically a couple of hours of additional gameplay.

    In the next chapter, after charging you $50, which would you rather have:
    a) 10 new systems and 2 hours of content
    b) 0 new systems and 60 hours of content

    Most people when buying a game look for a return of playable hours on the money they have forked out.
    Edited by Gabriel_H on November 12, 2025 5:06PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • lostineternity
    lostineternity
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    Gabriel_H wrote: »
    You are also conflating systems with content. Any system added is still there in subsequent chapters. There is typically a couple of hours of additional gameplay.

    In the next chapter, after charging you $50, which would you rather have:
    a) 10 new systems and 2 hours of content
    b) 0 new systems and 60 hours of content

    Most people when buying a game look for a return of playable hours on the money they have forked out.

    Systems are content period
    If you don't like new systems and don't interact with them it doesn't mean that everybody else do the same. We have people in guild that do only story content and ignore dungeons and trials. Does it mean that dungeons/trials are not content? No.

    And you didn't answer about this
    Gabriel_H wrote:
    DLC-wise: We used to get an extra zone DLC and two dungeons. Now we get no extra zone and 4 dungeons.

    You implied since now we have 4 dungeons per year instead of 2 so we have more new content. But I proved that's not true. So if there is an even in dungeons count then we are getting less content now, right?
    Edited by lostineternity on November 12, 2025 5:28PM
  • YandereGirlfriend
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    frogthroat wrote: »
    The speculation of why people don't upgrade their hardware is irrelevant. It tries to find ought from is. A for-profit company's purpose is to make profit. They don't care why people spend their money on their product unless they can use that information to sell more products.

    Old gen consoles must bring in more money than the cost of legacy support is. And as long as that is the case, the support will not be dropped.

    Edit: a quick google search revealed that in 2024 PS4 vs PS5 use was 50/50 and in 2025 it's still 30/70. Assuming the same percentage in Xbox, 30% is still a large portion. I don't see a for-profit corporation dropping 30% of their console profits voluntarily.

    They will be forced to if the drain of players continues because they perceive that the days of big content additions are over.

    There is only so much "creative accounting" that you can do with managing the game's memory footprint to fit inside of those measly eight gigs before you are genuinely tapped-out or begin to cut through bone rather than metaphorical fat.

    The dev time opportunity cost is also significant because every dev-hour spent on trying to find new ways to reduce memory for old consoles (or fixing bugs created by it) is a dev-hour that could have been used on producing actually new content for the game. That limitation also shoots down basically every "big swing" content idea that might actually move the needle in terms of bringing lapsed players back to the game or building excitement to attract new players.

    The clear answer is a Destiny-style content freeze for the old consoles - but with a reasonable lead-time announced so that those players have time to prepare to make the transition.
    Edited by YandereGirlfriend on November 12, 2025 7:23PM
  • Overamera
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    If they really want to be a 30 year game they should focus on the future instead. Drop the old tech holding eso back. Give us crossplay, new server hardware and keep updating it. Last time we got new hardware cyrodiil had zero lag even pop locked. Gives us new PvP zones. Not wanting to give us more PvP content because you wanna fix performance first is just gonna make people quit. Even if we had lag people still played. But now with zero new PvP content for years have completely killed the PvP community.
  • StihlReign
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    Oh wow, look at that - this happened today...

    Valve Announces Next-Gen Steam Machine, Says It's 'Over 6x More Powerful Than Steam Deck,' but There's No Price Yet
    Valve has announced a return to its Steam Machine PC / console hybrid hardware alongside a new version of the Steam Controller.
    As part of a big day for Valve hardware announcements, Valve confirmed the next-gen Steam Machine and Steam Controller features and specs, but failed to announce one key piece of information: price.

    We do know, however, that the Steam Machine comes as a 512GB model and 2TB model, and will ship in a bundle with Steam Controller as well as standalone at some point in 2026.

    Specs wise, it has a semi-custom AMD Zen 4 6C / 12T CPU, a semi-Custom AMD RDNA3 GPU, and supports 4K gaming at 60 frames per second with FSR. Valve described the new Steam Machine as six times more powerful than Steam Deck, with 16GB DDR5 and 8GB GDDR6 VRAM.
    More info and the full specs for the Steam Machine and Steam Controller: SOURCE
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • tsaescishoeshiner
    tsaescishoeshiner
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    Newer graphics cards are more expensive than they used to be. ESO is less performant for me (frame rate, heat) than it was 5 years ago with the same setup. Already that decrease in performance keeps me from playing more. I can't be the only one, and when enough players leave, the community changes.

    Some of the most long-term popular MMOs have old/simpler graphics and are very performant on a variety of specs. I think it helps keep people playing.

    New graphics look nice, but people get used to them and their standards just get raised. Moving goal situation.

    If the minimum requirements were increased to be as high as the Oblivion remake's were, I would have to stop playing.

    ... As nice as the housing slot increase would be.
    PC-NA
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  • Apollosipod
    Apollosipod
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    Tyralbin wrote: »
    Another thought here.

    If people keep complaining about old gen they better to be careful what they wish for.

    Isn't the game itself running on old gen infrastructure.

    Someone else made a good point on that, I think. Other MMOs like WoW have done multiple upgrades and improvements to keep the game relevant over the years. ZOS hasn't really done much more than try to keep the game running. Not much has
    Newer graphics cards are more expensive than they used to be. ESO is less performant for me (frame rate, heat) than it was 5 years ago with the same setup. Already that decrease in performance keeps me from playing more. I can't be the only one, and when enough players leave, the community changes.

    Some of the most long-term popular MMOs have old/simpler graphics and are very performant on a variety of specs. I think it helps keep people playing.

    New graphics look nice, but people get used to them and their standards just get raised. Moving goal situation.

    If the minimum requirements were increased to be as high as the Oblivion remake's were, I would have to stop playing.

    ... As nice as the housing slot increase would be.

    I never even said anything about graphics. Just don't enjoy seeing aspects of the game being cannibalized in order to keep older systems functional
  • spartaxoxo
    spartaxoxo
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    How is that an assumption? It has literally been confirmed by the devs several times that they are not able to increase housing limits or add a set of new animations because of hardware limitations.

    Because technical limitations are NOT the only consideration of whether something gets made. There is also budget. And without knowing what percentage of the revenue old systems bring in, there's no way of knowing if cutting them actually leads to more stuff. It may result in less stuff due to budget or even closure.

    Let's give an example

    Let's say that we have a chef making food for the alliance. He can't make a bunch of separate dishes.

    Sai and Lyris want to eat meat. They give 15 gold..
    Abnur wants to eat a baguette. He gives 30 gold
    Bastian doesn't care but he can't eat cheese. He gives 20 gold.

    So there's a total 65 gold to spend. The ingredients for a bacon, egg, and fake cheese sandwich 60 gold and the chef puts the other 5 gold into the war effort coffer.

    Sai, Lyris, and Abnur all complain about the fake cheese. The chef says he has to use it because he can't make separate meals and Bastian can't eat cheese.

    Would kicking Bastian out give them real cheese? No. The ingredients cost 60 gold. They only have 45 gold without him.

    It's better for the chef to use a fake cheese than giving nothing. What if Sai and Lyris left because they refused to eat fake cheese but Bastian stayed? Well, they'd have 50 gold and that's better than 45. So the risk of losing them is less than the risk of losing Bastian. Chef is still better off using the fake cheese. He can easily put real cheese on there but that would not be the best move for the alliance's interests.

    The meal is fictional and business is a lot more complicated than this. But it illustrates the principle of how it's not just the ability to create tech solutions that must be considered but also the needs of your customers and the amount those customers bring in.

    We only have one part of the story, which is the technical side of things. We know that older consoles and PCs require workarounds to ensure the game remains performant on those devices. We know that they have had to alter development or refrain from doing certain things to accommodate them.

    What we don't know is what percentage of the playerbase and revenue they represent. And those are equally important when understanding whether or not catering to them is holding anything back or not.

    We're obviously going to get to the point where it's better to cut ties with the older consoles either through a content freeze or making the game no longer work on those systems at all. But, that will likely only come once they're a small enough percentage of the revenue that losing them is less risky than keeping them.
    Edited by spartaxoxo on November 13, 2025 12:01AM
  • tomofhyrule
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    spartaxoxo wrote: »
    How is that an assumption? It has literally been confirmed by the devs several times that they are not able to increase housing limits or add a set of new animations because of hardware limitations.

    Because technical limitations are NOT the only consideration of whether something gets made. There is also budget. And without knowing what percentage of the revenue old systems bring in, there's no way of knowing if cutting them actually leads to more stuff. It may result in less stuff due to budget or even closure.

    [snip]

    We're obviously going to get to the point where it's better to cut ties with the older consoles either through a content freeze or making the game no longer work on those systems at all. But, that will likely only come once they're a small enough percentage of the revenue that losing them is less risky than keeping them.

    I had to read through that example about three times to maybe see what connection you were trying to make. The major problem is that there are a bunch of assumptions in there muddling it.

    Obviously financial concerns are there. The point, however, is that if the hardware bottlenecks even the ability to add anything, then it doesn’t matter how much money is there since no amount of dev money will fit anything else. The better analogy is home internet - it doesn’t matter if my ISP is giving me 10 gbps or 100 gbps internet if my modem has a top speed of 10 mbps, I’m only going to get the 10 mbit speeds regardless of which package I buy because there’s a bottleneck in the way.

    If we want to go back to your analogy, we aren’t giving them sandwiches with fake cheese. We’re saying “hey, we need to take the cheese away that you had before in order to give you meat on your sandwich,” and then we go and induce vomiting on all of them so we can take away the cheese they already ate.

    Now, as for the financial argument to remove said bottleneck:

    Yes, it is still a concern that some people cannot or will not upgrade to a newer system, so increasing the system requirements will force them out, and that would be a loss of revenue. That is clear. But the examples people give consider exactly two types of player: one who plays on PS4/XB1/old PCs and will therefore be dropped, and one who is on PS5/XBX/new PC who will get to keep playing. Are we implying that nobody will decide to upgrade from the old to the new to keep playing? Are we implying that removing things from the game to keep it playable on the old won’t cause people from the new to leave in disgust? Are we implying that the game is running smooth as butter on old systems and that upgrading isn’t already on the table? Are we assuming that opening up more bandwidth for additions won’t bring players back to the game who left because it was stale?
    All of those are also factors that could affect the financials. We can’t just assume two unchanging populations, there’s a lot more than that at stake.

    If they chose to change the min specs, that’s obviously not something ZOS can do overnight, and they will need to give a very long warning to affected players so they can consider upgrading or leaving. But if ZOS is currently in the state where the only way they can add anything new is to remove things that already exist - which they are, and have said several times - that naturally begs the question of if it’s worth it. How much of the game can they remove before too many people get fed up and leave, especially if other games are offerring the things that ESO says are impossible?
  • Anilahation
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    ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?

    I want this game to succeed and continue to grow, but this last season has really shown the cracks...

    Diablo 4 is playable on

    Xbox one
    Xbox Series
    Playstation 3
    Playstation 4

    and will probably be playable on the new Xbox/playstation, PC and has crossplay. I don't think old hardware holds the game back at all.
  • spartaxoxo
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    If they chose to change the min specs, that’s obviously not something ZOS can do overnight, and they will need to give a very long warning to affected players so they can consider upgrading or leaving. But if ZOS is currently in the state where the only way they can add anything new is to remove things that already exist - which they are, and have said several times - that naturally begs the question of if it’s worth it. How much of the game can they remove before too many people get fed up and leave, especially if other games are offerring the things that ESO says are impossible?

    The animation changes weren't actually intended to be noticeable. I also doubt they got many people quitting citing the housing limitations.

    ZOS does have the answer to these questions. They can see if people are quitting a faster rate than they expected as a normal part of business as they scaled back content due to budget reasons . They can see which percentage of the population is on what systems and who is spending the most money. They can see the same thing Sony and Xbox see which is that a lot of people aren't going to swap to newer gen consoles because Covid messed up the availability too long. They can see a lot of things that we can't.

    And they decided to change things to accommodate consoles rather than announce the cessation of updates for older gen users.

    That speaks to it making more financial sense for them to keep them than not.
  • Rkindaleft
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    ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?

    I want this game to succeed and continue to grow, but this last season has really shown the cracks...

    Diablo 4 is playable on

    Xbox one
    Xbox Series
    Playstation 3
    Playstation 4

    and will probably be playable on the new Xbox/playstation, PC and has crossplay. I don't think old hardware holds the game back at all.

    z3k2og8y6amf.jpeg

    They EXPLICITLY stated last week that they had to make the changes due to old hardware limitations I’m so sick of y’all
    Edited by Rkindaleft on November 13, 2025 8:50AM
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  • Apollosipod
    Apollosipod
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    ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?

    I want this game to succeed and continue to grow, but this last season has really shown the cracks...

    Diablo 4 is playable on

    Xbox one
    Xbox Series
    Playstation 3
    Playstation 4

    and will probably be playable on the new Xbox/playstation, PC and has crossplay. I don't think old hardware holds the game back at all.

    Confidently incorrect. They stated this directly (referenced in someone else's post above).
  • Vaqual
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    Clinging to older platforms to appease a dwindling sub-fraction of players (as newer consoles/hardware for the same servers are available) comes at the cost of

    1) Development efficiency and freedom
    2) Game quality
    3) Expansion of systems

    and in turn sacrifices

    1) Developer hours (wasted on revision, over-optimization and related troubleshooting).
    2) Player motivation and retention (main revenue source, dictates spending behaviour).
    3) True evolution of the game and the potential for gaining new / regaining lost players.

    They are making the game mechanically worse. This isn't about balancing or preferences, they have broken perfectly functional animations. And the replacements would be inferior to their previous iterations even if glitches were not an issue.
    "More of the same" will not keep the game running. "Worse than before" will destroy it.

    Not to mention that steady development of a beloved long-term product can be a brilliant incentive for (near inevitable, nothing lasts forever) hardware upgrades. Which is likely to provide disproportionate short-term revenue (compensating for many reluctant customers), with a high likelihood of continued long-term spending.

    Of course we have no clue what is going on internally, but on the outside the decisionmaking appears catastrohpic. Not even the Sony lawyers can be so unreasonable. I can only fathom that it was not possible anymore to uncouple the live-event development from the animation update in the U48 build, because otherwise any sane person would have rolled that back.
    Edited by Vaqual on November 13, 2025 12:07PM
  • Tyralbin
    Tyralbin
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    What may happen has hardware gets more advanced is that they will move onto a more uptodate MMO but keep ESO running for older platforms.

    This has happened in the past and the older game is still being played. FFXI is the example I am talking about.

    Eventually hardware will surpass ESO.
    Edited by Tyralbin on November 13, 2025 12:36PM
    Live a little love a lot send all your gold to this Imperials pot.
  • heaven13
    heaven13
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    spartaxoxo wrote: »
    If they chose to change the min specs, that’s obviously not something ZOS can do overnight, and they will need to give a very long warning to affected players so they can consider upgrading or leaving. But if ZOS is currently in the state where the only way they can add anything new is to remove things that already exist - which they are, and have said several times - that naturally begs the question of if it’s worth it. How much of the game can they remove before too many people get fed up and leave, especially if other games are offerring the things that ESO says are impossible?

    The animation changes weren't actually intended to be noticeable. I also doubt they got many people quitting citing the housing limitations.

    ZOS does have the answer to these questions. They can see if people are quitting a faster rate than they expected as a normal part of business as they scaled back content due to budget reasons . They can see which percentage of the population is on what systems and who is spending the most money. They can see the same thing Sony and Xbox see which is that a lot of people aren't going to swap to newer gen consoles because Covid messed up the availability too long. They can see a lot of things that we can't.

    And they decided to change things to accommodate consoles rather than announce the cessation of updates for older gen users.

    That speaks to it making more financial sense for them to keep them than not.

    I quit for basically 2 years because of AwA (which was also cited as needed for improving performance/storage space). Prior to that, I had maintained a subscription throughout my tenure in the game. Even when I come back, I typically don't sub because I don't stay long.
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  • Iriidius
    Iriidius
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    React wrote: »
    Um, if you look at most of the MMO type titles that have lasted an extended period of time most of them do not have impressive graphics compared to modern titles and most have relatively low system requirements.

    Keeping graphics modern is quite expensive and users that cannot run other games are an audience that is harder to lose.

    Further, keep in mind that "free" support for Windows 10 will possibly end next year which will likely lead to more people that are on low end computers upgrading.

    This isn't about graphics, though. They are removing features and deteriorating combat through these memory reductions to create memory space for future updates on old consoles. Graphics completely aside, they are actively making the game worse for everybody to cater to 13 year old hardware.

    First it was things like AWA, then the mail changes. Things that sucked for some, but weren't exactly "gamebreaking" for the majority. Now with this patch they've gone and really messed up how combat feels while introducing a plethora of combat and animation bugs. This already might be something the game will never come back from. Do we really want to see them continue down this road?

    The number of achievements you have to load when opening achievement menu didn’t decrease by loading accountwide instead of character achievements nor did the number of mails you have to load on old consoles decreased by faster expiring as it is capped and rest of mails is only on server.

    AWA and Mail changes reduced memory on server database rather than client. They are catering to their own hardware rather than to old consoles. ESO server performance was problematic and complained about for many years and still not solved so why do we shift blame on old consoles?
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