alternatelder wrote: »Apollosipod wrote: »alternatelder wrote: »I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.
And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.
And the players continue saying it, we can't have anything new because old gen...
Well, to be fair it wasn't just the players saying it. It was ZOS
Lol, keep ignoring the facts I mentioned. 🤷 Sure, they said it 4 years ago that old gen is limiting it, but no mention to what extent, and then remember what we've gotten since then.
alternatelder wrote: »I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.
And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.
And the players continue saying it, we can't have anything new because old gen...
Apollosipod wrote: »ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?
I want this game to succeed and continue to grow, but this last season has really shown the cracks...
It sounds like the average ESO gamer doesn't have enough disposable cash to upgrade their hardware, surely the root cause are the high prices of ESO Plus, Crowns and Chapters/Pass. I therefore propose all prices be slashed in half, so our less financially solvent Tamriel citizens will redirect their funds towards hardware.
alternatelder wrote: »Apollosipod wrote: »alternatelder wrote: »I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.
And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.
And the players continue saying it, we can't have anything new because old gen...
Well, to be fair it wasn't just the players saying it. It was ZOS
Lol, keep ignoring the facts I mentioned. 🤷 Sure, they said it 4 years ago that old gen is limiting it, but no mention to what extent, and then remember what we've gotten since then.
tomofhyrule wrote: »And, as people are pointing out, things are actively being removed to allow the addition of new things. Like that was literally the explanation given from ZOS last week.
There's just a dirty-feeling precedent being set if the official stance is "we are going to make the gameplay worse for [group A] because we still have a lot of people in [group B]."
And how much will they be able to add in the future simply from cannibalizing space? Will we eventually see them remove entire gamemodes? Zones? Cosmetics?
tomofhyrule wrote: »alternatelder wrote: »Apollosipod wrote: »alternatelder wrote: »I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.
And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.
And the players continue saying it, we can't have anything new because old gen...
Well, to be fair it wasn't just the players saying it. It was ZOS
Lol, keep ignoring the facts I mentioned. 🤷 Sure, they said it 4 years ago that old gen is limiting it, but no mention to what extent, and then remember what we've gotten since then.
And, as people are pointing out, things are actively being removed to allow the addition of new things. Like that was literally the explanation given from ZOS last week.
There's just a dirty-feeling precedent being set if the official stance is "we are going to make the gameplay worse for [group A] because we still have a lot of people in [group B]."
And how much will they be able to add in the future simply from cannibalizing space? Will we eventually see them remove entire gamemodes? Zones? Cosmetics?
Apollosipod wrote: »ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?
I want this game to succeed and continue to grow, but this last season has really shown the cracks...
Apollosipod wrote: »ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?
I want this game to succeed and continue to grow, but this last season has really shown the cracks...
Some context.
WoW minimum system specs are 10+ year old tech.
It also runs a vanilla version - WoW Classic - that was released in 2019; it;s minimum system specs are 15+ year old tech.
Final Fantasy XIV - 10+ year old tech
Guild Wars 2 - 15+ year old tech
Even the now maintenance mode New World was 8+ year old tech
alternatelder wrote: »I remember when players said old consoles are the reason we won't get another class, then they released Necromancer. Then players said it again, then they released Arcanist.
And the players, still on a broken record, also said we still can't have nice things because old gen is holding us back, and we have gotten companions, ToT, antiquities, scribing, subclassing, a new arena, amongst other new things we supposedly couldn't have because old consoles.
And the players continue saying it, we can't have anything new because old gen...

I’ll repeat myself from another thread…
People with the kind of hardship that prevents them from upgrading their platform, are the same people who would struggle to pay a subscription fee, or interact with the Crown Store.
spartaxoxo wrote: »If it wasn't profitable to include such players, they would have been cut loose. That's clearly not the case.
tomofhyrule wrote: »But this wouldn't be the first time that ZOS looks at the data they have and makes a bizarre choice that pushes out devoted players in hopes of attracting new players who don't stick around.
spartaxoxo wrote: »I’ll repeat myself from another thread…
People with the kind of hardship that prevents them from upgrading their platform, are the same people who would struggle to pay a subscription fee, or interact with the Crown Store.
That's just not true. Plenty of people can afford 20 bucks here and there for entertainment but can not afford to spend 600 dollars at once for new hardware.
If it wasn't profitable to include such players, they would have been cut loose. That's clearly not the case.
Apollosipod wrote: »ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?
I want this game to succeed and continue to grow, but this last season has really shown the cracks...
lostineternity wrote: »frogthroat wrote: »It all comes to profit and production cost. As long as PS4 and Xbox One users keep buying ESO+, cosmetics and new expansions, and the cost of keeping the game playable on those devices is lower, the support will not be dropped.
Here is a totally professional graph created with the most cutting edge statistical tool visualising the point when the old HW support will be dropped:
It's not that easy. Majority of player base is not from ps4/xbox one so ZOS shouldn't make user experience worse for everyone because of small fraction of population. But this is logical conclusion and I'm not sure (especially since u35) they are capable of making logical decisions.
For me personally latest changes mean only one thing - they don't plan to support game for a long and trying to squeeze as much money as they can from current playerbase including ps4/xbox one.
I think so because they made a lot of decisions which signal that preserving current state at all cost for them is more important than aknowledgin reality and choosing improving the game and adding new features targeting it's future and not the past.
I mean even such old games as WoW did multiple engine upgrades over the years, constantly updating animationa and graphics, adding modern technologies and visual effects. It's a sign of developers wanting the game to last a long time.
On the other side ZOS cuting features and reducing quality of everything in process making the game feel even more outdated.
Someone who refuses to upgrade, either can’t, or won’t. And both are for the same reason they wouldn’t be subscribed to the game.
spartaxoxo wrote: »Someone who refuses to upgrade, either can’t, or won’t. And both are for the same reason they wouldn’t be subscribed to the game.
Why would you assume that someone spending 20 bucks here and there is continuously subbed? That makes no sense.
Just because people have money to spend on video games now and then doesn't mean they have the money to make large purchases.
Also many people have monthly entertainment budgets. It could be like you can spend no more than 30 bucks a month on just for fun nonsense, just as an example.
You really expect that person to blow almost all of it for 3.5 years to upgrade hardware? And what are they supposed to do for those 3 years in the meantime for stress relief when they have no budget for anything else?
Being able to afford 20 bucks here and there doesn't mean being able to afford 600 dollars on a game console. I have a PS5 but I also understand and respect that it's not in every PlayStation players budget and that's okay. I doubt they expect to be able to use PS4 for Elder Scrolls for all eternity. They know that eventually ZOS will cut it off when it's not profitable anymore.
But if they're making more money keeping them, they're obviously going to try to accommodate them to the best of their ability. Continuous subs are not their only source of revenue and it's not the only way people spend money in this game.
Let’s play devils advocate. Is it not incredibly vile to advertise your products to people who should be prioritizing their necessities?
People who cannot afford hardware from 2020, half a decade later, should not be part of the consumer-base for a live service game with this much aggressive monetization.
tomofhyrule wrote: »Apollosipod wrote: »ZOS has stated they want ESO to be a 30-year game, but we are currently watching the game flail (literally and figuratively in the case of the most recent contact animation issues). If the reason for this is that old PCs and consoles are holding back the game's development, how long does it maintain support for lower end tech? How many players are at risk of being lost long-term because development is currently working to maintain older tech?
I want this game to succeed and continue to grow, but this last season has really shown the cracks...
Some context.
WoW minimum system specs are 10+ year old tech.
It also runs a vanilla version - WoW Classic - that was released in 2019; it;s minimum system specs are 15+ year old tech.
Final Fantasy XIV - 10+ year old tech
Guild Wars 2 - 15+ year old tech
Even the now maintenance mode New World was 8+ year old tech
So... are those games also in the state where the devs are saying "we're actively removing things from the current build because we need to support old hardware"?
Or are they just built better than ESO in the first place?
Having any number of games that support hardware even older doesn't change the fact that ESO, as it is built, is struggling to fit on old hardware, and the solution the devs have landed on was to cannibalize itself to make space for the future. That's not conjecture, that's a fact.
lostineternity wrote: »frogthroat wrote: »It all comes to profit and production cost. As long as PS4 and Xbox One users keep buying ESO+, cosmetics and new expansions, and the cost of keeping the game playable on those devices is lower, the support will not be dropped.
Here is a totally professional graph created with the most cutting edge statistical tool visualising the point when the old HW support will be dropped:
It's not that easy. Majority of player base is not from ps4/xbox one so ZOS shouldn't make user experience worse for everyone because of small fraction of population. But this is logical conclusion and I'm not sure (especially since u35) they are capable of making logical decisions.
For me personally latest changes mean only one thing - they don't plan to support game for a long and trying to squeeze as much money as they can from current playerbase including ps4/xbox one.
I think so because they made a lot of decisions which signal that preserving current state at all cost for them is more important than aknowledgin reality and choosing improving the game and adding new features targeting it's future and not the past.
I mean even such old games as WoW did multiple engine upgrades over the years, constantly updating animationa and graphics, adding modern technologies and visual effects. It's a sign of developers wanting the game to last a long time.
On the other side ZOS cuting features and reducing quality of everything in process making the game feel even more outdated.
As you said yourself, "it's not that easy". It doesn't need to be the case that the majority of players are from any particular platform. But if it IS the case that a particular platform that is limited has enough share of the total inflow of revenue then they are going to avoid anything that would cut it out unless it can be proven that such gains pale in comparison to the potential loss from continuing such support.
spartaxoxo wrote: »Let’s play devils advocate. Is it not incredibly vile to advertise your products to people who should be prioritizing their necessities?
People who cannot afford hardware from 2020, half a decade later, should not be part of the consumer-base for a live service game with this much aggressive monetization.
No. Not at all. It's a cheap and safe way to have some fun and relieve stress. There's a lot of people with lower incomes that play MMOs for that reason. F2P MMOs especially can be attractive to such households, but people play ESO too. And that's fine. There are guides out there designed around helping play around the ESO+ free trials so they can unlock gear and manage their inventories more easily. The Endeavor, daily, and Golden Pursuit systems help people get nice stuff for no additional costs.