WuffyCerulei wrote: »I mean they gotta put the patch out and make sure nothing farts or goes on fire while putting it on Live. The game ain't perfect, but maintenance is needed to address issues AND keep the megaservers up.
Spell-Slinger wrote: »WuffyCerulei wrote: »I mean they gotta put the patch out and make sure nothing farts or goes on fire while putting it on Live. The game ain't perfect, but maintenance is needed to address issues AND keep the megaservers up.
What patch though? What's being fixed? Are they re-enabling the wayshrines in Eastern Solstice...? That didn't go super well last time.
Sorry, my bad. I've mistaken XBOX for PC. But even then, we used to have maitenances every other week (annoyingly enough) and now it seems that weekly is the new standard.
WuffyCerulei wrote: »Spell-Slinger wrote: »WuffyCerulei wrote: »I mean they gotta put the patch out and make sure nothing farts or goes on fire while putting it on Live. The game ain't perfect, but maintenance is needed to address issues AND keep the megaservers up.
What patch though? What's being fixed? Are they re-enabling the wayshrines in Eastern Solstice...? That didn't go super well last time.
I dunno man, I don't got the patch notes. The header just says the servers are down for patch maintenance.
Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Imagine if you had to change the oil in your car every 7 days, and from time to time, you even had to change it 3 times in the same week. What would you do to that car?
I bet you wouldn’t even sell it to your enemy. Yet here we are, paying ZOS to do that to us.
twisttop138 wrote: »Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Imagine if you had to change the oil in your car every 7 days, and from time to time, you even had to change it 3 times in the same week. What would you do to that car?
I bet you wouldn’t even sell it to your enemy. Yet here we are, paying ZOS to do that to us.
While not cars, I'm a diesel mechanic for a large fleet of trucks that haul fuel and some of them do infact get multiple services a month. Because it goes by an antiquated system that automatically schedules a truck for service after a certain number of miles.
On topic, while it sucks to have maintenance, the game obviously needs it. We can't have it both ways.
twisttop138 wrote: »Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Imagine if you had to change the oil in your car every 7 days, and from time to time, you even had to change it 3 times in the same week. What would you do to that car?
I bet you wouldn’t even sell it to your enemy. Yet here we are, paying ZOS to do that to us.
While not cars, I'm a diesel mechanic for a large fleet of trucks that haul fuel and some of them do infact get multiple services a month. Because it goes by an antiquated system that automatically schedules a truck for service after a certain number of miles.
On topic, while it sucks to have maintenance, the game obviously needs it. We can't have it both ways.
Now we’re even finding excuses for the mess ESO has turned into with "motor oil" analogies.
Servers aren’t cars, they don’t physically wear down with "miles." If every online game needed this much "oil change," none of them would stay online for long.
- Most MMOs have regular maintenance, but not this often or disruptive.
Games like FFXIV, WoW, and Guild Wars 2 usually have scheduled weekly or biweekly maintenance, often lasting an hour or two. ESO sometimes needs emergency patches or unplanned downtime several times a week, which is far above normal.- Server infrastructure is built for continuous uptime.
With cloud and cluster-based systems, most online services perform rolling updates, meaning they don’t take everything offline to fix or patch. That’s standard in 2025, not an exception.- ESO’s problem isn’t "maintenance", it’s instability.
Frequent maintenance usually points to underlying issues in the codebase or server architecture that need constant hotfixes, not to "normal wear." It’s like rebuilding the engine every week instead of just changing the oil.- Other online games handle load better.
Even games with massive concurrent users, like Fortnite, Path of Exile 2, or Destiny 2, don’t go offline multiple times a week. They roll out patches smoothly or communicate maintenance more clearly.- Players aren’t mad about maintenance, they’re mad about reliability.
Regular maintenance is fine if it means smoother performance afterward. But when every "oil change" ends with more leaks, it’s fair to question the mechanic, not the car.
twisttop138 wrote: »Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Imagine if you had to change the oil in your car every 7 days, and from time to time, you even had to change it 3 times in the same week. What would you do to that car?
I bet you wouldn’t even sell it to your enemy. Yet here we are, paying ZOS to do that to us.
While not cars, I'm a diesel mechanic for a large fleet of trucks that haul fuel and some of them do infact get multiple services a month. Because it goes by an antiquated system that automatically schedules a truck for service after a certain number of miles.
On topic, while it sucks to have maintenance, the game obviously needs it. We can't have it both ways.
Now we’re even finding excuses for the mess ESO has turned into with "motor oil" analogies.
Servers aren’t cars, they don’t physically wear down with "miles." If every online game needed this much "oil change," none of them would stay online for long.
- Most MMOs have regular maintenance, but not this often or disruptive.
Games like FFXIV, WoW, and Guild Wars 2 usually have scheduled weekly or biweekly maintenance, often lasting an hour or two. ESO sometimes needs emergency patches or unplanned downtime several times a week, which is far above normal.- Server infrastructure is built for continuous uptime.
With cloud and cluster-based systems, most online services perform rolling updates, meaning they don’t take everything offline to fix or patch. That’s standard in 2025, not an exception.- ESO’s problem isn’t "maintenance", it’s instability.
Frequent maintenance usually points to underlying issues in the codebase or server architecture that need constant hotfixes, not to "normal wear." It’s like rebuilding the engine every week instead of just changing the oil.- Other online games handle load better.
Even games with massive concurrent users, like Fortnite, Path of Exile 2, or Destiny 2, don’t go offline multiple times a week. They roll out patches smoothly or communicate maintenance more clearly.- Players aren’t mad about maintenance, they’re mad about reliability.
Regular maintenance is fine if it means smoother performance afterward. But when every "oil change" ends with more leaks, it’s fair to question the mechanic, not the car.
twisttop138 wrote: »Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Imagine if you had to change the oil in your car every 7 days, and from time to time, you even had to change it 3 times in the same week. What would you do to that car?
I bet you wouldn’t even sell it to your enemy. Yet here we are, paying ZOS to do that to us.
While not cars, I'm a diesel mechanic for a large fleet of trucks that haul fuel and some of them do infact get multiple services a month. Because it goes by an antiquated system that automatically schedules a truck for service after a certain number of miles.
On topic, while it sucks to have maintenance, the game obviously needs it. We can't have it both ways.
KapiteinBoterham wrote: »Thank you ZOS for improving the game with today's patch!
The game functions much better now then before the patch
Most annoying thing is the random days for scheduled maintenance, one week it's Wednesday, the next it's Monday, and I have to constantly check the forums to make sure I can play today. It would be much more convenient if maintenance was scheduled on a specific day of the week, like in most MMOs.