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Removing Map Based Leads?

  • Cloudtrader
    Cloudtrader
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    Nested RNG is the pits. I'm really discouraged that I can't get more of the West Weald furnishings without 100s of maps worth of grind. That's simply a disgusting level of grind worst than the worst gatcha game out there. And to add to that, we can't even buy some of them from the vendor if we ever do get to 3/3.
  • onyxorb
    onyxorb
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    Thanks for these numbers. I also considered once to go for the full 3/3 codex entry collection. And although I like to grind sometimes, I definitely don't like it that much.

    Now I am just happy if the question mark in the antiquities list is replaced with one nice picture. Good enough for me.

    The only furniture I really wanted was one Apocryphal Well. And boy, that took some time. But as I finally got the last missing part of three, I was quiet happy about it.

    I have one well, and have pretty much given up on being able to get a 2nd or 3rd.
    I still don't have a lot of the map based furnishings that I wanted, and have just given up on it.

    Really hoping ZOS addresses this somehow, but not sure how to get their attention.

    @ZOS_Kevin is there anyway to have the appropriate team look at map based leads, and look into providing us a way to actually obtain these leads in a reasonable fashion?
    Edited by onyxorb on November 3, 2025 1:03AM
  • Spell-Slinger
    Spell-Slinger
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    Here's an idea (or more like, a very temporary bandaid on what is still a fundamentally broken system) - what if those absolutely useless blue event boxes from the Writhing Wall event could drop Solstice treasure maps? At least that would be SOMETHING.
  • allochthons
    allochthons
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    Agreed. I've done the "buy a ton of maps hoping for 1 lead" thing multiple times. It's invariably been a waste of money. I've given up on ever getting those leads.

    And I'm not willing to farm IA to get the archival fortunes to buy the maps whenever Ools sells them. I farmed it for the gear, and the leads it drops. I'm not doing more.

    Nested RNG is awful. Non-weighted RNG is awful. Please change both.
    She/They
    PS5/NA (CP3000+)
  • phileunderx2
    phileunderx2
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    So I dug up a solstice map a few days ago and got a lead. Awesome!! But I have to dig it up in the part of the zone that isn't accessible yet.
    So I doubt I'll be able to dig it up because the freaking wall probably won't be down in time before my lead expires. So what am I supposed to do?
    I probably won't be able to get another.
  • tomofhyrule
    tomofhyrule
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    So I dug up a solstice map a few days ago and got a lead. Awesome!! But I have to dig it up in the part of the zone that isn't accessible yet.
    So I doubt I'll be able to dig it up because the freaking wall probably won't be down in time before my lead expires. So what am I supposed to do?
    I probably won't be able to get another.

    The official solution is to abandon that scry so it resets and then you can rescry it until it appears in an accessible location.
  • phileunderx2
    phileunderx2
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    So I dug up a solstice map a few days ago and got a lead. Awesome!! But I have to dig it up in the part of the zone that isn't accessible yet.
    So I doubt I'll be able to dig it up because the freaking wall probably won't be down in time before my lead expires. So what am I supposed to do?
    I probably won't be able to get another.

    The official solution is to abandon that scry so it resets and then you can rescry it until it appears in an accessible location.

    Ty. That worked. 😃
  • laurajf
    laurajf
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    Lilarna wrote: »
    I agree. I've seen this feeling of frustration and being a victim of RNG leading multiple players in the housing community, across many of the major Discord communities, to give up on houses and even on the game itself in some instances.

    This is what happened to me. The RNG across the game finally caught up with me last year (among other frustrations with the game), and I ended up leaving. I come to the forums once a month or so just to see if something has changed for the better, and all I see are that things seem to be the same or getting worse, and it just keeps reaffirming that I made the right decision in leaving because I remember being at the point of frustration that I see expressed in so many different posts on these forums and realizing life is too short to spend on a hobby that just didn't make me happy.

    What I have learned is that I think MMOs are no longer my thing. With my job and home responsibilities, I have precious little time for gaming and when I do, I want to enjoy myself, relax, and feel like I'm accomplishing something.

    I switched to single-player games now for the past year or so (whenever I stopped playing ESO regularly), and I'm actually enjoying myself and relaxing as I game because I feel like I'm actually progressing and getting rewarded for the things I do even when I don't have a lot of time to play. There is no store shoved in my face with expensive items. Housing is fun because I'm not having to spend tons of real money, and there is not an endless grind hoping to get something related to housing. Nothing is locked behind content I don't enjoy. There is no FOMO going on. I could go on, but you get the point.

    I do hope everyone who is experiencing this frustration either gets what they want/need from ESO eventually or are able to move on and find enjoyment again elsewhere. I completely get what you all are going through and feel for you.
  • onyxorb
    onyxorb
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    Wow, just saw there were a lot of new antiquity furnishings that I was missing, so went to look up the lead sources.

    Yep.... Treasure Maps.

    Glad to see ZOS listens to us and cares about our opinion... :/
    Although, to be fair, they probably have their hands full fixing all the bugs with Solstice.

    Whelp Guess I won't get the furnace, gate, or any of the new stuff.
    It's fine, that gives more time for RL instead of gaming at least. :)
  • Alphawolf01A
    Alphawolf01A
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    I've been thinking about this problem since they started doing the treasure map leads.

    How about something like this:
    Treasure maps are a guaranteed lead drop.
    Lock boxes are 80-90% chance.
    Overworld chests from 75% chance and down 15% chance per lock difficulty level.
    Edited by Alphawolf01A on December 13, 2025 7:38PM
  • MoonPile
    MoonPile
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    Btw
    onyxorb wrote: »
    Wow, just saw there were a lot of new antiquity furnishings that I was missing, so went to look up the lead sources.

    Yep.... Treasure Maps.

    Glad to see ZOS listens to us and cares about our opinion... :/
    Although, to be fair, they probably have their hands full fixing all the bugs with Solstice.

    Whelp Guess I won't get the furnace, gate, or any of the new stuff.
    It's fine, that gives more time for RL instead of gaming at least. :)

    Yeah, the whole Solstice antiquity loot table is now even more polluted. I tried to get attention on it months ago on PTS: PTS Patch Notes v11.2.1 – Eastern & Western Solstice Antiquities Combined is Bad News

    But they plan months in advance (~ 6-9 months for furnishings, I was told), so even in September PTS, the lead sources were probably all done. It's just unfortunate that it seems so locked-in even on early PTS – so few of our reports make it to changes, it often feels pointless to give feedback. (See also: Stone-Nest Gazebo collision and Argonian House Boat ladder – still broken despite an embarrassing number of requests about these across all the designated channels.)

    Happy that at least the Stone-Nest structures are not in maps:
    THANK YOU Devs! – Moonlit Pathways, Stone-Nest Gazebo
  • MoonPile
    MoonPile
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    I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
    https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes

    "Treasure Maps - Reworked to improve user experience”

    55459b2ef09a64147e53367639eecf7ac5cd704e.png
  • lillybit
    lillybit
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    MoonPile wrote: »
    I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
    https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes

    "Treasure Maps - Reworked to improve user experience”

    55459b2ef09a64147e53367639eecf7ac5cd704e.png

    It said about treasure maps stacking but didn't hear them mention anything else. To be fair, there was so much thrown at us I could easily have missed something!
    PS4 EU
  • MoonPile
    MoonPile
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    lillybit wrote: »
    MoonPile wrote: »
    I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
    https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes

    "Treasure Maps - Reworked to improve user experience”

    55459b2ef09a64147e53367639eecf7ac5cd704e.png

    It said about treasure maps stacking but didn't hear them mention anything else. To be fair, there was so much thrown at us I could easily have missed something!

    Thanks and Ugh I sincerely hope that isn't all. Stacking is only sort of an improvement – it doesn't help if it just leads to people more easily hoarding the already-too-expensive ones and make them even more expensive.

    Solstice maps are still hovering ~50k PC NA. Even worse now that the loot pool has been additionally polluted by Eastern Solstice stuff. (I kept my word about not buying any more since September. It's pointless to engage with this system.)
  • MoonPile
    MoonPile
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    MoonPile wrote: »
    lillybit wrote: »
    MoonPile wrote: »
    I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
    https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes

    "Treasure Maps - Reworked to improve user experience”

    55459b2ef09a64147e53367639eecf7ac5cd704e.png

    It said about treasure maps stacking but didn't hear them mention anything else. To be fair, there was so much thrown at us I could easily have missed something!

    Thanks and Ugh I sincerely hope that isn't all. Stacking is only sort of an improvement – it doesn't help if it just leads to people more easily hoarding the already-too-expensive ones and make them even more expensive.

    Solstice maps are still hovering ~50k PC NA. Even worse now that the loot pool has been additionally polluted by Eastern Solstice stuff. (I kept my word about not buying any more since September. It's pointless to engage with this system.)

    Stream this morning confirmed: indeed only stacking.
    I'm gonna die on this hill u_u
    Then become an annoying ghostly quest-giver. Pls avenge me. </3
    Edited by MoonPile on January 12, 2026 5:47PM
  • onyxorb
    onyxorb
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    I got lucky and found some maps cheap, and against my own word went and got some.
    My result, a bunch of duds (no leads) and yet another Ayleid Sculpture, Grand Tree.

    Sure it's an absolutely Amazing furnishing, but I can purchase it, and I've dug it up a ridiculous number of times.
    Mean while I still only have one Ayleid Arch Wide, and haven't completed the codex on anything 'other' than this tree. :'(
    This is for West Weald, with months and months of trying. Don't even have the time/space to list the new map based furnishings leads that I have 0/3 of.

    So yah, nothing's changed. No way to reliably farm any of the furnishings locked behind map based leads.

    I would love to see one of the Housing Discords do a poll to show how many builders have given up on obtaining these furnishings? Maybe seeing that the target market for these leads has moved on to other alternatives might help with getting something done about this situation?
    Edited by onyxorb on January 26, 2026 8:32PM
  • Lilarna
    Lilarna
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    onyxorb wrote: »
    I would love to see one of the Housing Discords do a poll to show how many builders have given up on obtaining these furnishings?

    With our community focused solely on ESO Housing, The Real Endgame, where we've reached 600 members recently, we'll be conducting a poll about this topic in a few weeks from now. We'll make sure to report the results here and also in a dedicated post as soon as we're able to!

  • robwolf666
    robwolf666
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    onyxorb wrote: »
    Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
    Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.

    No, because if people don't do that kind of content, they are effectively locked out of furnishing leads - leads that as things are right now everyone can find. Keep them in the treasure chests, but just make them a bit easier to spawn, and take in to account what a player has already found.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • LootAllTheStuff
    LootAllTheStuff
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    Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.

    Could you also pass along that the 2nd and 3rd leads for furnishing items in West Weald are still not dropping for the vast majority of players? I know the team has looked at this in the past, but the impression amongst players is that testing only checked for the first lead, not the subsequent ones. There's a long-running thread detailing this else-forums.

    Thanks!
  • Irenicusss
    Took me 500 west weald maps and over 600 Telvanni/Apocrypha to complete the Codex.
    Haven't started Solstice yet.

    Another way to ease furnishing leads could be introduce a Random Codex entry at the Golden Furnishing Vendor with weekly limit amount of 1.

    Since Archive/Imperial City vendor sells only mulit-part leads, most of treasure maps leads are not in that pool.
  • MidnightDuel
    MidnightDuel
    Soul Shriven
    The change to "Unopened Treasure Maps," which stack, is a good idea and will help a lot with player/character inventory issues. One suggestion for making the treasure map process better (and players happier) is to add a level of curation to the opening of the new Treasure Maps. Instead of randomly generating a map for any of the Tamrielic and Daedric zones, opening an "Unopened Treasure Map" in a particular zone could generate one of the available maps for the current zone only. This would go a long way to reducing the effect of double-locked leads that torment players by reducing the hunt for rare maps for new zones, such as Solstice and West Weald.
  • Enodoc
    Enodoc
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    What's a "Map Based Lead"? Is that ones for Ancestral Style motifs?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MidnightDuel
    MidnightDuel
    Soul Shriven
    Irenicusss wrote: »
    Took me 500 west weald maps and over 600 Telvanni/Apocrypha to complete the Codex.
    Haven't started Solstice yet.

    Sorry to say but Solstice Treasure Maps are worse than both Necrom and West Weald combined.
    1. The loot tables are larger in Solstice for furnishing leads
    2. The leads for the pendulum and crocodile head, which can drop from anything, also drop from maps and interfere with the leads that only drop from the maps
    3. There are more "blue" quality leads that only drop from maps that don't have any way to purchase even when the codex is complete
    4. It can sometimes take 30 to 40 Solstice Maps before a new lead drops for one of the leads that only drop from that zone's maps
  • LootAllTheStuff
    LootAllTheStuff
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    Enodoc wrote: »
    What's a "Map Based Lead"? Is that ones for Ancestral Style motifs?

    Amongst other things, yes - lots of things (including certain furnishings) associated with the antiquities system require you to find leads from map-based treasure chests.

    ETA: If new items are going to be continually added to the loot pool for map-based treasure chests, some degree of curation really needs to go along with that. Whether it's all items, or just an additional roll for a separate specific loot pool based on the zone, it would help mitigate the steadily deteriorating odds of getting the thing you want.

    Edited by LootAllTheStuff on January 27, 2026 5:49PM
  • MoonPile
    MoonPile
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    robwolf666 wrote: »
    onyxorb wrote: »
    Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
    Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.

    No, because if people don't do that kind of content, they are effectively locked out of furnishing leads - leads that as things are right now everyone can find. Keep them in the treasure chests, but just make them a bit easier to spawn, and take in to account what a player has already found.

    Crimson here wasn't saying to make them part of those other types of content, they were just giving examples "Other leads [that are] are easily farmable".

    Zone maps are not farmable: in the ~9 months since I've gotten plenty of Solstice furnishing plans, probably hundreds of Azandar folios, etc. I got maybe 3-4 Solstice maps. Sure theoretically everyone can find them – if they don't care about spending (tens of) millions of gold or months of their IRL time.

    But yes, more curation (beyond 1/3 codex, which already is) would help! MidnightDuel's suggestion might help too.

  • MoonPile
    MoonPile
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    Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.

    Amazing to see a reply on this, thank you!!!!! <3

    I think you all know about this already, but I hope buyability of Blue & Green items is also being worked on:
    https://forums.elderscrollsonline.com/en/discussion/677582/antiquities-are-missing-from-their-vendors-for-2-3-years/p1?new=1
  • Warhawke_80
    Warhawke_80
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    onyxorb wrote: »
    Devs, could you take a SERIOUS look at Map based Antiquity Leads?
    ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...

    Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
    When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.

    Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
    Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.

    Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.

    If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
    Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).

    So this was long winded, but in summary, PLEASE, come up with a better solution?

    Woah wait ...someone actually wants something to be easier?

    Shocking....

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • lillybit
    lillybit
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    onyxorb wrote: »
    Devs, could you take a SERIOUS look at Map based Antiquity Leads?
    ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...

    Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
    When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.

    Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
    Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.

    Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.

    If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
    Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).

    So this was long winded, but in summary, PLEASE, come up with a better solution?

    Woah wait ...someone actually wants something to be easier?

    Shocking....

    It's not about it being easier, it's about it not being nearly impossible for the average player.

    We aren't talking about big shiny mounts or the latest must have mythic. It's just furnishings that don't even have bragging rights attached. The effort to get them is massively out of proportion to the reward.

    I personally just wanted to use my Antiquarians Gallery to display one of each furnishing, but so far I've only managed to get 4 solstice maps (and none of them have had leads) in over half a year.
    PS4 EU
  • Warhawke_80
    Warhawke_80
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    lillybit wrote: »
    onyxorb wrote: »
    Devs, could you take a SERIOUS look at Map based Antiquity Leads?
    ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...

    Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
    When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.

    Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
    Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.

    Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.

    If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
    Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).

    So this was long winded, but in summary, PLEASE, come up with a better solution?

    Woah wait ...someone actually wants something to be easier?

    Shocking....

    It's not about it being easier, it's about it not being nearly impossible for the average player.

    We aren't talking about big shiny mounts or the latest must have mythic. It's just furnishings that don't even have bragging rights attached. The effort to get them is massively out of proportion to the reward.

    I personally just wanted to use my Antiquarians Gallery to display one of each furnishing, but so far I've only managed to get 4 solstice maps (and none of them have had leads) in over half a year.

    No...I completely agree....it's ridiculous as is.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
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