GeneralGrundmann wrote: »Thanks for these numbers. I also considered once to go for the full 3/3 codex entry collection. And although I like to grind sometimes, I definitely don't like it that much.
Now I am just happy if the question mark in the antiquities list is replaced with one nice picture. Good enough for me.
The only furniture I really wanted was one Apocryphal Well. And boy, that took some time. But as I finally got the last missing part of three, I was quiet happy about it.
phileunderx2 wrote: »So I dug up a solstice map a few days ago and got a lead. Awesome!! But I have to dig it up in the part of the zone that isn't accessible yet.
So I doubt I'll be able to dig it up because the freaking wall probably won't be down in time before my lead expires. So what am I supposed to do?
I probably won't be able to get another.
tomofhyrule wrote: »phileunderx2 wrote: »So I dug up a solstice map a few days ago and got a lead. Awesome!! But I have to dig it up in the part of the zone that isn't accessible yet.
So I doubt I'll be able to dig it up because the freaking wall probably won't be down in time before my lead expires. So what am I supposed to do?
I probably won't be able to get another.
The official solution is to abandon that scry so it resets and then you can rescry it until it appears in an accessible location.
I agree. I've seen this feeling of frustration and being a victim of RNG leading multiple players in the housing community, across many of the major Discord communities, to give up on houses and even on the game itself in some instances.
Wow, just saw there were a lot of new antiquity furnishings that I was missing, so went to look up the lead sources.
Yep.... Treasure Maps.
Glad to see ZOS listens to us and cares about our opinion...
Although, to be fair, they probably have their hands full fixing all the bugs with Solstice.
Whelp Guess I won't get the furnace, gate, or any of the new stuff.
It's fine, that gives more time for RL instead of gaming at least.

I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes
"Treasure Maps - Reworked to improve user experience”
I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes
"Treasure Maps - Reworked to improve user experience”
It said about treasure maps stacking but didn't hear them mention anything else. To be fair, there was so much thrown at us I could easily have missed something!
I was really curious and cautiously optimistic to see a mention of this in the Livestream today!
https://moonpile.tumblr.com/post/805120564780007424/eso-2026-reveal-livestream-notes
"Treasure Maps - Reworked to improve user experience”
It said about treasure maps stacking but didn't hear them mention anything else. To be fair, there was so much thrown at us I could easily have missed something!
Thanks and Ugh I sincerely hope that isn't all. Stacking is only sort of an improvement – it doesn't help if it just leads to people more easily hoarding the already-too-expensive ones and make them even more expensive.
Solstice maps are still hovering ~50k PC NA. Even worse now that the loot pool has been additionally polluted by Eastern Solstice stuff. (I kept my word about not buying any more since September. It's pointless to engage with this system.)
I would love to see one of the Housing Discords do a poll to show how many builders have given up on obtaining these furnishings?
Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
ZOS_JessicaFolsom wrote: »Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.
Irenicusss wrote: »Took me 500 west weald maps and over 600 Telvanni/Apocrypha to complete the Codex.
Haven't started Solstice yet.
What's a "Map Based Lead"? Is that ones for Ancestral Style motifs?
robwolf666 wrote: »Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
No, because if people don't do that kind of content, they are effectively locked out of furnishing leads - leads that as things are right now everyone can find. Keep them in the treasure chests, but just make them a bit easier to spawn, and take in to account what a player has already found.
ZOS_JessicaFolsom wrote: »Hey all! Just wanted to let you know we see your feedback here and have passed it along, for future quality-of-life improvements consideration.
Devs, could you take a SERIOUS look at Map based Antiquity Leads?
ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...
Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.
Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.
If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).
So this was long winded, but in summary, PLEASE, come up with a better solution?
Warhawke_80 wrote: »Devs, could you take a SERIOUS look at Map based Antiquity Leads?
ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...
Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.
Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.
If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).
So this was long winded, but in summary, PLEASE, come up with a better solution?
Woah wait ...someone actually wants something to be easier?
Shocking....
Warhawke_80 wrote: »Devs, could you take a SERIOUS look at Map based Antiquity Leads?
ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...
Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.
Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.
If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).
So this was long winded, but in summary, PLEASE, come up with a better solution?
Woah wait ...someone actually wants something to be easier?
Shocking....
It's not about it being easier, it's about it not being nearly impossible for the average player.
We aren't talking about big shiny mounts or the latest must have mythic. It's just furnishings that don't even have bragging rights attached. The effort to get them is massively out of proportion to the reward.
I personally just wanted to use my Antiquarians Gallery to display one of each furnishing, but so far I've only managed to get 4 solstice maps (and none of them have had leads) in over half a year.