
My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
BXR_Lonestar wrote: »My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
Toppling charge is popular again for the same reason beetles is popular: its great to combo with on a Plar.
You proc your beetles, you proc your contingency, and charge, and basically you get there and all 3 of your damage abilities go off at the same time. If your damage proc set goes off, this is absolutely devastating.
BXR_Lonestar wrote: »My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
Toppling charge is popular again for the same reason beetles is popular: its great to combo with on a Plar.
You proc your beetles, you proc your contingency, and charge, and basically you get there and all 3 of your damage abilities go off at the same time. If your damage proc set goes off, this is absolutely devastating.
MashmalloMan wrote: »My guess is that this is one reason why TC has gained popularity in PvP, because it’s basically providing a guaranteed stun as players aren’t able to block it; their character is frozen in place while the gap close animation completes.
All gap closers used to do this, I'm talking like 8 years ago? Back then, they all applied an uncleansable snare that would slow your target down by I think -70%, but gap closers could only be used within 5-22m range to prevent spamming it in melee range. Of course, this felt absolutely terrible, especially in Cyrodil when you had multiple people spamming it on you so the minimum range didn't matter.
What's funny is the uncleansable snare effect was kept for Leap, why? I don't remember, but it sucks. Something to do with making sure the ability lands where it should instead of positioning your character in a weird place given the longer animation time and the fact that you spent ultimate for it, but it still sucks imo, especially when you have a few players spam this on you back to back lol.
As to Toppling Charge, it shouldn't be snaring you like Leap so I'm not sure what you mean by it freezing you, you should take a video next time it happens so we can better understand. To me, it sounds like you're getting stunned before the animation completes like I described in my previous comment or maybe you have a high ping so you're stunned server side, earlier than your client registers it happening.
I'd urge you to actually try the ability out for a day because it's not anywhere close to a guaranteed stun, it can be dodged and blocked, like I said I'd rather fight any of the other 3 stuns I mentioned vs this one.
For the theory crafting side (if I was playing and if I still enjoyed melee in BGs), I'd use it just for the swiss army knife it is, more of a jack of all trades situation. Gap closer + major protection + minor protection + minor berserk + stun. I can use BOL over Streak, and now I'm tankier and more mobile than before.