 
                     I like the idea of different instruments and songs to collect.
Imagine having a class similar to Alan Dean Fosters Spellsingers
Agree, you would need to synchronize the music instruments, who should be pretty easy for the original ones.I like the idea of different instruments and songs to collect.
Imagine having a class similar to Alan Dean Fosters Spellsingers
For a good two days of those two weeks I had created a band and we would travel town to town and play songs together, and people would walk up to us and start dancing, asking to join our band or tipping us. It was unreal.
An updated music system like this would work so well within ESO and would help foster community by adding more healthy player interactions.
After the disaster of the Writhing Wall, I decided to pick up New World and got to play it for two weeks. Those were some of the most fun weeks I’ve had since One Tamriel brought us all together.
A few highlights of my experience over there, that I would love to see introduced in some capacity in ESO would be…
A complete overhaul to how music is played in ESO, instead of an emote, can we make use of the Bard’s College in Solitude? In New World you collect different instruments with unique perks, and find songs that you can play on a whim, and when you do play them, it’s like playing Guitar Hero. I found that to be incredibly fun.
A complete overhaul to how factions are handled in ESO’s overland, instead of being meaningless outside of Cyrodiil or Imperial City, why not introduce a flagging PvP system and new forts in every zone that factions can war over? This did not impact my PvE experience whatsoever as I quested my way to level 70, yet gave so much depth to the experience at endgame.
A complete overhaul to how Battlegrounds work, right now it’s 4v4 or 8v8 with no definitive modes to queue into, in New World you have 3v3 matchmade Elimination with Role-Based queues (can’t have more than 1 support / can have 3 damage dealers) 20v20 Capture the Flag and 50v50 Outpost Rush… we could use the assets already available in Cyrodiil to create this experience.
ESO is a great game, and there were so many lessons that New World could have learned from the many successes ZOS have accomplished much earlier into it’s life cycle, but now that it’s reaching End-of-Service my hope is that we could take the best parts of that dying game and bring them home.
DenverRalphy wrote: »IMO, the biggest takeaway the devs could get from NW would be the mapping and use of controllers. Using L1/LB as a combo-modifier instead of a single use command, to open up more and intuitive button combos would be a godsend for ESO controller/console play.
DenverRalphy wrote: »IMO, the biggest takeaway the devs could get from NW would be the mapping and use of controllers. Using L1/LB as a combo-modifier instead of a single use command, to open up more and intuitive button combos would be a godsend for ESO controller/console play.
I agree, the button layouts felt really strong, having more keybind options in ESO would make the game feel a lot better, instead of having to go through several menus for something, being able to just map it to a button, would be a huge QoL feature only possible with more binding options.
Freelancer_ESO wrote: »I would point out that it looks like New World failed at this point.
As such, I would recommend not being too eager to copy them until it is 100% clear why it failed as otherwise you may end up copying elements that helped lead to it's failure.
For example, recently ZOS changed the leaderboard setup for Competitive Battlegrounds to list up to 500 accounts. If you watch it after it resets which it seems to do now after each time the server is adjusted you'll notice it takes around a full day on PC NA to get 500 accounts to do at least one Competitive Battleground match.
As such, I would have a degree of skepticism regarding ESO's ability to field sufficient players for PvP battles in every zone or 50 vs 50 arenas.
…I liked PvP in New World but when I finally decided to leave the game there wasn't the population left to make it compelling. Spent a lot of time trying to get a fight coordinated.
DenverRalphy wrote: »DenverRalphy wrote: »IMO, the biggest takeaway the devs could get from NW would be the mapping and use of controllers. Using L1/LB as a combo-modifier instead of a single use command, to open up more and intuitive button combos would be a godsend for ESO controller/console play.
I agree, the button layouts felt really strong, having more keybind options in ESO would make the game feel a lot better, instead of having to go through several menus for something, being able to just map it to a button, would be a huge QoL feature only possible with more binding options.
Heck, on PS just moving the Rez button to literally any other button would be a dream come true. LOL!
Necrotech_Master wrote: »first option adding some kind of bards college or something, i dont think i would care either way
second option is basically not going to happen, cyrodiil as it is feels super dead lately (grey host is the only populated campaign, outside of very limited hours blackreach is cresting more than 2 bars), not to mention i absolutely do not want pvp in the pve zones, the dueling thats there now is fine, not to mention the servers would probably implode if they put cyro mechanics in every zone, and it would be immense amounts of work to add keeps to every zone
if they did that i would see 99% of the time they would remain untouched likely as it would spread the pvp population out way too much, and many pve players dont want to deal with that
for the 3rd point about BGs, i think the 8v8 option is fine as is, i think the 4v4 option could be done better, but role based queue would kill the BG community even further, as then groups would end up waiting on supports or tanks, or dps or something that would cause it to bottleneck
and why waste time on a 50v50 queue when you can literally just go to cyro for that action, 50 is already (depending on estimates) about 1/3 to 1/2 of an entire faction population cap (most current estimates on pop caps range from 120-160 per faction)
Necrotech_Master wrote: »first option adding some kind of bards college or something, i dont think i would care either way
second option is basically not going to happen, cyrodiil as it is feels super dead lately (grey host is the only populated campaign, outside of very limited hours blackreach is cresting more than 2 bars), not to mention i absolutely do not want pvp in the pve zones, the dueling thats there now is fine, not to mention the servers would probably implode if they put cyro mechanics in every zone, and it would be immense amounts of work to add keeps to every zone
if they did that i would see 99% of the time they would remain untouched likely as it would spread the pvp population out way too much, and many pve players dont want to deal with that
for the 3rd point about BGs, i think the 8v8 option is fine as is, i think the 4v4 option could be done better, but role based queue would kill the BG community even further, as then groups would end up waiting on supports or tanks, or dps or something that would cause it to bottleneck
and why waste time on a 50v50 queue when you can literally just go to cyro for that action, 50 is already (depending on estimates) about 1/3 to 1/2 of an entire faction population cap (most current estimates on pop caps range from 120-160 per faction)
A lot to break down here, but yeah with the current population large scale PvP would not work. It would need to appeal to that huge number of people looking for a new game similar to the one they are actively leaving, and seeing as it’s either ESO or Guild Wars 2 for action combat MMOs right now, I would prefer if it was the game I have a decade of attachment to.
They could really try anything, like starting with 2 outposts per faction and gradually expand upon it, they could even just run it as a time limited event, I’m sure people would find that more entertaining then doing dailies, I sure would. 😁
Also; as for Role-Queue in Battlegrounds, out of everything I mentioned, this would be the easiest to implement, and have the biggest impact. There would be no waiting for a Healer or “Tank” as you could match with 3 Damage Dealers. A Role-Queue is only there to prevent multiple supports getting stuck on the same team and destroying the experience for everyone involved.
IE:
- 1 DD, 1 DD, 1 Healer
- 1 DD, 1 DD, 1 “Tank”
- 1 DD, 1 DD, 1 DD
Now for the 50v50, sure, Cyrodiil can replicate this rarely, but a matchmade option ensures even teams, at least in number. So many people hate losing fights because they are outnumbered, or when they have less bars they just give up. Matchmade options are incredible and really work.
biovitalb16_ESO wrote: »
I like the idea of different instruments and songs to collect.
Imagine having a class similar to Alan Dean Fosters Spellsingers


