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Suggestions for next time we have an event like this

  • Gabriel_H
    Gabriel_H
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    I'd like to inject a dose of reality.
    Hugie wrote: »
    Lack of meaningful rewards. Rewards in ESO are anemic across the board, but they're especially insulting in this event. I really hope the new leadership team will take a hard look at this topic heading into ESO's next decade. Compared to other games, ESO simply doesn't reward investment in the gameplay loops that players are expected to engage with. Dopamine hits are weekly at best instead of hourly. With regard to this event, the non-gold coffers are, simply put, garbage. Overland gear is not exciting. Plunder worth <5k gold is not exciting. I don't expect this complaint to effect change, but I really hope someone at ZoS cares enough to audit rewards in this game and realize that if players don't feel their time is valued, they will leave.

    Is fun not the reward? I'm deadly serious. Do people play for fun and satisfaction or intangible digital items that could be wiped out by a solar flare?

    You are correct, rewards give a dopamine hit, which leads to addiction. Having less dopamine hits is a bad thing?
    Hugie wrote: »
    Lack of urgency. The cross-server competition proceeds at a snail's pace. The camps are glorified dolmens; there are no repercussions to winning or "losing". I understand that there is likely a "need" internally to manufacture some longevity into this event/content -- there usually is in MMOs -- but a competition designed to feel like a race is not the place for that. When I log in and do a dozen event dailies, I don't see or feel any discernible difference vs. doing 3 dailies for gold coffers. The progress bar for the server doesn't budge either way; my contribution is far too small to matter given the scale involved. That's a problem, because the rewards for the event activities suck, which means I'm unlikely to engage with the event more than the bare minimum. To me, that suggests poor game design. If I don't feel like my contribution matters AND I don't feel like my contribution yields worthwhile rewards... why should I keep playing beyond habit?

    The cross-server "competition" was a marketing ploy. Used in every MMO community event in every MMO that has the same platform or server setup.
  • GloatingSwine
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    Gabriel_H wrote: »

    Is fun not the reward? I'm deadly serious. Do people play for fun and satisfaction or intangible digital items that could be wiped out by a solar flare?

    You are correct, rewards give a dopamine hit, which leads to addiction. Having less dopamine hits is a bad thing?


    I'm going to stake the relatively bold claim here that the writhing wall activities are some of the least fun you can possibly have in ESO.

    Pretty much any other thing you could do with the game is a more engaging way to spend time in it.
  • Gabriel_H
    Gabriel_H
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    And now some more reality.
    Hugie wrote: »
    Reward the grind with recognition. Next time, relax limits on contributions per day. Let the grinders grind (and make continued grinding rewarding!). But beyond giving grinders merely something to occupy their time with, give them recognition, too. This event absolutely should have shipped with a Leaderboard to spotlight top contributors, with unique rewards dangled as incentives for the top X contributors per phase per server.

    Grinding is bad. It's bad for the player. It's bad for the player's mental health. It's bad.

    ZOS have taken many steps to reduce the grind in the game. They should be lauded for it because a lot of games don't.

    Hugie wrote: »
    Make it a sprint, not a marathon. Next time, lean harder into the race concept. We had plenty of forewarning that this event was happening as players, and plenty of time to get hyped about it and to ensure we were free to participate. Each phase should be taking a week -- not three! Compressing the timeline makes progress and participation feel more meaningful at an individual and at a server level. It also creates FOMO, which is a critical ingredient in successful MMO design (despite the chorus of casual players who resent it). FOMO IS GOOD. FOMO makes people play your game instead of other games. The only piece of FOMO in this event is the Wall Breaker title, which I think is a fine yet tiny step in the right direction.

    Compressing the timeline excludes those who paid for the content but may not be able to play for some or most of the timeframe due to this thing called real-life.

    Also FOMO is bad. It's bad for the player. It's bad for the player's mental health. It's bad.

    Hugie wrote: »
    Don't doctor the numbers. I understand that certain servers have dramatically higher populations than others, and that the thresholds for participation/progress are adjusted accordingly for fairness and practicality. Well... races aren't fair. Races are about winning. Moreover, the fact that ZoS has seen the need to tweak progress #s along the way to calibrate for desired end date undermines the entire point of the competition. Next time, instead of asking console to jump over a 1' obstacle and PC to jump over a 5' one, consider letting the more populated servers reap the benefits from their numerical advantage & the less populated server enjoyers deal with consequences of playing an online game on a low-populated platform. What's the point of a race if each server is artificially positioned to run vastly different distances? It becomes contrived and meaningless.

    ZOS have a pre-determined window in which they want the event to run. ZOS don't know exactly how many players will login, and of those how many will participate, so they have to adjust the rate to meet the window.

    You fell for an obvious marketing ploy, used in every MMO comunnuity event in every MMO ever.
  • tomofhyrule
    tomofhyrule
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    Gabriel_H wrote: »
    I'd like to inject a dose of reality.
    Hugie wrote: »
    Lack of meaningful rewards. Rewards in ESO are anemic across the board, but they're especially insulting in this event. I really hope the new leadership team will take a hard look at this topic heading into ESO's next decade. Compared to other games, ESO simply doesn't reward investment in the gameplay loops that players are expected to engage with. Dopamine hits are weekly at best instead of hourly. With regard to this event, the non-gold coffers are, simply put, garbage. Overland gear is not exciting. Plunder worth <5k gold is not exciting. I don't expect this complaint to effect change, but I really hope someone at ZoS cares enough to audit rewards in this game and realize that if players don't feel their time is valued, they will leave.

    Is fun not the reward? I'm deadly serious. Do people play for fun and satisfaction or intangible digital items that could be wiped out by a solar flare?

    You are correct, rewards give a dopamine hit, which leads to addiction. Having less dopamine hits is a bad thing?

    For “fun” to be an actual reward, something needs to… be fun.

    Yes, “fun” is subjective. But there are very few people who consider grinding the same thing on repeat as “fun.” There’s a reason one of the most popular addons in this game is the one that does all of the busywork of crafting for you, so you don’t have to do it yourself.

    I personally like dungeons, so even though I have every 4-man achieve in the game, I still like to run them with friends. I love the new character level up process, so my biggest wish is a new Class so I can make a new character and explore the world with them.
    But running from siege camp to siege camp and spamming skills at a boss I can’t see and getting no loot because I play a tank and therefore are not top 12 DPS is not fun. So if this game wants me to do that, they need to give me something because “fun” ain’t it.
  • Gabriel_H
    Gabriel_H
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    But running from siege camp to siege camp and spamming skills at a boss I can’t see and getting no loot because I play a tank and therefore are not top 12 DPS is not fun. So if this game wants me to do that, they need to give me something because “fun” ain’t it.

    Eh? SIege camps don't work like WBs, they work like dolmens, and anyone who participates to any degree gets to loot the chest. The most "loot" the bosses drop are 10 gold and the occassional vitrified soul.

  • allochthons
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    Hugie wrote: »
    Moreover, the fact that ZoS has seen the need to tweak progress #s along the way to calibrate for desired end date undermines the entire point of the competition. Next time, instead of asking console to jump over a 1' obstacle and PC to jump over a 5' one, consider letting the more populated servers reap the benefits from their numerical advantage & the less populated server enjoyers deal with consequences of playing an online game on a low-populated platform.

    /Sigh. I thought we were beyond console-shaming. People play on console for many reasons. One of the biggest is that they can't afford to buy and maintain, and keep up to date, a high-end gaming PC.

    Please, respect that.
    She/They
    PS5/NA (CP2900+)
  • Syldras
    Syldras
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    wolfie1.0. wrote: »
    The problem with races is that for them to work you need clear and defined metrics, rules, objectives, and a way to measure individual performance, incentive, and a time limit.
    This event lacks all of that.

    And it needs to be balanced fairly, plus everyone should have the same conditions to participate. I'm actually curious whether the pc servers might catch up a bit now because they already get the world boss now - while console players still have to wait for it for 2 weeks. Which is a clear disadvantage that should not exist in a fair competition.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Hugie
    Hugie
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    Hugie wrote: »
    Moreover, the fact that ZoS has seen the need to tweak progress #s along the way to calibrate for desired end date undermines the entire point of the competition. Next time, instead of asking console to jump over a 1' obstacle and PC to jump over a 5' one, consider letting the more populated servers reap the benefits from their numerical advantage & the less populated server enjoyers deal with consequences of playing an online game on a low-populated platform.

    /Sigh. I thought we were beyond console-shaming. People play on console for many reasons. One of the biggest is that they can't afford to buy and maintain, and keep up to date, a high-end gaming PC.

    Please, respect that.

    No shade intended for being a console enjoyer. If the populations from PC <> console were reversed, my stance on the matter would be unchanged. :)
  • Hugie
    Hugie
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    RE: "FOMO is bad, grind is bad" --

    I do appreciate the quality of life changes ZoS has added over the years to reduce some of the nastier grinds that were previously in the game. Transmuting traits and reconning from stickerbook are two great examples; never again must we run Arx Corinium ad nauseum for that Medusa Inferno, or vSS for that elusive sharpened Lokke battleaxe!

    But this is an MMO and this event was designed for the grinders -- that much is clear. The crafting quests are monotonous and repetitive, as are the camp defenses, as are the fetch quests. My point is that if we're going to have a grindy event, at least make the grind rewarding -- with recognition via leaderboard and with prizes that make a player feel like their efforts were worthwhile.

    You clearly think grinding and FOMO are "bad," and that's fine. Everyone games differently and enjoys different aspects of gameplay. But there are plenty of players who are looking for a grind or are motivated by FOMO, and play MMOs in pursuit of those chases. In the case of the writhing wall event, I do not think that those players are feeling the love, and I think that's a big missed opportunity on ZoS's part.

    As for the gamers who don't like grind and don't like FOMO? Well, they can always feel free to abstain from those activities. It hurts no one to make the event rewarding to those with the time and interest to engage vigorously.
    Edited by Hugie on October 30, 2025 8:51PM
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • dazza1033
    dazza1033
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    Would have been good if the event was linked to the Golden pursuit, then it wouldnt haved dragged on like it has
  • Athometodd
    Athometodd
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    I play for a sense of pride and accomplishment, so this post doesn't apply to me.
    Endgame damage doer with more than one vet trial clear.
  • shadyjane62
    shadyjane62
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    Take a real vacation during the entire event.
  • AvalonRanger
    AvalonRanger
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    If this thread means problem of "writhing wall event", then...

    I don't have any of complaining against old style DLC.
    If developers are planning next DLC, please bring back old style.

    I don't want to grind for meaningless contents.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    If this thread means problem of "writhing wall event", then...

    I don't have any of complaining against old style DLC.
    If developers are planning next DLC, please bring back old style.

    I don't want to grind for meaningless contents.

    Most biggest my complaining against those event is that people lost chance to play
    other grouping contents than usual, because of event. Especially lowbies or low
    experienced players. Not like reward problem. :/

    There're so many of good grouping contents in ESO already. (WB, dungeon, Trial, IA)
    Just let people what they really want to do.
    Edited by AvalonRanger on October 31, 2025 9:26AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • lostineternity
    lostineternity
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    Athometodd wrote: »
    I play for a sense of pride and accomplishment, so this post doesn't apply to me.

    it is no accomplishment and there is no pride (at least for me) in doing repeatable daily quests and dolmens
  • BretonMage
    BretonMage
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    Gabriel_H wrote: »
    Is fun not the reward? I'm deadly serious. Do people play for fun and satisfaction or intangible digital items that could be wiped out by a solar flare?

    Fun is always the reward in a game. Interesting content is fun. Good loot enables fun (mats to make gear, furnishings etc). For fun, we'd ideally have both, but would need at least one or the other.

    Interminable fetch quests with bad loot isn't fun to me.

    I agree that FOMO is terrible though, and relying on FOMO to sell, instead of interesting content, is not good for the long term health of the game.
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